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  1. #406
    Ninjaderp's Avatar Banned
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    I see, allways feels fresh to apply an update, data-file updated too I see. What kinda candy did you put in it this time? (:

    [PQR] Nilrem Affliction Profile
  2. #407
    nilrem2004's Avatar Contributor
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    Originally Posted by Ninjaderp View Post
    I see, allways feels fresh to apply an update, data-file updated too I see. What kinda candy did you put in it this time? (:
    Can't tell all the secrets :P
    Supporter of Frozen.

  3. #408
    CharleyWex's Avatar Member
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    I made all the changes you suggested and it was a huge dps increase, thanks for that. Also was able to get rid of that crappy crit trinket, which helped.

    I did notice in the new build that it sits on 4 shards for up to 2 or 3 MGs before it casts haunt. This is different than the previous version which would cast haunt if you had 4 shards. Is this intended?

  4. #409
    nilrem2004's Avatar Contributor
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    Yes I'm still trying to see best option for Haunt regarding 4 shards since if I make it cast immedeately then it takes priority over dot refreshing, while it won't drop Agony it sometimes happens it drops UA since UA has cast time. And currently Haunt checks for uptime of dot's on current target as to get full uptime of dot's while Haunt is active.
    There will be an update soon when I do enough tests to find best possible solution.
    I'm glad your dps went up, can you give us some numbers also? and on which bosses , ilevel..etc..etc... I can use the statistic very much
    Supporter of Frozen.

  5. #410
    CharleyWex's Avatar Member
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    Yeah. I'll get you some numbers next week. I got my trinket from elegon and did a double upgrade to it, so next week I'll record logs and see what I get.

  6. #411
    nilrem2004's Avatar Contributor
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    Another update is up, solved 4 shards Haunt issue. Logged couple of fights on Raiders training dummy to check on refresh and when you cut first 5 seconds and last 5-6 seconds to eliminate beggining and end I get 100% Agony uptime, 99.9% Corruption and 99.3% UA. It will never be perfect without gimping other stuff but this is more than enough
    Last edited by nilrem2004; 01-07-2013 at 09:33 AM. Reason: typos
    Supporter of Frozen.

  7. #412
    Phishstick's Avatar Member
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    Ty for the update

  8. #413
    Chinaboy's Avatar Active Member
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    After update it's popping pots and doomguard at dungeon bosses xD

  9. #414
    Kinkeh's Avatar Established Member
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    Originally Posted by Chinaboy View Post
    After update it's popping pots and doomguard at dungeon bosses xD
    It's popping a potion because of hero. It's popping doomguard because in the data file every dungeon boss is under the check so there is no check for not to pop potion or doomguard on dungeon bosses.

  10. #415
    nilrem2004's Avatar Contributor
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    Yeah potion haven't been changed and it's always on Bloodlust, you can do daily's and if your friend pops bloodlust profile uses potion
    Regarding doomguard yes it uses it on all bosses even dungeon ones but that is very irrelevant since I hardly ever use doomguard in a dungeon since it's not needed
    Pots....well, they just have to be used on bloodlust but maybe I could make a dungeon check....I'll see about it.

    Edit: Ok uploaded an update with disabled potion in 5 man dungeons
    Last edited by nilrem2004; 01-07-2013 at 01:13 PM.
    Supporter of Frozen.

  11. #416
    Chinaboy's Avatar Active Member
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    I'm sure in the old profile it only pop pots in lfr and raid, since i even asked about it when you implemented it, but that was in the old forum. So i think something must have changed recently with the boss detection by level or id. But ty for the quick fix, DL now

  12. #417
    lockslash's Avatar Member
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    Hi Nilrem,
    please consider to change all the names of mobs, skills, spells (in english) by id-number to make your profile universal compatible with not enUS gamers.
    I change-it manually and in every update I think to say to you...

  13. #418
    nilrem2004's Avatar Contributor
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    Yeah good idea, I'll do that and when I update you can tell me if it's working
    Supporter of Frozen.

  14. #419
    nilrem2004's Avatar Contributor
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    So to share some news with you all, I'm actively working on MG clip code, and it looks promising for now. I did single target MG clip so when the case is you don't have focus or mouseover targets around. Now I'm working on multiple additional checks for state od dots around you and haunt/shards + rest of stuff.
    After MG clipping is done I think we are close to perfection
    Supporter of Frozen.

  15. #420
    nilrem2004's Avatar Contributor
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    Unfortunately MG clip didn't turn out well. It almost always lowers our dps due to constant breaking bcs of dynamic dot refreshment, and it taints the profile too much with necessary cast breakings.
    Supporter of Frozen.

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