my lib is pure WoW/firehack api, don't remember specifics. The toggles and other probably converted stuff i got referenced from your stock profiles, still not sure why out of combat wouldn't work at all. Will try again.
my lib is pure WoW/firehack api, don't remember specifics. The toggles and other probably converted stuff i got referenced from your stock profiles, still not sure why out of combat wouldn't work at all. Will try again.
ok, combat basically works on target dummy, except toggles neither show the texture (followed your examples, you switched the texture and description fields from pe's toggles) here is the end of combat.lua
}, -- End Out of Combat
function()
NeP.Interface.CreateToggle('spree', 'Enable or Disable use of Killing Spree', 'Interface\\Icons\\ability_rogue_murderspree','spree')
NeP.Interface.CreateToggle('feint', 'Enable or Disable use of feint', 'Interface\\Icons\\ability_rogue_feint','Feint')
NeP.Interface.CreateToggle('vanish', 'Enable or Disable use of Vanish', 'Interface\\Icons\\ability_vanish','Vanish')
NeP.Interface.CreateToggle('auto', 'Automatic Next Target Selection', 'Interface\\Icons\\spell_nature_lightning' )
)
when i try and press a toggle (the comment and name part works, just not texture), i get a lua error
Date: 2016-01-07 20:06:13
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\NerdPack\interface\mainframe.lua line 59:
attempt to call upvalue 'callback' (a string value)
Debug:
NerdPack\interface\mainframe.lua:59:
NerdPack\interface\mainframe.lua:57
Locals:
self = spree {
FlyoutBorderShadow = spreeFlyoutBorderShadow {
}
HotKey = spreeHotKey {
}
NewActionTexture = <unnamed> {
}
actv = false
FlyoutBorder = spreeFlyoutBorder {
}
Border = spreeBorder {
}
Flash = spreeFlash {
}
NormalTexture = spreeNormalTexture {
}
cooldown = spreeCooldown {
}
Count = spreeCount {
}
Name = spreeName {
}
0 = <userdata>
FlyoutArrow = spreeFlyoutArrow {
}
icon = spreeIcon {
}
texture = <unnamed> {
}
}
(*temporary) = "Enable or Disable use of Killing Spree"
(*temporary) = spree {
FlyoutBorderShadow = spreeFlyoutBorderShadow {
}
HotKey = spreeHotKey {
}
NewActionTexture = <unnamed> {
}
actv = false
FlyoutBorder = spreeFlyoutBorder {
}
Border = spreeBorder {
}
Flash = spreeFlash {
}
NormalTexture = spreeNormalTexture {
}
cooldown = spreeCooldown {
}
Count = spreeCount {
}
Name = spreeName {
}
0 = <userdata>
FlyoutArrow = spreeFlyoutArrow {
}
icon = spreeIcon {
}
texture = <unnamed> {
}
}
(*temporary) = "attempt to call upvalue 'callback' (a string value)"
callback = "Enable or Disable use of Killing Spree"
Config = <table> {
Read = <function> defined @Interface\AddOns\NerdPack\system\config.lua:15
Write = <function> defined @Interface\AddOns\NerdPack\system\config.lua:62
Toggle = <function> defined @Interface\AddOns\NerdPack\system\config.lua:93
Load = <function> defined @Interface\AddOns\NerdPack\system\config.lua:5
CreateMainFrame = <function> defined @Interface\AddOns\NerdPack\interface\mainframe.lua:185
}
also, if I press esc to cancel target, i getand have to reload, or no rotation works at allDate: 2016-01-07 20:56:36
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\NerdPack\system\conditions.lua line 890:
attempt to call field 'empty' (a nil value)
Debug:
NerdPack\system\conditions.lua:890:
NerdPack\system\conditions.lua:872
(tail call): ?
NerdPack\system\dsl.lua:74:
NerdPack\system\dsl.lua:47
(tail call): ?
(tail call): ?
(tail call): ?
NerdPack\system\dsl.lua:130:
NerdPack\system\dsl.lua:123
(tail call): ?
(tail call): ?
NerdPack\system\engine.lua:255: Iterate()
NerdPack\system\engine.lua:298: Core()
NerdPack\system\engine.lua:314:
NerdPack\system\engine.lua:305
..\SharedXML\C_TimerAugment.lua:16:
..\SharedXML\C_TimerAugment.lua:14
Locals:
target = "target"
range = nil
guid = nil
(*temporary) = nil
(*temporary) = <table> {
start = 10471800
time = 2192236.446
guid = "Creature-0-3019-1159-32112-87318-00000F3189"
}
(*temporary) = "attempt to call field 'empty' (a nil value)"
deathTrack = <table> {
target = <table> {
}
}
GetTime = <function> defined =[C]:-1
Hi,
Just having an issue with the shaman resto profile in your pack, it doesn't seem to heal anything in dungeons or raids. Just stands there.
Please advise
Thanks again
If I understand this correctly, the combat routine won't require a LUA unlocker (firehack) but the rest will? I tried to use the combat routine but nothing seemed to happen.
Hi just wanna let you know disc priest is not casting Prayer of Healing
I think basic toggle button hotkeys is very useful
A few things I've noticed while porting my priest profile to this:
1 - Out of combat functions continue to be cast even while mounted.
2 - It doesn't seem to check if a party member is dead or out of range when trying to cast something on them. Easily bypassed with something like "party1.range <= 40" or "!party1.dead".
3 - It will not cast PW: Shield on anyone if the player has the weakened soul debuff. It seems to check if its cartable on the player first and if it isn't just skips it.
So far seems to be a good replacement for PE. I haven't tried using anything new yet though. Thanks!
Is it fine to discuss LUA unlockers here? I've been looking around, but does it make a difference which one you use? Thinking safety wise.