[PQR] Nova Team Profiles menu

User Tag List

Page 108 of 157 FirstFirst ... 858104105106107108109110111112 ... LastLast
Results 1,606 to 1,620 of 2342
  1. #1606
    Aleksonfire's Avatar Master Sergeant
    Reputation
    25
    Join Date
    Nov 2012
    Posts
    132
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by hbkx1 View Post
    Thx Alek, I don't think it has to be too specific from what I've read you just keep it up all the time and it's increase 15% spell dmg and if you are dmged and it drops off spell goes up to 30%.. So basically my when to cast is ALL THE TIME IF NOT ALREADY BUFFED lol. I've been looking through other people's code but can't find a similar spell and how to word it in the LUA
    Basic code for it.
    if PQR_SpellAvailable(1463)
    then
    return true
    end
    Then in the little box to the left put in 1463 in the spell id box and change the target box to player.
    this will cast it anytime it is off cd. You might figure out where you want to put it in the rotation though. If you know of the action list put it in the same order.
    Resto Shammy Profile - https://goo.gl/nm5Nc

    [PQR] Nova Team Profiles
  2. #1607
    LazyRaider's Avatar Master Sergeant
    Reputation
    6
    Join Date
    Feb 2013
    Posts
    139
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    what is going on with your Demo profile? I'm sitting @ 1k demon power and its not burning it off at all... wtf?

  3. #1608
    stepen's Avatar Member
    Reputation
    8
    Join Date
    Jul 2009
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by LazyRaider View Post
    what is going on with your Demo profile? I'm sitting @ 1k demon power and its not burning it off at all... wtf?
    Are you able to toggle between specs and modes? I can't for some reason The rotation works great besides that.

  4. #1609
    LazyRaider's Avatar Master Sergeant
    Reputation
    6
    Join Date
    Feb 2013
    Posts
    139
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    toggle between spec and modes as in what specs and modes?

    you mean toggle between rotations?

  5. #1610
    stepen's Avatar Member
    Reputation
    8
    Join Date
    Jul 2009
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by LazyRaider View Post
    toggle between spec and modes as in what specs and modes?

    you mean toggle between rotations?
    No. The keybindings for toggling between talents and using cooldowns etc. doesn't work for me.

  6. #1611
    LazyRaider's Avatar Master Sergeant
    Reputation
    6
    Join Date
    Feb 2013
    Posts
    139
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    oh those are working for me, have you tried holding them down?

  7. #1612
    stepen's Avatar Member
    Reputation
    8
    Join Date
    Jul 2009
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by LazyRaider View Post
    oh those are working for me, have you tried holding them down?
    Yeah I did. I tried rebinding them with PQInterface, still didn't work. Are they meant to do a print in the chat? Nothing changes/happens when I click any of them. i have of course updated them :s

  8. #1613
    LazyRaider's Avatar Master Sergeant
    Reputation
    6
    Join Date
    Feb 2013
    Posts
    139
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Dunno, i know alot of addons mess with profiles which pisses me off, esp for DOT tracking..

  9. #1614
    stepen's Avatar Member
    Reputation
    8
    Join Date
    Jul 2009
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by LazyRaider View Post
    Dunno, i know alot of addons mess with profiles which pisses me off, esp for DOT tracking..
    What annoys me most is that I can't switch it to check for Kiljaedens Cunning. I tried turning off all addons, that didnt help :/

  10. #1615
    hbkx1's Avatar Member CoreCoins Purchaser
    Reputation
    2
    Join Date
    Dec 2008
    Posts
    131
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Aleksonfire thank you so much, working just like I want it to, I think best result has been putting it an the end of the rotation otherwise the casting hangs, I will say the buff time is 5 seconds and the cd is 25, is there a way to adjust for that because I am assuming at the end of the rotation is still trying to spam even though there is like 10-12 seconds before it can be casted.......Also is there a place to see the list of useable PQR commands like PQR_SpellAvailable stuff.....didn't find much help on the wiki

