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  1. #151
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    Originally Posted by klepp0906 View Post
    any chance we can get an SVN or git so we can update that way? :P
    Highly unlikely; I would host on my server, but its onshore US so that would be bad since my details are all over it.
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

    ProbablyEngine Addon - Warlords
  2. #152
    Hackinte's Avatar Sergeant
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    Originally Posted by klepp0906 View Post
    any chance we can get an SVN or git so we can update that way? :P
    Sure, the git has always been available for people:

    https://gitlab.com/probablyengine/probably

  3. #153
    Hackinte's Avatar Sergeant
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    I've setup an IRC server for the ProbablyEngine project.

    IRC Server: irc://104.167.105.217:6667/#probably
    Web IRC: Connect via Kiwi IRC

    No SSL but all hosts and IPs are strongly encrypted, everything is safe!

  4. #154
    ratfer's Avatar Member
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    Hello and you will tell where it is possible to download the latest version of Probably Engine
    It is very necessary for Wow 5.4!

  5. #155
    barandeniz's Avatar Member
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    When you use github application to keep PE up to date , in game PE never save any of CRs configs. always it resets when you enter the game ? any idea why would it happen ?

  6. #156
    expunge's Avatar Knight-Lieutenant
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    It doesn't auto attack the boxes on the Oregorger encounter.

  7. #157
    StinkyTwitch's Avatar Active Member
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    Need a way to add Units to a whitelist to be able to attack. There are other's in Heroic dungeons that are like this. Here's my list of target's I would love to be able incorporate natively into PE rather than a library call that I'm using:
    Code:
    SpecialTargets = {
        -- TRAINING DUMMIES
        31144,      -- Training Dummy - Lvl 80
        31146,      -- Raider's Training Dummy - Lvl ??
        32541,      -- Initiate's Training Dummy - Lvl 55 (Scarlet Enclave)
        32542,      -- Disciple's Training Dummy - Lvl 65
        32545,      -- Initiate's Training Dummy - Lvl 55
        32546,      -- Ebon Knight's Training Dummy - Lvl 80
        32666,      -- Training Dummy - Lvl 60
        32667,      -- Training Dummy - Lvl 70
        46647,      -- Training Dummy - Lvl 85
        60197,      -- Scarlet Monastery Dummy
        67127,      -- Training Dummy - Lvl 90
        87761,      -- Dungeoneer's Training Dummy <Damage> HORDE GARRISON
        88288,      -- Dunteoneer's Training Dummy <Tanking> HORDE GARRISON
        88289,      -- Training Dummy <Healing> HORDE GARRISON
        88314,      -- Dungeoneer's Training Dummy <Tanking> ALLIANCE GARRISON
        88316,      -- Training Dummy <Healing> ALLIANCE GARRISON
        89078,      -- Training Dummy (Garrison)
        87318,      -- Dungeoneer's Training Dummy <Damage>
        -- WOD DUNGEONS/RAIDS
        75966,      -- Defiled Spirit (Shadowmoon Burial Grounds)
        76220,      -- Blazing Trickster (Auchindoun Normal)
        76267,      -- Solar Zealot (Skyreach)
        76518,      -- Ritual of Bones (Shadowmoon Burial Grounds)
        79511,      -- Blazing Trickster (Auchindoun Heroic)
        81638,      -- Aqueous Globule (The Everbloom)
        153792,     -- Rallying Banner (UBRS Black Iron Grunt)
    }

  8. #158
    automationarmy's Avatar Member CoreCoins Purchaser
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    git doesnt seem to work (all others associated w/ PE rotations etc work fine)
    Last edited by automationarmy; 02-21-2015 at 06:39 PM.

  9. #159
    automationarmy's Avatar Member CoreCoins Purchaser
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    Originally Posted by ImogenOC View Post
    Highly unlikely; I would host on my server, but its onshore US so that would be bad since my details are all over it.
    thank you for the reply anyhow Git is just the same imo (assuming it were working ;P) I'd prefer svn but am perfectly happy with the former Thank you for all your hard work btw!!

  10. #160
    CrazyJosh's Avatar Member
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    update for 6.1? git is causing errors. null errors on parser line 325 local tableNestSpell, tableNestTarget = ProbablyEngine.parser.table(event, target)

  11. #161
    yobleed's Avatar Active Member
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    Originally Posted by CrazyJosh View Post
    update for 6.1? git is causing errors. null errors on parser line 325 local tableNestSpell, tableNestTarget = ProbablyEngine.parser.table(event, target)
    Old version works fine, no need for update

  12. #162
    Hackinte's Avatar Sergeant
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    Download 6.1r14

    Code:
    6.1r14
        * Updated toc for patch 6.1 (current toc is 60100)
        * New and improved DK conditions
         * player.runes(blood/unholy/frost/death).count will now include death runes in all queries.
         * player.runes(blood/unholy/frost/death).frac will return the fraction of runes that are available. This functions exactly
           like the SimCraft runes.frac function.
    Last edited by Hackinte; 02-25-2015 at 11:56 AM.

  13. #163
    turtlemans's Avatar Member
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    Originally Posted by Hackinte View Post
    Download 6.1r14

    Code:
    6.1r14
        * Updated toc for patch 6.1 (current toc is 60100)
        * New and improved DK conditions
         * player.runes(blood/unholy/frost/death).count will now include death runes in all queries.
         * player.runes(blood/unholy/frost/death).frac will return the fraction of runes that are available. This functions exactly
           like the SimCraft runes.frac function.
    So what you're saying is if I use player.runes(blood).count == 1, it will return true if I have 1 death rune and 0 blood runes?

  14. #164
    ImogenOC's Avatar Contributor ProbablyEngine Community Manager
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    player.runes(blood).count = 1
    w/ 1 death rune and no blood
    Returns true
    == dosen't work
    ProbablyEngine - Developer and Lead Support
    A Powerful Rotation Bot: ProbablyEngine

  15. #165
    Monkzetta's Avatar Member
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    I'm in love with this addon, but, warrior's default routine could apply rend on multi targets, don't?

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