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  1. #181
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by neilneil123 View Post
    I get it now, thanks.
    I never use the radar, I just use the Overlays and Tracers over the game window and I assumed the Size was to do with the Display Overlay size, and the Radius was the limit in which it would detect and show on screen. So thanks for clearly it up
    Size also makes overlays bigger but that's about it. Probably not that noticeable.

    Yeti Sonar - Advanced Proximity Radar System
  2. #182
    Shooshka's Avatar Member
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    Originally Posted by Bjarke View Post
    Hello, i took time to update the filters, just place the filters in your /filters/ folder and it'll show Tanaan stuff. Pulled the info from WoWhead.

    Includes rares, treasures, one-time treasures, and misc items.
    https://mega.co.nz/#!R9tRUR6J!G5im23..._KkI8GQuLYELiA
    Thx for your work!
    Missing id in "Tho'gar Gorefist". Must be 91243
    Also no "The Iron Houndmaster" in your list.
    Don't check others myself, just see that Sonar don't react to this two mobs and fix it in my Filters


    2Torpedoes: Maaaaany thx for your great progs! You're awesome!

  3. #183
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by Shooshka View Post
    Thx for your work!
    Missing id in "Tho'gar Gorefist". Must be 91243
    Also no "The Iron Houndmaster" in your list.
    Thanks for your support! I have this GIANT list and I do mean giant, of all the fixes I wanna get to, including the filter situation. But I never even imagined it would take this long to get to. Hopefully it'll be worth the weight.

  4. #184
    Shooshka's Avatar Member
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    Btw, maybe create smth like github acc for Filters? More peoples --> faster bugfixes/new filters/etc

  5. #185
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by Shooshka View Post
    Btw, maybe create smth like github acc for Filters? More peoples --> faster bugfixes/new filters/etc
    Yes that sounds great, but I'm not sure github is the right platform for something like this. An auto syncing feature is great, accompanied by a wiki. However, then you're prone to abuse and other issues. But it's definitely something I've been thinking about.

  6. #186
    Shooshka's Avatar Member
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    Waiting for update...
    Yeti Sonar - Advanced Proximity Radar System-2015-09-16_09-24-04-png

  7. #187
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by Shooshka View Post
    Waiting for update...
    Yeti Sonar - Advanced Proximity Radar System-2015-09-16_09-24-04-png
    Yep, I just woke up and saw the update. I'll get an update out first thing this afternoon when I get back!

  8. Thanks Ket (1 members gave Thanks to Torpedoes for this useful post)
  9. #188
    vorpox's Avatar Member
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    Just started using this, and its great! Awesome job!

  10. #189
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Updated for patch 6.2.2.20490. Please report any problems here.
    Updated for patch 6.2.2.20574. Please report any problems here.
    Last edited by Torpedoes; 10-08-2015 at 10:41 PM.

  11. Thanks Ket (1 members gave Thanks to Torpedoes for this useful post)
  12. #190
    Shooshka's Avatar Member
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    Originally Posted by Torpedoes View Post
    Updated for patch 6.2.2.20490. Please report any problems here.
    Thx for update! Works wonderfully as always

  13. #191
    Jaladhjin's Avatar Contributor Authenticator enabled
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    Is there any way to distinguish between battle pets & non ?

    Hunting for battle pets isn't really possible since it detects regular critters too.
    Thirsty Shameless Beg: LFW on Retail WoW US. Any Boosting Groups Looking For A Leveler I'm Very Interested! Please PM Me! 🤘😁🤘

  14. #192
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by Jaladhjin View Post
    Is there any way to distinguish between battle pets & non ?

    Hunting for battle pets isn't really possible since it detects regular critters too.
    There's a huge problem at the moment with entities (especially pets) that have 1 health. Sonar treats 1 health as dead which makes some critters not appear. That's something I'm going to have to look into. As for detection, I would imagine the ID would be sufficient, but make sure to select "display dead entities" as a workaround.

  15. Thanks Ket, Jaladhjin (2 members gave Thanks to Torpedoes for this useful post)
  16. #193
    sed-'s Avatar ★ Elder ★
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    Originally Posted by Torpedoes View Post
    There's a huge problem at the moment with entities (especially pets) that have 1 health. Sonar treats 1 health as dead which makes some critters not appear. That's something I'm going to have to look into. As for detection, I would imagine the ID would be sufficient, but make sure to select "display dead entities" as a workaround.
    maybe make a dump and safe list those from normal rules.

  17. #194
    Torpedoes's Avatar ★ Elder ★ Doomsayer
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    Originally Posted by sed- View Post
    maybe make a dump and safe list those from normal rules.
    I'd rather solve the problem than work around it. It's been a while since I've done much reversing in WoW but I remember I had a better solution.

  18. #195
    lolp1's Avatar Site Donator CoreCoins Purchaser
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    Originally Posted by Torpedoes View Post
    I'd rather solve the problem than work around it. It's been a while since I've done much reversing in WoW but I remember I had a better solution.
    Sorry if I am confused about the problem, but it seems like the radar treats any 1 hp entities as dead, leaving any entities who start out at 1 hp that should be valid but are registered as dead due to above?

    If so could you not simple check the entities base life, and if it is 1 treat them as alive if their life is currently at 1 hp? If I misunderstood the problem, sorry for wasting your time haha.
    Last edited by lolp1; 09-30-2015 at 02:55 AM.

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