SPQR - The passive DPS rotation menu

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  1. #196
    Nonowmana's Avatar Contributor
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    Adding the API content on the WIKI (on progress) : API - SPQR - Passive Rotation Bot
    Anthraxbot & SPQR Creator / Administrator

    SPQR - The passive DPS rotation
  2. #197
    NicodemusAtNIMH's Avatar Member
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    [6:52:49 PM] -- Loading Customclasses...
    [6:52:56 PM] -- Line number 18, Error Number: CS1514, '{ expected
    [6:52:56 PM] -- Line number 18, Error Number: CS1001, 'Identifier expected
    [6:52:56 PM] -- Line number 19, Error Number: CS1001, 'Identifier expected
    [6:52:57 PM] -- SPQR v:1.0.5206.39896 loaded.

    Is this something on my part? Just trying it out as stock setup nothing modified.

  3. #198
    Nonowmana's Avatar Contributor
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    Originally Posted by NicodemusAtNIMH View Post
    [6:52:49 PM] -- Loading Customclasses...
    [6:52:56 PM] -- Line number 18, Error Number: CS1514, '{ expected
    [6:52:56 PM] -- Line number 18, Error Number: CS1001, 'Identifier expected
    [6:52:56 PM] -- Line number 19, Error Number: CS1001, 'Identifier expected
    [6:52:57 PM] -- SPQR v:1.0.5206.39896 loaded.

    Is this something on my part? Just trying it out as stock setup nothing modified.
    I've tested, all is OK, you might have changed something in a *.cs file. If you don't, re-download
    Anthraxbot & SPQR Creator / Administrator

  4. #199
    Ichiboo's Avatar Member
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    I can't figure out how to make this check for runes that are ready. In the API I found this code, but I can't figure out how to get it to function as a check for using "Death Strike"

    Code:
    int deathRuneCount = MySPQR.Internals.ObjectManager.WoWLocalPlayer.GetReadyRuneCountByType(MySPQR.Patchables.Enums.WoWRuneType.DEATH);
    Logger.WriteLine("Ready Blood Rune Count = " + deathRuneCount);
    Any help would be appreciated.

  5. #200
    Nonowmana's Avatar Contributor
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    Originally Posted by Ichiboo View Post
    I can't figure out how to make this check for runes that are ready. In the API I found this code, but I can't figure out how to get it to function as a check for using "Death Strike"

    Code:
    int deathRuneCount = MySPQR.Internals.ObjectManager.WoWLocalPlayer.GetReadyRuneCountByType(MySPQR.Patchables.Enums.WoWRuneType.DEATH);
    Logger.WriteLine("Ready Blood Rune Count = " + deathRuneCount);
    Any help would be appreciated.
    Something like that ?
    Code:
    if (MySPQR.Internals.ObjectManager.WoWLocalPlayer.GetReadyRuneCountByType(MySPQR.Patchables.Enums.WoWRuneType.FROST) > 0 && MySPQR.Internals.ObjectManager.WoWLocalPlayer.GetReadyRuneCountByType(MySPQR.Patchables.Enums.WoWRuneType.CHROMATIC) > 0) //change rune and number according to your needs
         MySPQR.Internals.ActionBar.CastSpellById(49998); //www.wowhead.com/spell=49998
    Anthraxbot & SPQR Creator / Administrator

  6. #201
    nohackson's Avatar Corporal
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    Hello, I tried to create a basic DK frost rotation ([C#] Frost DK - Pastebin.com) but it doesn't seem to fire for some reason. Can you take a look and maybe give me a hint for what could be wrong in the code?

    Thanks muchly

  7. #202
    Snikur's Avatar Member
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    Firstly, thank you so much for making this program!

    I have some trouble getting MySPQR.Internals.ActionBar.CanCast(spellId) for Horn of the Winter to work. It returns true even if the spell is on CD. I'm using spellID: 57330
    Edit: this seams to be a general problem, it does not detect any spell cooldowns it seams.

    Also, it complains that the function GetReadyRuneCountByType does not exist.

    Edit: link to complete code: http://pastebin.com/CgiCkrGq
    Last edited by Snikur; 04-05-2014 at 10:04 AM.

  8. #203
    Nonowmana's Avatar Contributor
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    Originally Posted by nohackson View Post
    Hello, I tried to create a basic DK frost rotation ([C#] Frost DK - Pastebin.com) but it doesn't seem to fire for some reason. Can you take a look and maybe give me a hint for what could be wrong in the code?

