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  1. #166
    turtlemans's Avatar Member
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    Originally Posted by ImogenOC View Post
    player.runes(blood).count = 1
    w/ 1 death rune and no blood
    Returns true
    == dosen't work
    Not sure who wanted this, but this reduces a ton of the functionality of death knight routines.

    ProbablyEngine Addon - Warlords
  2. #167
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    Originally Posted by turtlemans View Post
    Not sure who wanted this, but this reduces a ton of the functionality of death knight routines.
    Yeah, that was my thoughts too. Deprecates a few of em.
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

  3. #168
    Lightbrand's Avatar Member
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    Here's a weird question.

    Since ProbablyEngine is its standalone addon, and I don't know if I installed other combat routines properly but they are all their own folder inside the Addon folder, essentially making them all each of their own individual addon but with dependency from PE.

    Now 6.1 hit, PE is updated, but those dependencies shows as out of date even though I'm sure it will all work as long as PE works.
    So what do I, or combat routine developers need to do to make their routine not out of date in the client?

  4. #169
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    Originally Posted by Lightbrand View Post
    Here's a weird question.

    Since ProbablyEngine is its standalone addon, and I don't know if I installed other combat routines properly but they are all their own folder inside the Addon folder, essentially making them all each of their own individual addon but with dependency from PE.

    Now 6.1 hit, PE is updated, but those dependencies shows as out of date even though I'm sure it will all work as long as PE works.
    So what do I, or combat routine developers need to do to make their routine not out of date in the client?
    .toc files need to be updated, bitch to the CR devs for being lazy. :P
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

  5. #170
    StinkyTwitch's Avatar Active Member
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    Honestly not enough changed to worry about. You can either load out of date addons or change the toc number to 60100.
    "Shootings easy, Aimings hard!" Stinky

  6. #171
    Drinksbeer's Avatar Knight-Lieutenant
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    Hey gang, didn't know where to post this so I'll start here.

    Have been doing heroic BF for a couple of weeks now and I have noticed something strange happening with the fights. Specifically on 2 of them, Kromog and Blast Furnace. The routines tend to "stop" when multiple adds come out (regardless of smart add, multi or single selections) For example

    on Kromog
    When he sends the raid to the Rune of Grasping Earth the attacking stops, if I manually hit attacks it doesn't restart it. I've reloaded, I've tried a few different profiles (i'm melee btw, only have 2 dps toons ready for heroic and both are melee feral and warrior) but once back on the boss I have to use 1 attack then the profile picks back up.

    on Blast Furnace
    When the Slag Elementals and Primal Elementalists come out, and it's a ton of mobs, the profiles will tremendously aoe then, out of nowhere for some strange reason, just stop.

    Is anyone else having this issue? Or, thoughts on why I would be? I am currently running the latest version of PE and have tried the PE feral/warrior, and MTS' feral/warrior

    I also tried BadBoy and had the same issue (just as an FYI)

    Thanks for any direction!

    edit: some of the things I have tried - reloading, reinstalling, start/stopping, rebooting, and tried each fight with different options selected

  7. #172
    StinkyTwitch's Avatar Active Member
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    I have fixes submitted for the Kromog fight. In the meantime here's how you can fix it before its pushed out in a release.

    File:
    Probably\system\core\parser.lua
    change line 77 from:
    Code:
    if unit and unit ~= "player" and UnitID(unit) ~= 76585 and and UnitExists(unit) and UnitIsVisible(unit) and LineOfSight then
    to:
    Code:
    if unit and unit ~= "player" and UnitID(unit) ~= 76585 and UnitID(unit) ~= 77891 and UnitID(unit) ~= 77893 and UnitExists(unit) and UnitIsVisible(unit) and LineOfSight then
    This adds the UnitID's for the Grasping Earth hand that you are in.

    As far as Blast Furnace goes, there's an issue with The Heart of the Mountain. He's tagged as UnitAffectingCombat but he's not targetable during P1 or P2. So probably an issue with your rotation addon and how they iterate through the object list. As a stop gap try switching to single target mode?
    "Shootings easy, Aimings hard!" Stinky

  8. #173
    Drinksbeer's Avatar Knight-Lieutenant
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    Great, thank you so much ST! I really appreciate the help!

    -Beer

  9. #174
    svs's Avatar Active Member
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    It looks like IRC server is dead

  10. #175
    StinkyTwitch's Avatar Active Member
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    Yeah. Is it a worrying sign that I keep checking? Am I addicted? LOL. At least I was able to button up the AutoMilling addon while its down hehe.
    "Shootings easy, Aimings hard!" Stinky

  11. #176
    Hackinte's Avatar Sergeant
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    Originally Posted by svs View Post
    It looks like IRC server is dead
    I guess that's what we get for using a shitty VPS company. They're apparently having issues with a carrier, as soon as they sort their shit out the IRC should be back up.
    Last edited by Hackinte; 03-04-2015 at 03:36 PM.

  12. #177
    StinkyTwitch's Avatar Active Member
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    Originally Posted by Hackinte View Post
    I guess that's what we get for using a shitty VPS company. They're apparently having issues with a carrier, as soon as they sort their shit out the IRC should be back up.
    No worries . I can't complain for something that's free for me to use.
    "Shootings easy, Aimings hard!" Stinky

  13. #178
    turtlemans's Avatar Member
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    Originally Posted by turtlemans View Post
    player.runes(blood).count = 1
    w/ 1 death rune and no blood
    Returns true
    Not sure who wanted this, but this reduces a ton of the functionality of death knight routines.
    I want to use the new version, but this change makes it impossible to use most deathknight routines. How would I go about reverting this change?

  14. #179
    Hackinte's Avatar Sergeant
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    Originally Posted by turtlemans View Post
    I want to use the new version, but this change makes it impossible to use most deathknight routines. How would I go about reverting this change?
    Then how do you suggest it work? Simcraft includes death runes in with all other rune types and it seems like everyone uses Simcraft for a rotation base.

  15. #180
    Hackinte's Avatar Sergeant
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    IRC is back up, new better vps

    irc://188.166.34.19:6667/probably / kiwi irc

    The old IPs will still work, I've setup haproxy to direct the requests but I recommend you update to the new ones.
    Last edited by Hackinte; 03-10-2015 at 02:08 AM.

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