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  1. #1216
    vorn10's Avatar Active Member
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    @Buba did u added this to ur rotations. It is Xelper code:
    Code:
    --Implement PQR_resumeAttack.. this is used to prevent
    --abilities lower in the rotation from being cast.
    if PQR_resumeAttack == nil then
        PQR_resumeAttack = 0
    elseif PQR_resumeAttack > GetTime() then
        return true
    else
        PQR_resumeAttack = 0
    end
    
    
    --IMPORTANT: Change this if you have any cleaves that would do damage to a secondary target
    --as part of your single target rotation. Better to be safe than sorry! 
    --Used for : Spirit Kings
    local cleaveClass = false
    local isAOE = strmatch(strupper(PQR_RotationName), "AOE") --checks if we are in AOE mode.
    
    for i=1,4 do
        local bossCheck = "boss"..i
    
        if UnitExists(bossCheck) then
            
            local npcID = tonumber(UnitGUID(bossCheck):sub(6,10), 16)
            local bossCasting,_,_,_,_,castEnd = UnitCastingInfo(bossCheck)
            
            if npcID == 62511 or npcID == 62711 then --Amber-Shaper Un'sok or Amber Monstrosity
                local reshapeName = GetSpellInfo(122370)
                local reshapeLife = UnitDebuff("player", reshapeName)
                
                if reshapeLife ~= nil then
                    local playerCasting = UnitCastingInfo("vehicle")
                    local playerCasting2 = UnitCastingInfo("player")
                    --grab spell names for abilities:
                    local amberExplosion = GetSpellInfo(122402)
                    
                    --interrupt self if casting amber explosion
                    if playerCasting == amberExplosion then
                        --Press the 2nd button (Struggle for Control)
                        RunMacroText("/click OverrideActionBarButton2")
                        return true
                    end
                    
                    --interrupt self if casting amber explosion
                    if playerCasting2 == amberExplosion then
                        --Press the 2nd button (Struggle for Control)
                        RunMacroText("/click OverrideActionBarButton2")
                        return true
                    end
                    
                    --interrupt the target if casting amber explosion
                    if bossCasting and bossCasting == amberExplosion then
                        TargetUnit(bossCheck)
                        --Press the 1st button (Amber Strike)
                        RunMacroText("/click OverrideActionBarButton1")
                        return true
                    end
                    
                    if UnitExists("boss2") then
                        if bossCheck == "boss2" then 
                            return true --prevent the rotation from executing while reshaped
                        end
                    else
                        return true
                    end
    
                end
                
            elseif npcID == 60709 then --Spirit Kings: Qiang. (Impervious Shield)
                --Stop all attacks until 0.2 seconds after cast time ends and until buff (Impervious Shield) is gone.
                
                --only continue checking if we are targetting the boss or have no target.
                if (not UnitExists("target")) or (UnitIsUnit("target", bossCheck)) or (cleaveClass or isAOE) then
                    local impName = GetSpellInfo(117961)
                    local impShieldBuff = UnitBuffID(bossCheck, 117961)
                    
                    if (bossCasting and bossCasting == impName) then
                        StopAttack()
                        SpellStopCasting()
                        local delayAdd = (castEnd/1000) - GetTime() --the number of seconds remaining on the cast.
                        PQR_resumeAttack = GetTime() + delayAdd + 0.2
                        return true
                    end
                    
                    if impShieldBuff then
                        StopAttack()
                        SpellStopCasting()
                        return true
                    end
                end
                
            elseif npcID == 60710 then --Spirit Kings: Subetai. (Sleight of Hand)
                --Stop all attacks when casting Sleight of Hand, and until 0.2 seconds after cast time ends.
                --Also stop attacks if not stunned.
                
                --only continue checking if we are targetting the boss or have no target.
                if (not UnitExists("target")) or (UnitIsUnit("target", bossCheck)) or (cleaveClass or isAOE) then
                    local sleightName = GetSpellInfo(118162)
                    local sleightBuff = UnitBuffID(bossCheck, 118162)
                    --                  HoJ,   FoJ,  Kidney  
                    local stunList = { 853, 105593, 408 }
                    local isStunned = nil
                    for _,v in ipairs(stunList) do
                        local debuffCheck = UnitDebuffID(bossCheck, v)
                        if debuffCheck then
                            isStunned = true
                        end
                    end
                    
                    if (bossCasting and bossCasting == sleightName) then
                        StopAttack()
                        SpellStopCasting()
                        local delayAdd = (castEnd/1000) - GetTime() --the number of seconds remaining on the cast.
                        PQR_resumeAttack = GetTime() + delayAdd + 0.2
                        return true
                    end
                    
                    if sleightBuff and not isStunned then
                        StopAttack()
                        SpellStopCasting()
                        return true
                    end
                end
    
            elseif npcID == 60701 then --Spirit Kings: Zian. (Shield of Darkness)
                --Stop all attacks until 0.5 seconds after cast time ends and until buff (Shield of Darkness) is gone.
                            
