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Active Member
Originally Posted by
Romulis2000
how many bans so far with this bot?
Unbanned since 2015 and two bannwaves where I lost 2 accounts by using honor buddy. Wildcatch account is still up and it's my main account with 7/7 nhc and 6/7 HC.
Edit: fished 46,542 fishes in legion
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Active Member
iimpressive
Originally Posted by
HighlineTV
Unbanned since 2015 and two bannwaves where I lost 2 accounts by using honor buddy. Wildcatch account is still up and it's my main account with 7/7 nhc and 6/7 HC.
Edit: fished 46,542 fishes in legion
"Opinions are like a$$holes. Everybody's got one and everyone thinks everyone else's stinks."
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Active Member
so ive only ever used mrfishit, but i gave this one a try. I sat and watched it for a bit while it lvled fishing from 700 to 800 and then i went to sleep and left it running. woke up and i was DCed . Logged in and turns out i died . So i ran it again to see what may have killed me , since i was in an area that no mobs were nearby. Turns out theres a murloc that spawns when you fish up a particular item. Ive just started fishing again so please flame boys calm down and go easy on me. Is there any way to combat this murlock while fishing ? or to avoid it?
"Opinions are like a$$holes. Everybody's got one and everyone thinks everyone else's stinks."
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Master Sergeant
Originally Posted by
Romulis2000
so ive only ever used mrfishit, but i gave this one a try. I sat and watched it for a bit while it lvled fishing from 700 to 800 and then i went to sleep and left it running. woke up and i was DCed . Logged in and turns out i died . So i ran it again to see what may have killed me , since i was in an area that no mobs were nearby. Turns out theres a murloc that spawns when you fish up a particular item. Ive just started fishing again so please flame boys calm down and go easy on me. Is there any way to combat this murlock while fishing ? or to avoid it?
You can't really avoid it if you insist on fishing in the zones where the murloc spawns (as part of the Artifact and Legion rare fish achievements) but you can equip a bodyguard from your class hall mission board to stand around with you. You won't be able to loot the murloc so will miss out on the buff, but if you're just fishing to fish a bodyguard can take care of the occasional spawns from fishing.
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Member
First of all, thanks a lot for this, I've been using it for a few days now and it's pretty stable.
I don't know if you take feature suggestions or how doable this would be, but I'd like to suggest a "garrison mode" option for those of us that have a level 3 fishing shack. Basically, what this would do when enabled is periodically check your inventory to see if you have 5 (the max) Lunarfall Carp. If you do, stop fishing and:
1. Use Lunarfall Carp
2. Target nearest live Cavedweller
3. Wait until it's in looting range
4. Kill it
5. Loot it
6. Wait for Lunarfall Carp cooldown
Rinse and repeat until you use all 5 of your Lunarfall Carp, then continue fishing. Since we're now in Legion, the mobs are much weaker than us, so the combat system can be very rudimentary. There's no real danger of dying, and attacking can consist of just spamming one ability (add another keybind option).
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Originally Posted by
Duderandom
I don't know if you take feature suggestions or how doable this would be, but I'd like to suggest a "garrison mode" option for those of us that have a level 3 fishing shack.
Hey there, feature suggestions are absolutely appreciated, and I have collected many now that I hope to implement in the next release.
That being said, the goal for Wild-Catch is to keep it simple. It does one thing but does it well (or at least that's the goal). Suggestions such as fighting mobs, fishing pool to pool is something that is really complex and involves a lot of variables. It's definitely something that belongs in a full blown bot instead. That being said, even though Wild-Catch might not suddenly get crazy mob-fighting features itself, I'm constantly thinking of ways to solve the problem without bloating the bot or implementing gimmicky features. Whatever affects you also affects me.
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Krack3n (1 members gave Thanks to Torpedoes for this useful post)
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Member
Originally Posted by
Torpedoes
Suggestions such as fighting mobs, fishing pool to pool is something that is really complex and involves a lot of variables. It's definitely something that belongs in a full blown bot instead. That being said, even though Wild-Catch might not suddenly get crazy mob-fighting features itself, I'm constantly thinking of ways to solve the problem without bloating the bot or implementing gimmicky features. Whatever affects you also affects me.
I realize that any combat features would increase complexity, that's why I stressed that in this case there's no risk of dying (so no need to implement stuff like running to corpse) and attacking can be limited to one spell/keybind. That being said, while I'm also a programmer, I have no experience writing software that interacts with the memory of other processes as directly as a game bot, so I really have no idea exactly how complex something like this would be...
