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  1. #16
    Lantonen's Avatar Member
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    There is no P2P communication in WoW, only client-to-server one. Check your firewall (such as Outpost), it will show that even in capital cities WoW opens only one connection.

    Direct communication between clients is a source of many problems, one of them is cheating. GunZ the Duel (MMO third-person shooter/fighting) uses this concept and it's not too good for players.

    Also, TCP protocol won't allow you to block one packet and pass another. TCP is aimed for data flow integrity, meaning the loss of one packet auctomatically disconnects you.

    Yeh, and WoW protocol is encrypted :P

    Thanks for good laugh and sorry for ruining the hoax ^^

    Concept Ip sniffing now I have progress
  2. #17
    MaDPuPPy's Avatar Member
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    OMG SO E-MAZING... you guys are easily entertained... but grats on being smarter than 99% of the users here.

  3. #18
    dtk's Avatar Member
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    gl guys, this might be the best thing ever since sliced bread.

  4. #19
    Tyler Durden's Avatar Contributor
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    IF this is true; this would be hotfixed so fast it wouldn't even be funny.

  5. #20
    eNaz's Avatar Member
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    haha, nice work (:

  6. #21
    Messages's Avatar Contributor
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    As said, the WoW Protocol is encrypted, I mean, you won't get anything (read Lantonen's post). Writing a post about data stream, to impress people with your knowledge kinda fails.

    And why would you want to sniff on World of Warcraft player IP's? The internet is much bigger, and there is more important stuff to sniff on than World of Warcraft players.


    Last edited by Messages; 02-02-2008 at 03:42 PM.
    :wave:

  7. #22
    octech's Avatar Master Sergeant
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    keep it coming..
    /

  8. #23
    mgX's Avatar Member
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    Originally Posted by octech View Post
    keep it coming..
    was screwing around on the net when someone sent me a link to this thread... after reading it, i simply had to register just to point and laugh at you... my go, you really have no clue in hell what you are doing... the client really doesnt do anything...it doesnt even send the value of spells etc, it just tells the server what to cast, and then get an aura applied by the server... blizz has been very up on making everything serverside...

  9. #24
    Messages's Avatar Contributor
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    Sorry man
    :wave:

  10. #25
    bluesius's Avatar Established Member
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    Well are your idea to modify the packs beeing sent around in wow then? I dont really see another result comming out of this, anyways those are server sent/recived, so theres no way for you to alter those, only thing you do is send a message about what kinda spell ur casting at what time etc.

  11. #26
    mrheh's Avatar Member
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    Originally Posted by Lantonen View Post
    Direct communication between clients is a source of many problems, one of them is cheating. GunZ the Duel (MMO third-person shooter/fighting) uses this concept and it's not too good for players.
    Let's not forget either the massive security hole it would create. Client-side buffer overflows, potential for that sort of thing.

    Also, TCP protocol won't allow you to block one packet and pass another. TCP is aimed for data flow integrity, meaning the loss of one packet auctomatically disconnects you.
    You keep the integrity of one stream and create another altered one transparently, just like NAT in your firewall. Or like the guy upstream from you running a man-in-the-middle attack stealing your banking c0dez.

    Speaking of firewalls, if things did work the way this guy is saying, and people need to connect to my machine for serpent sting, then I would already have teh haxx (Well I've got haxx, but not like this ). I have a router/firewall that wouldnt forward their connections to my pc, it only alows connections that are established from the inside to pass through.


    Anyway, I also call BS, sorry. Prove me wrong and I'll post pics of me giving myself a twirlie.

  12. #27
    tekstorm's Avatar Active Member
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    I've done quite a bit of research into this in the past. Using a packet sniffer and wpe pro. Unfortunately everything is server side from what I can tell, which is also encrypted.

    By modifying the packets you can fool your client but not the server. Say you try to loot a trash item off a mob but you try to change it to whatever omg epic you want. The icon will actualy change to the epic you've choose but you will still be looting a grey.

    WoW can be hacked but it will take someone a lot of time to break the encryption that is used by blizz. Break the encryption and the sky is the limit.

  13. #28
    Garry__'s Avatar Active Member
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    Wish the best of luck to this idea.

  14. #29
    freakyflow's Avatar Contributor
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    This will not work , on top of that your reason is questionable.

    The only reason you would want someones ip is to target them so right away its a shit idea.

    Secondly as other have stated its all client side, maybe you spent to many late nights sniffing your screen but you will not get any valuable info from the server. Seriously wth are you thinking, this isnt a quake server.

    If you even get to the point where you think you know what your looking at (very unlikely) which might be possible with a lot of work, the only interesting thing you could do is try and break the encryption so you can spoof packets.

    If you could actually get to that point then your skills could be put to much better use, trsust me you would be hired on the spot by many people if you managed this because its just that hard.

    If you still think your a badass and can capture, understand, break and then spoof encrypted packets you should pratice on something a lot easier then wow, good f*^(*^ luck.

  15. #30
    Messages's Avatar Contributor
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    [IMG]http://bp1.************/_mmBw3uzPnJI/R3-LNuqaC5I/AAAAAAAAK8c/I5GY0zR5hKs/s400/you_fail_022.jpg[/IMG]

    I lol'd at this picture.
    :wave:

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