Originally Posted by
BassGhost
Thank!, now it looks like I have 2 problems:
- Rampage and Dragon Roar will not go off. Both depend on if the player has the Enrage buff. I've tried both the named buff and the ID but they still won't trigger so I'm not sure on that one.
- Multitarget rotation is not working at all, it just keeps using Furious Slash. It should be be using Whirlwind which gives the buff Meat Cleaver, following with Rampage or Bloodthirst.
Re: Dragon Roar
don't play warrior so I'm only gessing but as code wise it seems ok (unless you stuffed up the ordering) try:
1. check you have multi target turned off.
2. Download addon idTIP. and hover over the buff when your toon is enraged. this will tell you the id to use.
Re: Furious Slash
it is above your Multi target section, so ofcourse it will spam it.
PE is top down so either put multitarget above furios slash like this:
Code:
--Cooldowns
{ "Battle Cry", "modifier.cooldowns" },
{ "Enraged Regeneration", "player.health <= 65" },
{ "Avatar", { "talent(3, 3)", "modifier.cooldowns" } },
--Multitarget
{ "Whirlwind", "modifier.multitarget" },
{ "Dragon Roar", { "player.buff (Enrage)", "modifier.multitarget" } },
{ "Rampage", { "player.buff(Meat Cleaver)", "modifier.multiarget" } },
{ "Bloodthirst", { "player.buff(Meat Cleaver)", "modifier.multiarget" } },
--Rotation
{ "Ramapage", { "player.rage > 70", "!modifier.multitarget" } },
{ "Execute", { "player.buff(Enrage)", "player.rage > 25" } },
{ "Dragon Roar", { "player.buff(Enrage)", "!modifier.multitarget" } },
{ "Raging Blow", "!modifier.multitarget" },
{ "Bloodthirst", "!modifier.multitarget" },
{ "Furious Slash" },
OR if you need to preserve the ordering, do this:
Code:
--Cooldowns
{ "Battle Cry", "modifier.cooldowns" },
{ "Enraged Regeneration", "player.health <= 65" },
{ "Avatar", { "talent(3, 3)", "modifier.cooldowns" } },
--Rotation
{ "Ramapage", { "player.rage > 70", "!modifier.multitarget" } },
{ "Execute", { "player.buff(Enrage)", "player.rage > 25" } },
{ "Dragon Roar", { "player.buff(Enrage)", "!modifier.multitarget" } },
{ "Raging Blow", "!modifier.multitarget" },
{ "Bloodthirst", "!modifier.multitarget" },
{ "Furious Slash", "!modifier.multitarget" },
{{ --Multitarget
{ "Whirlwind" },
{ "Dragon Roar", { "player.buff (Enrage)" } },
{ "Rampage", { "player.buff(Meat Cleaver)" } },
{ "Bloodthirst", { "player.buff(Meat Cleaver)" } },
{ "Furious Slash" }
}, { "modifier.multitarget" } },
I don't have a warrior nor am I likely to ever play one, but use that as an example to create what you need.