did 2.4 fix the Spin Crane kick spam?
did 2.4 fix the Spin Crane kick spam?
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Honestly I haven't been using the AoE part of the profile since I've been holding threat fine with the normal rotation, but I did move crane kick way down in the rotation so it shouldn't spam it. I'm debating removing it altogether really since it doesn't seem to have much of a purpose in a BM rotation from what I've seen.
Former PQR Developer
Was my thought too Kuu. What about BoF / Blackout kick for AOE? i had to move BoF above blackout kick so BoF would fire. otherwise it would just use blackout kick. im thinking about putting a check in BoF to look for The Shuffle buff from Blackout kick to make sure the rotation maintains blackout kick but still uses BoF properly. using the BoF stun/disorient on AoE is kind of awsome.
(don't post things I post to Patreon.)
https://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-bots-programs/wow-bot-maps-profiles/385569-pqr-death-knight-monk-tank-dps-profiles.html#post2582063
There is a check in place on BOK that should only use BOK if shuffle is under a certain duration so a check on BoF should be unnecessary.... but ya basically just removing Crane Kick should make AoE better, though for me the normal rotation is holding threat on large pulls just fine.
Former PQR Developer
That's weird... I'll check it when I have a chance. This week is exam week for me though so might not get to it until next week. Be so glad when school is out.
EDIT: I took a quick look at it and it looks like there's not enough chi being generated to keep BoK and BoF up at the same time with the current 100% uptime on Shuffle. You could try lowering the needed duration on shuffle to cut down on the amount of chi going towards BoK and that might let you use BoF every once in a while. Haven't had a chance to test this but it should be the issue from what I'm seeing.
Last edited by kuukuu; 12-12-2012 at 01:39 PM.
Former PQR Developer
kuu! moar updates! T^T it needs to be more awsomesauce!
(don't post things I post to Patreon.)
What would you like to see? My monk isn't my main so it's not leveling very fast. Give me suggestions and I'll code stuff but if it's high level abilities, I don't have the level to test them myself![]()
Former PQR Developer
Been playing the monk more often lately so I'm up to 70 now. Once I hit 75 I should have most of the skills that matter so I can test everything and revamp some of the logic, such as guard being used on cd. Thinking it might be better to keep it available for if you take a big hit so you can keep yourself alive till the healer can get some heals on you. Also since it scales with ap, it's likely better to use it later anyways. Thoughts?
Also think I've figured out where SCK can actually be used and be useful in AoE for once, just need to test it.
Former PQR Developer
Nice. i've used your profile for max level play, both in PVE and PVP. and its worked well. no real issues to bring up. a pause rotation button would be nice.
(don't post things I post to Patreon.)
2.5 is out now. Tweaked some abilities and added support for Rushing Jade Wind (not tested as I'm not 90 but simple enough it should work). Tested rotation for a good 20 mins on dummies without it failing so shouldn't be many bugs but as always, back up your old file just in case.
2.5 Changes:
- Blackout Kick will now go off in three different scenarios:
1) If Shuffle will drop off in the next 2 seconds
2) At full chi in order to not waste chi gen from abilities.
3) At 3 Chi to avoid capping with Keg Smash.
- Jab has been tweaked to pool energy if Keg Smash will come off CD and not have enough to be used immediately.
- Guard will not go off on CD, as it scales with AP, but will wait till you are 75% health in order to build a bigger first shield from vengeance. Should be using first couple chi to get Shuffle rolling anyways.
- Purifying Brew has been tweaked to be used immediately on a heavy stagger but wait till you have 6 seconds on shuffle or 2+ Chi available on a medium stagger.
- Breath of Fire will be used if there at 6+ seconds left on Shuffle in AoE mode
- Spinning Crane Kick will be used in place of Jab if Keg Smash will not be off CD for at least 3 seconds in AoE mode.
- Fortifying Brew will automatically be used at 35% health if available or if Right Alt is pressed.
- Rushing Jade Wind support has been added to available options.
Former PQR Developer
AND STILL NO PAUSE BUTTON
jk jk
yay for updates!i'll try it out when i get home. my monk has less gear than my main, a bear, but as usual blizzard has destroyed bears like they do at the start of every expansion so my monk is a better tank with 10 iLvl less gear. >.<
(don't post things I post to Patreon.)
I was going to add a pause button but all the keys are pretty much used up currently. Have to find a way to change that.
Personally I prefer having left shift as the pause button. Most of my tanking cooldowns are bound to Shift+X keys.
This is always going to come down to personal preference, but since it's the most commonly bound modifier key - it usually works the best.
Anyways, I'm about to try out version 2.5 in some LFR's right now.
The changes look really good.
I'll let you know how it goes.