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  1. #16
    thefrobel's Avatar Member CoreCoins Purchaser
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    MB(1) Spike Spike (Spike, unless you have enough haste that MB is off CD), MB(2) Spike Spike (Spike), MB(3) spike spike (Spike),
    MB(4), SW, Vamp Touch (MB should be off CD), MB(5), DP(2), Insanity, MB(3), DP(0)(because dots are still roling), Insanity. reset.

    he's looking to:
    MB(1) Spike Spike (Spike, unless you have enough haste that MB is off CD), MB(2) Spike Spike (Spike), MB(3) spike spike (Spike),
    MB(4), Spike, SW, Vamp Touch (MB should be off CD), MB(5), DP(2), Insanity, MB(3), DP(0)(because dots are still rolling), Insanity. reset.

    So, yes, effectively what you said.

    ShadowCOP CR
  2. #17
    thefrobel's Avatar Member CoreCoins Purchaser
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    Thanks!
    And No, it's not... I have the only instant cast spells already in there for movement.

  3. #18
    thefrobel's Avatar Member CoreCoins Purchaser
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    I think it needs to be:
    Code:
    {"Mind Spike",{ "target.debuff(Shadow Word: Pain).duration < 3", "player.shadoworbs = 4", "!lastcast(Mind Spike)" }},
    So that it doesn't just keep casting MS, then SW;P, MS, SW:P when your Orbs are @ 4.

    Testing it now.

  4. #19
    Mackdaddy2887's Avatar Knight-Lieutenant
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    Nice catch


    Hmm.. was thinking, if its only for those people with low haste, how about add another conidtional like:



    "player.spell(Mind Blast).cooldown >= 7"

    That way, when you have really low haste, the 9second cooldown is accounted for.

    So you cast MB.
    after the cast/GCD itll cast MS, IF (given your low amount of haste) the cooldown is at 7 or greater. Meaning that as you get higher haste, the CD is lowered on MB, therefor it wont be true, but it will be true at lower haste values.
    Last edited by Mackdaddy2887; 01-10-2015 at 06:00 PM.

  5. #20
    expunge's Avatar Knight-Lieutenant
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    Correct Mack. Below sw:d range you want to not dot anymore and just sw:d, insanity, mb, ms and no vt and sw

  6. #21
    yobleed's Avatar Active Member
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    Tested it and works as intended! Great job guys! Really appreciate it!

  7. #22
    thefrobel's Avatar Member CoreCoins Purchaser
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    That line for using a Healing Tonic doesn't work. Any suggestions?

  8. #23
    yobleed's Avatar Active Member
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    is it possible to add a better DPS rotation at 20% like Death, Death, Mind Blast, DP, Flay; Reset?
    I'm not sure what the best rotation would be like; since Death is top prio but sometimes I just casts insanity instead of death
    Last edited by yobleed; 01-16-2015 at 02:39 PM.

  9. #24
    thefrobel's Avatar Member CoreCoins Purchaser
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    This is NOT a rotation, it is done by priority.
    Physically higher spells in the routine have higher priority: death and MB are the highest priority sub 20%.
    Feel free to move the lines around as you see fit.

    It will never cast insanity sub 20:
    A. without the insanity buff, which means it will never cast it before ,
    B. DP,
    and C. it will never cast it before SW (or MB) if the CD for SW (or MB) is up.

    So, I'm not sure what you are talking about.
    Last edited by thefrobel; 01-16-2015 at 10:19 PM.

  10. #25
    thefrobel's Avatar Member CoreCoins Purchaser
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    Updated vers 2.0 in OP

  11. #26
    nosferatu2k's Avatar Member
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    Yo frobel.
    Loving your work here, so thnx
    Just some feedback on 2.0:

    For the Halo use while moving, i think its wise the add an extra condition like +2 targets.
    And it would be extra awesome if you could make it a Toggle with a button.
    I can think of situations you dont want use Halo but you do want to double dot.
    Anyways just a thought

    Keep up the good work.
    Grtz

    Edit: Sorry forgot to add, that shadowfiend is missing its cooldown condition, so it will pop in the normal rotation even without the cd button active.
    Last edited by nosferatu2k; 01-26-2015 at 01:45 PM.

  12. #27
    thefrobel's Avatar Member CoreCoins Purchaser
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    Ok, I'll hit those things up. Workin on improving single target dps currently. For my ilvl I should be doing ~ 5k more dps, so still trying to work that out.

  13. #28
    thefrobel's Avatar Member CoreCoins Purchaser
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    Updated OP to 2.1.
    -Modified single target dps priority.
    -Modified sub 20% execute priority.
    -modified some targeting conditions for mobile spells and halo
    -added Shadowfiend to cooldowns toggle

  14. #29
    yobleed's Avatar Active Member
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    a very nice update! thanks!
    Maybe Power Infusion will increase your DPS.
    Maybe twist of fate isn't as good as people think it is ?





    EDIT: Noticed it sometimes casts Mind Flay instead of Insanity, Possibly cuz of high Haste levels
    Last edited by yobleed; 01-29-2015 at 03:47 PM.

  15. #30
    thefrobel's Avatar Member CoreCoins Purchaser
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    There was a definite issue w/ the single target rotation, which is now better in the new version.
    It can't cast mind flay while your insanity buff is up, the spell just doesn't work that way.
    Mind flay, if cast while you have the buff "Power word: insanity", will always make that entire cast of Mind flay an insanity.
    The only time it will cast mind flay (assuming you are using the insanity talent) is if there is > 4 sec left on the dots and you need to cast a filler.
    There are some times that happens, with movement and haste issues, but it'll never cast a mind flay instead of an insanity, if it should be casting insanity.

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