  11. #1616
    kabman's Avatar Master Sergeant
    Reputation
    33
    Join Date
    Mar 2011
    Posts
    104
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Hey i was wondering if you could fix something for me on the frost profile when you get a chance. Mostly. I just want it to cast ice lance when there are 2 stacks... its not a boss... even if all three frost bolts arent up there. because ive sat attacking add's switching between them with 2 ice lance stacks casting frost bolt over and over and im sure more ice lance stacks are procing so if it could just use one i think it would really up the dps. please and thank you.
    My Website for anyone that wants to get in touch https://easiergaming.wordpress.com/

  12. #1617
    stepen's Avatar Member
    Reputation
    8
    Join Date
    Jul 2009
    Posts
    26
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    I couldn't seem to make the level 90 talent work, so I just edited the profile to return true regardless of it's detection.
    Works fine for me, thanks.
    Last edited by stepen; 03-14-2013 at 05:58 AM.

  13. #1618
    Aleksonfire's Avatar Master Sergeant
    Reputation
    25
    Join Date
    Nov 2012
    Posts
    132
    Thanks G/R
    1/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by hbkx1 View Post
    Aleksonfire thank you so much, working just like I want it to, I think best result has been putting it an the end of the rotation otherwise the casting hangs, I will say the buff time is 5 seconds and the cd is 25, is there a way to adjust for that because I am assuming at the end of the rotation is still trying to spam even though there is like 10-12 seconds before it can be casted.......Also is there a place to see the list of useable PQR commands like PQR_SpellAvailable stuff.....didn't find much help on the wiki
    Hmm this seems to be something that can't be fixed with code. Something to do with Pqr_SpellAvailable. I've noticed a lot of things that seem to try to cast before its off cd.
    Resto Shammy Profile - https://goo.gl/nm5Nc

  14. #1619
    Gabbz's Avatar Contributor
    Reputation
    184
    Join Date
    Dec 2011
    Posts
    451
    Thanks G/R
    1/1
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Originally Posted by hbkx1 View Post
    Also is there a place to see the list of useable PQR commands like PQR_SpellAvailable stuff.....didn't find much help on the wiki
    This is the one im using
    PHP Code:
    PQR Reference 2.1.5+

    *** Global 
    Variables ***
    These global variables can be used/changed to suit your needsNote that most of these will change back to their default values when a new rotation is started to ensure that a profile is running the way it's creator intended.

      PQR_RotationStarted
      -- true if a new rotation profile has started. You can set this to false and use it as a flag to run code that should only be run once per rotation enable.

      PQR_InterruptStarted
      -- true if a new interrupt profile has started. You can set this to false and use it as a flag to run code that should only be run once per rotation enable.

      PQR_SpellAvailableTime
      -- This is the time in seconds before a spell is off cooldown that PQR_SpellAvailable(spellID) will consider a spell as available. The default value is 0.125 (125ms). If a spell has 125ms left on cooldown, it will be considered available and attempt to be casted.

      PQR_ResetMovementTime
      -- This is the time in seconds before you will be considered "not moving" after previously been considered moving by PQR_IsMoving(). Default value is 0.5.


    *** General PQR Functions ***

      PQR_WriteToChat(text[, suffix])
      --Prints to chat using the <PQR[, suffix]> prefix. Passing "text" a nil value will cause a Lua error.

      PQR_DebugP(text)
      -- Prints to chat using the <PQR Debug> prefix ONLY when "Profile" debug level is turned on. Passing this a nil value will cause a lua error.

      PQR_AddToSpellDelayList(spellID, itemID, secondsToDelay)
      -- NOTE: DelayList is cleared on rotation change.
      -- If the indicated spell/item is used but fails due to being on GCD, the rotation will delay for secondsToDelay seconds (default 1). If the cast is sucessful the rotation will automatically resume before the delay has finished.
      -- You should populate the list each time the rotation is started using the PQR_RotationStarted flag. See the example below for adding these 3 abilities:
      Example:
        if PQR_RotationStarted == true then
        PQR_RotationStarted = false
        PQR_AddToSpellDelayList(642, 0, 1) -- Divine Shield
        PQR_AddToSpellDelayList(6940, 0, 1) -- Hand of Sacrifice
        PQR_AddToSpellDelayList(79634, 58146, 1) -- Golem'
    s Strength (spellIDitemIDdelay)
        
    end

      PQR_SpellAvailable
    (spellID)
      -- 
    Returns true if the selected ability is off cooldownFalse otherwiseThis takes into consideration the global variable PQR_SpellAvailableTimeTakes GCD into account.

