Needs work, constantly rage capped at 120 rage and never uses wild strikes to dump rage. Doesn't incorporate talent changes and wont use ravager on enrage ever.
yea doesnt seem to use stormbolt on cd either.
Rage Capped and doesnt use DR/SB.... otherwise solid,
It could be looking for a cap number before using (just guessing here) for max damage. There may be a way to go in and edit that number, especially if the gear isn't optimal, you don't have max buffs etc., I'm pulling out of left field here, but that is my guess as to why it doesn't use those sometimes.
hey, I have fixed a few things with your profile, I suck at coding so if I am messing up on anything please let me know
-- ProbablyEngine Rotation Packager
-- Custom Furry Warrior Rotation
-- Created on Nov 3rd 2013 2:00 pm
ProbablyEngine.rotation.register_custom(72, "Matt's Fury", {
-- Stance Dance
{ "71", { "player.health <= 25", "player.seal != 2" }},
{ "2457", { "player.health >= 26", "player.seal != 1" }},
--Trinket Procs
{ "#trinket1" },
{ "#trinket2" },
-- Forsaken (Get Outta That Shit)
{ "Will of the Forsaken", "player.state.fear" },
{ "Will of the Forsaken", "player.state.charm" },
{ "Will of the Forsaken", "player.state.sleep" },
-- Hotkeys
{ "Heroic Leap", "modifier.ralt", "ground" },
{ "Ravager", "modifier.lalt", "ground" },
-- Buffs
{ "Berserker Rage" },
{ "Battle Shout", { "!player.buff(Battle Shout)", "toggle.shout" } },
{ "Commanding Shout", { "!player.buff(Commanding Shout)", "!toggle.shout" } },
-- Kicks
{ "Pummel", "modifier.interrupts" },
{ "Disrupting Shout", "modifier.interrupts" },
{ "Mass Spell Reflection", "modifier.interrupts" },
-- Cooldowns
{ "Bloodbath", "modifier.cooldowns" },
{ "Avatar", "modifier.cooldowns" },
{ "Storm Bolt", "modifier.cooldowns" },
{ "Recklessness", "modifier.cooldowns" },
{ "Dragon Roar", "modifier.cooldowns" },
{ "Bladestorm", "modifier.cooldowns" },
-- AoE
{ "Thunder Clap", "modifier.multitarget" },
{ "Whirlwind", "modifier.multitarget" },
{ "Cleave", {"player.rage > 80, modifier.multitarget" }},
{ "Dragon Roar", "modifier.multitarget" },
-- Rotation
{ "Execute" },
{ "Raging Blow" },
{ "Wild Strike", "player.buff(Bloodsurge)" },
{ "Wild Strike", "player.rage > 80" },
{ "Bloodthirst" },
{ "Impending Victory" },
{ "Heroic Throw" },
},
{
{ "Battle Shout", { "!player.buff(Battle Shout)", "toggle.shout" } },
{ "Commanding Shout", { "!player.buff(Commanding Shout)", "!toggle.shout" } },
},
function()
ProbablyEngine.toggle.create('shout', 'Interface\\ICONS\\ability_warrior_battleshout', 'Battle Shout', 'Toggle usage of Battle Shout vs Commanding Shout')
end)
Last edited by Cranley123; 01-08-2015 at 08:05 AM.
Thanks for the suggestions. Not playing my war atm, but I tinkered with the cr. Hope it helps out with some of the issues.
https://www.dropbox.com/s/e4vvxplvid..._Fury.zip?dl=0
Added Hotkey for more control over bladestorm
-- Hotkeys
{ "Heroic Leap", "modifier.shift", "ground" },
{ "Shattering Throw", "modifier.ralt" },
{ "Ravager", "modifier.lalt", "ground" },
{ "Intimidating Shout", "modifier.lcontrol" },
{ "Bladestorm", "modifier.rcontrol" },
Lowered Rage Check for Wild Strike in accordance to Noxxic rotation.
Added Racial Support
Arcane Torrent in interrupts
Quaking Palm in interrupts
Berserking in cooldowns
Blood Fury in cooldowns
So what sort of DPS should this be delivering? I have a gladiator routine that gets 20k and is basically in step with sims, but this only hits around 11k. Am I doing something wrong?
*Testing these on the single target dummy behind gladiator's sanctum.
Last edited by divio; 01-12-2015 at 05:41 PM.
Finally realized I had multitarget selected on a single target dummy =/
Great routine!
so... any particular reason your routine is blowing DBTS at full HP ? lol
and can we turn off auto shout useage all together? nothing is more botlike than having a dk cast horns or having a hunter cast trueshot and your bot autocasts shout over it because it dropped. Then if your super unlucky they have a bot that does the same and it becomes blatantly obvious then as the spam buff wars begin.