    Thanks muchly
    Rename your file to something else, AND change :

    Code:
    public override string DisplayName
            {
                get { return "DeathKnight"; }                      //This is the name displayed in SPQR's Class selection DropdownList
            }
    to
    Code:
    public override string DisplayName
            {
                get { return "Whatever unique name you want"; }                      //This is the name displayed in SPQR's Class selection DropdownList
            }
    Anthraxbot & SPQR Creator / Administrator

  9. #204
    Ichiboo's Avatar Member
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    Originally Posted by Snikur View Post
    Also, it complains that the function GetReadyRuneCountByType does not exist.

    Edit: link to complete code: BloodDK - Pastebin.com
    I'm having a similar issue with the GetReadyRuneCountByType - Blood DK Leveling - Pastebin.com

    Here is my error
    Code:
    [10:29:21 AM] -- Loading Customclasses...
    [10:29:22 AM] -- Line number 62, Error Number: CS1061, ''MySPQR.Classes.WoWLocalPlayer' does not contain a definition for 'GetReadyRuneCountByType' and no extension method 'GetReadyRuneCountByType' accepting a first argument of type 'MySPQR.Classes.WoWLocalPlayer' could be found (are you missing a using directive or an assembly reference?)
    [10:29:22 AM] -- Line number 62, Error Number: CS1061, ''MySPQR.Classes.WoWLocalPlayer' does not contain a definition for 'GetReadyRuneCountByType' and no extension method 'GetReadyRuneCountByType' accepting a first argument of type 'MySPQR.Classes.WoWLocalPlayer' could be found (are you missing a using directive or an assembly reference?)
    [10:29:23 AM] -- SPQR v:1.0.5206.39896 loaded.
    Sorry if I'm being completely dumb, this is the first profile I've tried making. I've modified others in PQR & PE... trying to make one is a bit harder

    EDIT: I also wanted to say thanks for the app and support - this is exactly what I was hoping for after the banwave.
    Last edited by Ichiboo; 04-05-2014 at 12:53 PM.

  10. #205
    Nonowmana's Avatar Contributor
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    hoops, my fault, not pushed the update with this function... what a dumbass
    Anthraxbot & SPQR Creator / Administrator

  11. #206
    Snikur's Avatar Member
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    Originally Posted by Snikur View Post
    Firstly, thank you so much for making this program!

    I have some trouble getting MySPQR.Internals.ActionBar.CanCast(spellId) for Horn of the Winter to work. It returns true even if the spell is on CD. I'm using spellID: 57330
    Edit: this seams to be a general problem, it does not detect any spell cooldowns it seams.

    Also, it complains that the function GetReadyRuneCountByType does not exist.

    Edit: link to complete code: BloodDK - Pastebin.com
    I now have new problem, whenever I try to use the ME.HasAurabyId(<some spell ID>) the bot stops working. It also stops working if I try to get Auras in the debug window. Auras from target works just fine.

    Here is an example that makes the bot stop working:

    var ME = MySPQR.Internals.ObjectManager.WoWLocalPlayer;
    if (ME.HasAurabyId(81141))
    {
    SPQR.Logger.WriteLine("I have the buff!");
    }
    Last edited by Snikur; 04-05-2014 at 04:50 PM.

  12. #207
    Kinky's Avatar Banned CoreCoins Purchaser
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    Originally Posted by Snikur View Post
    I now have new problem, whenever I try to use the ME.HasAurabyId(<some spell ID>) the bot stops working. It also stops working if I try to get Auras in the debug window. Auras from target works just fine.

    Here is an example that makes the bot stop working:

    var ME = MySPQR.Internals.ObjectManager.WoWLocalPlayer;
    if (ME.HasAurabyId(81141))
    {
    SPQR.Logger.WriteLine("I have the buff!");
    }
    They're both known bugs, I have experienced both as well.
    Last edited by Kinky; 04-05-2014 at 05:33 PM.

  13. #208
    Nonowmana's Avatar Contributor
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    I'm currently looking to fix thoses bugs, thats why there is less released thoses days, stay tuned
    Anthraxbot & SPQR Creator / Administrator

  14. #209
    Thrimich's Avatar Corporal
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    I don't know if I'm going to use it, but I really appreciate your work Nonowmana, great to have people like you in the community. Keep up the good work!

  15. #210
    rail3r85's Avatar Member
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    Originally Posted by ph34rt3hcute1 View Post
    Ohh? The main issue I have with this is I try to code for every spell and try to account for every scenario, I doubt there are enough buttons on the actionbar.

    Sent from my Nexus 5 using Tapatalk
    Yeah that might be issue if you try code every single scenario.

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