      
    PQR_IsCastingSpell(spellID)
      -- 
    Returns true if the player is currently casting or channeling the indicated spellReturns false otherwise.
      -- 
    Note that the spell ID is simply translated to the spell name, and the current casting state is then compared to the spell name. If two spells share the same namebut different IDsthis will return true if the player is casting either spell.

      
    PQR_NotBehindTarget()
      -- 
    Returns true if we have received a "Must be behind the target." red message in the last 3 secondsReturns false otherwiseAn example of using this would be a feral druid where you must be behind the target to shred.
      -- 
    OBSOLETE, use PQR_UnitFacing("target""player")

      
    PQR_IsMoving(seconds)
      -- 
    Returns true if the player has been moving for X secondsReturns false otherwise.
      -- 
    Note that by default this function will return false once the player has been stationary for 1 secondThis reset timer can be controlled by assigning a value to the variable "PQR_ResetMovementTime." For exampleto change the reset time to 0.5 secondsyou would use "PQR_ResetMovementTime = 0.5" somewhere near the top of your rotationThis variable is global, and will effect all instances of PQR_IsMoving() in your rotationNote that changing from one rotation to another will reset this value to 1.0.

      
    PQR_IsOutOfSight(unit[, seconds])
      -- 
    Returns true if the specified unit has been out of sight in the last X seconds (default 3.Returns false otherwise.
      -- 
    Note that the unit is converted to UnitName, and the check is based on unit nameso if 2 mobs both share the same name this will return the same value for either of them regardless of if one is out of sight and the other is not.

      
    UnitBuffID(unitspellIDfilter) & UnitDebuffID(unitspellIDfilter)
      -- 
    ReturnsnamerankiconcountdebuffTypedurationexpirationTimeunitCasterisStealableshouldConsolidatespellId
      
    -- Note that this function is simply a version of UnitBuff() and UnitDebuff() that accept a spell ID instead of a spell nameThis is to ease the pains of multiple language localizations.
      -- 
    FilterThis parameter can be any of "HELPFUL""HARMFUL""PLAYER""RAID""CANCELABLE""NOT_CANCELABLE"You can also specify several filters separated by a | or space character to chain multiple filters together (e.g"HELPFUL|RAID" or "HELPFUL RAID" == helpful buffs that you can cast on your raid). You can, for example, use the "PLAYER" filter when checking to make sure the unit has your Bane of Agony on it, and not another Warlocks.
      -- 
    An exampleUnitDebuff("target""Forbearance"would only work on an english clientOn a spanish clientyou would need to use UnitDebuff("target""Abstinencia"to check for a Forbearance debuffTo simplify thisyou can now use: UnitDebuff("target"25771) (which is the spell ID for Forbearanceto check for the debuff and be guarenteed it will work on all clients.
      -- 
    Note that the spell ID you provide will simply be translated into the spell name and used in a UnitBuff or Debuff function. If two spells share the same namebut different spell IDsthey will both return true.
      -- If 
    you use EXACT filterit will only return an exact match to that spell IDYou may also use the "PLAYER" filter with itYou can use other filters if you do not use "EXACT"
      
    Example
      
    UnitDebuffID("target"133"EXACT|PLAYER") = Only return fireball debuff with a spell ID of 133 casted by the player.

      
    PQR_UnitInfo(unitID or GUID)
      -- 
    Returns the followingX,Y,Z,R,Type (UnitPlayer), and TargetGUID of the specified unit/GUID.

      
    PQR_UnitFacing(unitCheckunitTargetdegrees
      -- 
    Is the check unit facing the target unitReturns true or false. If degrees is set to true this function will return the number of degrees the unit is compared to the facing of the other unitYou can also set degrees to a number for a smaller or larger 'cone' in front of the unitCheck unit. Default is 180.
      Examples
    :
        
    PQR_UnitFacing("player""target") -- Is the player facing the target?
        
    PQR_UnitFacing("target""player") -- Is the player behind the target?
        