                if (not UnitExists("target")) or (UnitIsUnit("target", bossCheck)) or (cleaveClass or isAOE) then
                    local sodName = GetSpellInfo(117697)
                    local sodBuff = UnitBuffID(bossCheck, 117697)
                    
                    if (bossCasting and bossCasting == sodName) then
                        StopAttack()
                        SpellStopCasting()
                        local delayAdd = (castEnd/1000) - GetTime() --the number of seconds remaining on the cast.
                        PQR_resumeAttack = GetTime() + delayAdd + 0.5 --0.5 to account for lag... REALLY do not want to set this off.
                        return true
                    end
                    
                    if sodBuff then
                        StopAttack()
                        SpellStopCasting()
                        return true
                    end
                end
            end
        end
    end
    
    --click button to leave.
    --Gara'jal isn't a boss while in the Spirit Realm.
    local returnSoul = select(7,UnitDebuffID("player",116161))
    if returnSoul and returnSoul - GetTime() < 2 then 
        RunMacroText("/click ExtraActionButton1") 
    end

    [PQR] Nova Team Profiles
  2. #1217
    bu_ba_911's Avatar Elite User
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    @vorn no i haven't added that to any of my profiles, i haven't really made a dps profile in a long time, so i never felt the need to
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  3. #1218
    vorn10's Avatar Active Member
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    Umm right but there is code for reshape too

  4. #1219
    Vachiusa's Avatar Contributor
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    @mentally and @bu_ba_911

    Mentally added new Tsulong Healing code today:
    Code:
    -- Terrace of Endless Spring: Tsulong
    if UnitExists("boss1") then
    	local npcID = tonumber(UnitGUID(target):sub(6,10),16)
    	local bossID = tonumber(UnitGUID(boss1):sub(6,10),16)
    	
    	if bossID == 62442 then
    		if UnitBuffID("player",122858) then
    			if npcID == 62442 then
    				if UnitChannelInfo("player") or UnitCastingInfo("player") ~= GetSpellInfo(2061) then
    					SpellStopCasting()
    					CastSpellByName(GetSpellInfo(2061),"target")
    					return true
    				else
    					CastSpellByName(GetSpellInfo(2061),"target")
    					return true
    				end
    			else TargetUnit("boss1") end
    		end
    	end
    end
    but like me already tested, when we use "UnitBuffID ( " player",122858 ) " it will make rotation stuck with lua error. Dont know why but what a supprise when i check aura buff of Tsulong (boss1) it dont show any buffs or debuffs.
    Code:
    /run local y=0;for i=1,40 do local n,_,_,_,debuffType,_,_,unitCaster,_,_,sid=UnitAura("player",i);if unitCaster=="boss1" then print("spell id: "..sid)y=1;end end if y~=1 then print("No buffs.")end
    Maybe another hidden/secret aura type?
    Last edited by Vachiusa; 01-26-2013 at 01:10 PM.
    Status: Inactive. Don't PM me, pls drop a msg to vachiusa (at) mientrung <dot> com

  5. #1220
    kuukuu's Avatar Contributor
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    Is he still considered a boss when he's in the day stage and friendly? I have no experience with how the game handles it, but maybe that has something to do with it?

    Possible friendly NPCID: Tsulong - NPC - World of Warcraft
    Last edited by kuukuu; 01-26-2013 at 01:31 PM.
    Former PQR Developer

  6. #1221
    Vachiusa's Avatar Contributor
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    Originally Posted by kuukuu View Post
    Is he still considered a boss when he's in the day stage and friendly? I have no experience with how the game handles it, but maybe that has something to do with it?
    Yes. hes still boss1, we still use
    Code:
    CastSpellByName(tostring(GetSpellInfo(2060)),"boss1")
    on him ok. Only can not track any buff of him or check player buff Bathed in Light - Bathed in Light - Spell - World of Warcraft

    Maybe Xelper can help?
    Status: Inactive. Don't PM me, pls drop a msg to vachiusa (at) mientrung <dot> com

  7. #1222
    TheBolivianGuy's Avatar Corporal
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    Originally Posted by Vachiusa View Post
    @mentally and @bu_ba_911

    Mentally added new Tsulong Healing code today:
    Code:
    -- Terrace of Endless Spring: Tsulong
    if UnitExists("boss1") then
    	local npcID = tonumber(UnitGUID(target):sub(6,10),16)
    	local bossID = tonumber(UnitGUID(boss1):sub(6,10),16)
    	
    	if bossID == 62442 then
    		if UnitBuffID("player",122858) then
    			if npcID == 62442 then
    				if UnitChannelInfo("player") or UnitCastingInfo("player") ~= GetSpellInfo(2061) then
    					SpellStopCasting()
    					CastSpellByName(GetSpellInfo(2061),"target")
    					return true
    				else
    					CastSpellByName(GetSpellInfo(2061),"target")
    					return true
    				end
    			else TargetUnit("boss1") end
    		end
    	end
    end
    but like me already tested, when we use "UnitBuffID ( " player",122858 ) " it will make rotation stuck with lua error. Dont know why but what a supprise when i check aura buff of Tsulong (boss1) it dont show any buffs or debuffs.
    Code:
    /run local y=0;for i=1,40 do local n,_,_,_,debuffType,_,_,unitCaster,_,_,sid=UnitAura("player",i);if unitCaster=="boss1" then print("spell id: "..sid)y=1;end end if y~=1 then print("No buffs.")end
    Maybe another hidden/secret aura type?
    I believe you should be checking for an aura and debuff on the player instead of Tsulong the spell IDs should be 89590 and 122858