Anyways, just wanted to chime in with a suggestion that I think would be useful, whether you eventually decide to implement it or not is of course up to you
Thanks again for a nice, free (for now
) bot.
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Originally Posted by
Duderandom
While I'm also a programmer, I have no experience writing software that interacts with the memory of other processes as directly as a game bot, so I really have no idea exactly how complex something like this would be...
I actually have numbers now :-P
Not accounting for memory reading code, helper functions, etc. A general purpose DPS rotation for one spec attacking one target is about 400 lines of code (JavaScript (Writing Bots with Robot-js)). Now lines of code is not a good measure of complexity but it's still a good indicator of what kind of logic is involved in implementing something like this. Not to mention that it may change from patch to patch. But obviously, you wouldn't need something this crazy in a fishing bot.
Originally Posted by
Duderandom
Anyways, just wanted to chime in with a suggestion that I think would be useful, whether you eventually decide to implement it or not is of course up to you.
I will do what I can to make it work for everybody, especially since I use the same tools everybody else uses and so I run into the same problems. Only thing stopping me at this point is lack of time.
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Banned
Originally Posted by
Torpedoes
I actually have numbers now :-P
Not accounting for memory reading code, helper functions, etc. A general purpose DPS rotation for one spec attacking one target is about 400 lines of code (
JavaScript (Writing Bots with Robot-js)). Now lines of code is not a good measure of complexity but it's still a good indicator of what kind of logic is involved in implementing something like this. Not to mention that it may change from patch to patch. But obviously, you wouldn't need something this crazy in a fishing bot.
I will do what I can to make it work for everybody, especially since I use the same tools everybody else uses and so I run into the same problems. Only thing stopping me at this point is lack of time.
care to share that rotation?
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Originally Posted by
WiNiFiX
care to share that rotation?
It wouldn't be much use without the memory reading logic. It's trivial though, all I did was copy that robot-js thread, combined it all and followed icy-veins to create a rotation.
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Active Member
i tried this but both my pet and bodyguard stood there while the murloc was hitting me. ANy other tips ?
Originally Posted by
Sylenos
You can't really avoid it if you insist on fishing in the zones where the murloc spawns (as part of the Artifact and Legion rare fish achievements) but you can equip a bodyguard from your class hall mission board to stand around with you. You won't be able to loot the murloc so will miss out on the buff, but if you're just fishing to fish a bodyguard can take care of the occasional spawns from fishing.
"Opinions are like a$$holes. Everybody's got one and everyone thinks everyone else's stinks."
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Originally Posted by
Romulis2000
i tried this but both my pet and bodyguard stood there while the murloc was hitting me. ANy other tips ?
Yeah so the way my friend solved it is he had a macro to delete the murloc bait from his inventory before it had a chance to spawn. He just spammed it every few seconds. You could take it a step further and write a macro to target and attack the murloc with a simple spell. Second method is a bit more complicated but it worked fine.
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Wardinary (1 members gave Thanks to Torpedoes for this useful post)
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Master Sergeant
Originally Posted by
Romulis2000
i tried this but both my pet and bodyguard stood there while the murloc was hitting me. ANy other tips ?
Well thats weird. As a druid, I keep Broll Bearmantle with me all the time. I also supervise my WildCatch most times and have seen Broll going after trouble makers on more than one occasion.. Did it actually hit you and do damage? Because once the murloc hits me I am "in combat" and unable to keep fishing, until the bodyguard kills it.
As for a hunter pet make sure you have him on defensive and not assist.... Blizz changed their aggression levels yet again and most hunters keep them on assist, which means they won't do anything until YOU make a combat action first.
I don't know if there are similar choices for mage, warlock and death knight pets though.
If that doesn't work, I'm sorry I can't be of more help. I know my bodyguard has done his fair share of killing some things while I have the bot running. I'm not sure why yours don't.
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Member
After today's WoW update the issue with the cursor not finding the bobber is back. Last time I had it it was an add-on interfering with the fishing but now even without any add-ons the cursor only moves a tiny bit, never all the way to the bobber. Apart from the WoW update nothing in the setup has changed, it was working fine last night.
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Originally Posted by
Wardinary
After today's WoW update the issue with the cursor not finding the bobber is back. Last time I had it it was an add-on interfering with the fishing but now even without any add-ons the cursor only moves a tiny bit, never all the way to the bobber. Apart from the WoW update nothing in the setup has changed, it was working fine last night.
As long as Wild-Catch still attaches then nothing has changed. I haven't seen this problem personally but I would make sure you're not using any weird bobber or addons.