    PQR_UnitFacing("player""boss1") -- Is the player facing the boss1 unit?
        
    It also accepts GUIDsso:
        
    PQR_UnitFacing("target"UnitGUID("player")) -- Same as above "behind" example.

      
    PQR_UnitDistance(unit1unit2)
      -- 
    Returns the distance in yards from unit1 center to the center of the unit2's hitbox. A players hitbox is about 3 yards, so a 40 yard spell can actually be cast when this returns 43... I am looking into taking this into consideration somehow. Accepts both GUID and unitID

      PQR_LoadLua(fileName, forceRun) 
      -- Loads the lua file specified. Returns true if the file was run/loaded/already ran, returns false otherwise. If forceRun is true then it will run the lua file again even if it has already been previously run.

      PQR_StopRotation() 
      -- Stops the currently running rotation (automatic mode only)

      PQR_DelayRotation(seconds) 
      -- Delays the currently running profile for X seconds (default 1). 

      PQR_SwapRotation(rotationName or rotationNumber[, setRotation]) 
      -- Switches the currently running rotation to another rotation. If changing by name use the full rotation name as seen in the PQR window (example: PQR_SwapRotation("Ret PVE (Xelper)") .) If swapping by number you can figure out which are selected by checking the global variables: PQR_Rotation# (ex: PQR_Rotation1). Returns true if the swap was successful, false otherwise. You do NOT need to have the rotation selected in PQR when changing by name.

      PQR_CheckUIError(msg[, seconds]) 
      -- returns true if the specified UI Errror has popped up in the last X seconds. (Default 1)

    *** Interrupt Functions ***

      PQR_IsOnInterruptList(spellName)
      -- Returns true/false based on if a spell is on the interrupt list on the Settings form or has been added via PQR_AddInterrupt(spellName).

      PQR_AddInterrupt(spellName)
      -- Adds an interrupt to the interrupt list. The interrupt list is repopulated on interrupt rotation change. You should use PQR_InterruptStarted flag to repopulate the list with any profile-added spells. See PQR_AddToSpellDelayList for an example on how to use this flag. (Note: Change RotationStarted to InterruptStarted)

      PQR_AddInterrupt(spellName)
      -- Adds an interrupt to the interrupt list. The interrupt list is repopulated on interrupt rotation change. You should use PQR_InterruptStarted flag to repopulate the list with any profile-added spells. See PQR_AddToSpellDelayList for an example on how to use this flag. (Note: Change RotationStarted to InterruptStarted) 
    Looking for exploiters and botters to Elder Scrolls Online.

  15. #1620
    UnrealEck's Avatar Active Member
    Reputation
    17
    Join Date
    May 2006
    Posts
    112
    Thanks G/R
    0/0
    Trade Feedback
    0 (0%)
    Mentioned
    0 Post(s)
    Tagged
    0 Thread(s)
    Still unable to load rotation list because the XML is not well formed.

Similar Threads

  1. [PQR] Gabbz Mage Profiles
    By Gabbz in forum WoW Bot Maps And Profiles
    Replies: 207
    Last Post: 07-18-2016, 08:00 PM
  2. Replies: 11
    Last Post: 01-13-2013, 10:56 PM
  3. {PQR} Windwalker Raid Profile - Wanted
    By fish221171 in forum WoW Bot Maps And Profiles
    Replies: 3
    Last Post: 10-18-2012, 02:01 AM
  4. PQR - DK Blood profiles - none of them work :(
    By zambeaux in forum WoW Bot Maps And Profiles
    Replies: 4
    Last Post: 10-09-2012, 07:44 AM
  5. PQR PVP Hunter profile?
    By aLorzy91 in forum WoW Bots Questions & Requests
    Replies: 0
    Last Post: 07-29-2012, 02:32 AM
All times are GMT -5. The time now is 09:48 AM. Powered by vBulletin® Version 4.2.3
Copyright © 2025 vBulletin Solutions, Inc. All rights reserved. User Alert System provided by Advanced User Tagging (Pro) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Google Authenticator verification provided by Two-Factor Authentication (Free) - vBulletin Mods & Addons Copyright © 2025 DragonByte Technologies Ltd.
Digital Point modules: Sphinx-based search