  8. #1223
    bu_ba_911's Avatar Elite User
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    Originally Posted by TheBolivianGuy View Post
    I believe you should be checking for an aura and debuff on the player instead of Tsulong the spell IDs should be 89590 and 122858
    if you look at the code, he is looking at both Buffs and Debuffs on the players that were casted by the boss

    This looks at all of the players buffs, debuffs
    PHP Code:
    ocal n,_,_,_,debuffType,_,_,unitCaster,_,_,sid=UnitAura("player",i
    This this checks it against the boss
    PHP Code:
    if unitCaster=="boss1" then 
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  9. #1224
    Ninjaderp's Avatar Banned
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    Love the resto-profile, so fast and responsive ^^ Solohealing ds-normal now, thanks for all awesome profiles team nova!

  10. #1225
    Scy's Avatar Member
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    Im getting a issue with the spriest profile that I cant figure out. Up to a boss it will work fine. But the minute you get to a boss it will not work. This did not start until I accidentally updated this afternoon to 8.0. Since I cant find how to revert to a older version..Ive tried all suggestions but nothing works. However another profile that isnt a smart profile works fine.

  11. #1226
    Vachiusa's Avatar Contributor
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    Originally Posted by Scy View Post
    Im getting a issue with the spriest profile that I cant figure out. Up to a boss it will work fine. But the minute you get to a boss it will not work. This did not start until I accidentally updated this afternoon to 8.0. Since I cant find how to revert to a older version..Ive tried all suggestions but nothing works. However another profile that isnt a smart profile works fine.
    Maybe like i already said, guess you need to remove "[Misc] ToES Events" out of Mentally Spriest rotation.
    Last edited by Vachiusa; 01-26-2013 at 10:40 PM.
    Status: Inactive. Don't PM me, pls drop a msg to vachiusa (at) mientrung <dot> com

  12. #1227
    Scy's Avatar Member
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    Originally Posted by Vachiusa View Post
    Maybe like i already said, guess you need to remove "[Misc] ToES Events" out of Mentally Spriest rotation.
    Well crap I must have missed that. Im sorry.


    Even after removing that I get this error.

    Code:
    17x <string>:"if PQR_Addon_Loaded == nil then...":760: attempt to call field "?" (a nil value)
    <string>:"if PQR_Addon_Loaded == nil then...":760: in function "PQR_NextAbility"
    <string>:"if PQR_Addon_Loaded == nil then...":533: in function "PQR_ExecuteRotation"
    <string>:"if PQR_Addon_Loaded == nil then...":289: in function <string>:"if PQR_Addon_Loaded == nil then...":214
    
    Locals:
    rotationNumber = 0
    inCombat = 1
    requireCombat = true
    If there is a way to revert to a older version until this is worked out please let me know.
    Last edited by Scy; 01-27-2013 at 12:30 AM.

  13. #1228
    808's Avatar Member
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    How do I access the Nova Frame from within wow? I just tried typing /nova and also tried /novaframe but I get nothing. I have the nova frame lua files that I put in the data folder.

    Thanks,
    808

  14. #1229
    crystal_tech's Avatar Elite User
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    Originally Posted by 808 View Post
    How do I access the Nova Frame from within wow? I just tried typing /nova and also tried /novaframe but I get nothing. I have the nova frame lua files that I put in the data folder.

    Thanks,
    808
    need to add the code to create the slash commands check out ments priest profile its in the --int ability

    Please if someone helped you donate rep to them.

  15. #1230
    bu_ba_911's Avatar Elite User
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    Originally Posted by Scy View Post
    Im getting a issue with the spriest profile that I cant figure out. Up to a boss it will work fine. But the minute you get to a boss it will not work. This did not start until I accidentally updated this afternoon to 8.0. Since I cant find how to revert to a older version..Ive tried all suggestions but nothing works. However another profile that isnt a smart profile works fine.
    you can revert pretty easily within the SVN, one of the main reasons we use it

    right click the Priest Profile folder, go to Tortoise SVN, then repo browser, and change the Rev number to something smaller to see all the different updates and such

    ALSO

    Update to the Nova_Frame




    *edit*
    Note to Profile Devs....... Nothing has changed for you guys and how you send the frame your code, or get code back from the same.... so this is purely Cosmetic in the changes...... also the lua file size is smaller
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

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