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Originally Posted by
neilneil123
I get it now, thanks.
I never use the radar, I just use the Overlays and Tracers over the game window and I assumed the Size was to do with the Display Overlay size, and the Radius was the limit in which it would detect and show on screen. So thanks for clearly it up
Size also makes overlays bigger but that's about it. Probably not that noticeable.
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Member
Originally Posted by
Bjarke
Hello, i took time to update the filters, just place the filters in your /filters/ folder and it'll show Tanaan stuff. Pulled the info from WoWhead.
Includes rares, treasures, one-time treasures, and misc items.
https://mega.co.nz/#!R9tRUR6J!G5im23..._KkI8GQuLYELiA
Thx for your work!
Missing id in "Tho'gar Gorefist". Must be 91243 
Also no "The Iron Houndmaster" in your list.
Don't check others myself, just see that Sonar don't react to this two mobs and fix it in my Filters 
2Torpedoes: Maaaaany thx for your great progs! You're awesome!
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Originally Posted by
Shooshka
Thx for your work!
Missing id in "Tho'gar Gorefist". Must be 91243

Also no "The Iron Houndmaster" in your list.
Thanks for your support! I have this GIANT list and I do mean giant, of all the fixes I wanna get to, including the filter situation. But I never even imagined it would take this long to get to. Hopefully it'll be worth the weight.
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Member
Btw, maybe create smth like github acc for Filters? More peoples --> faster bugfixes/new filters/etc
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Originally Posted by
Shooshka
Btw, maybe create smth like github acc for Filters? More peoples --> faster bugfixes/new filters/etc

Yes that sounds great, but I'm not sure github is the right platform for something like this. An auto syncing feature is great, accompanied by a wiki. However, then you're prone to abuse and other issues. But it's definitely something I've been thinking about.
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Member
Waiting for update...
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Originally Posted by
Shooshka
Waiting for update...

Yep, I just woke up and saw the update. I'll get an update out first thing this afternoon when I get back!
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Post Thanks / Like - 1 Thanks
Ket (1 members gave Thanks to Torpedoes for this useful post)
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Member
Just started using this, and its great! Awesome job!
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Updated for patch 6.2.2.20490. Please report any problems here.
Updated for patch 6.2.2.20574. Please report any problems here.
Last edited by Torpedoes; 10-08-2015 at 10:41 PM.
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Post Thanks / Like - 1 Thanks
Ket (1 members gave Thanks to Torpedoes for this useful post)
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Member
Originally Posted by
Torpedoes
Updated for patch 6.2.2.20490. Please report any problems here.
Thx for update! Works wonderfully as always
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Is there any way to distinguish between battle pets & non ?
Hunting for battle pets isn't really possible since it detects regular critters too.
Thirsty Shameless Beg: LFW on Retail WoW US. Any Boosting Groups Looking For A Leveler I'm Very Interested! Please PM Me! 🤘😁🤘
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Originally Posted by
Jaladhjin
Is there any way to distinguish between battle pets & non ?
Hunting for battle pets isn't really possible since it detects regular critters too.
There's a huge problem at the moment with entities (especially pets) that have 1 health. Sonar treats 1 health as dead which makes some critters not appear. That's something I'm going to have to look into. As for detection, I would imagine the ID would be sufficient, but make sure to select "display dead entities" as a workaround.
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Post Thanks / Like - 2 Thanks
Ket,
Jaladhjin (2 members gave Thanks to Torpedoes for this useful post)
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★ Elder ★
Originally Posted by
Torpedoes
There's a huge problem at the moment with entities (especially pets) that have 1 health. Sonar treats 1 health as dead which makes some critters not appear. That's something I'm going to have to look into. As for detection, I would imagine the ID would be sufficient, but make sure to select "display dead entities" as a workaround.
maybe make a dump and safe list those from normal rules.
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Originally Posted by
sed-
maybe make a dump and safe list those from normal rules.
I'd rather solve the problem than work around it. It's been a while since I've done much reversing in WoW but I remember I had a better solution.
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Originally Posted by
Torpedoes
I'd rather solve the problem than work around it. It's been a while since I've done much reversing in WoW but I remember I had a better solution.
Sorry if I am confused about the problem, but it seems like the radar treats any 1 hp entities as dead, leaving any entities who start out at 1 hp that should be valid but are registered as dead due to above?
If so could you not simple check the entities base life, and if it is 1 treat them as alive if their life is currently at 1 hp? If I misunderstood the problem, sorry for wasting your time haha.
Last edited by lolp1; 09-30-2015 at 02:55 AM.