Just pull down the latency to 20ms in the PQR-settings, it should do you best considering your MS and IIRC you cant go lower than 20ms in the PQR-settings.
Honorbuddy is faster than PQR if coded correctly. One runthroug with HB happens every Frame, so if you have very good frames lets say 90 you have every 11ms one check.
If you set your PQR check to 20ms, you need atleast 50fps to gain its full potential
PQR is much more user friendly, even for ppl that dont know anything about coding.
Both tools are awesome and have their pros and cons.
If you want fast success and a safe hack then you should use PQR
But PQR has problems with LoS, and cant simulate at its current state the mouse world positioning + it is blind, but its very powerfull
HB is really hard to code (compared to PQR), you need to know C# + HB Api + WoW Api and in my opinion its not as secure as PQR
But the results are better if well coded because it could see everything (LoS, all units around you, you can move,...)
Last edited by cokx; 07-24-2013 at 09:35 AM.
I totally agree to that. PQR is lighter, safer, way easier to code. Even with framelock in HB you would lose some FPS so kicking under 20ms isnt really happening at least with my machine. PQR is the way to go in my opinion and some coders do good PvP profiles. Cokx apparently is one of those so you should give a try to his stuff!
Soapbox Rotations Developer
Very nice job with PQR indeed! The interrupt bot is working just flawless for me, but when i run my DK rotation, it only cast Shield of bones (im playing 3.3.5) and just stops, not reporting any errors etc, what am i doing wrong? thanks![]()
Thank you very much for your comments, that's what I thought until now. To summarize, it is the quality of the profile that does everything.
To go further, in arena, I have at least 100 FPS. If I understand correctly, simply adjust PQR to 20ms for me to enjoy maximum whereas Honorbuddy, it depends entirely on the profile. For example, what do you think of Tuanha's profiles? They seem to have a good logic, but too heavy and from what I understand, he said to set it to 100ms but I do not know if this is the same shit as PQR.
A little confused by this, if run HB and PQR simultaneously, PQR will beat HB on spell casts every time.
The only downfall of PQR right now is spells that use reticles, but that is very minor. I have (2) 2k+ MW and a (1) 2k+ hunter running my profiles and I really don't see Healing Spheres or Trap placement getting me past 2.2k with their current comps.
Do or Die
[PQR] Monk Mistweaver
Hello,
I'm one of the PR(PureRotation) devs and some other routines like Death Vader,Shammy,YBMoP BT Rogue(free) with 100% framelock support, if added correctly with adding (!SpellManager.IsGlobalcooldown) HB runs smooth like PQR. The reason is HB doesn't seem to recognize globalcooldown properly, hence why the "spell lag" on some spells during execution. The entire routine most also be built on <Composites> rather than <If> and other stuff, you would also need cached units for proper AoE (Non-Laggy), it's not simple but it does it's job right. The reason why you want cached units is because within the framelock "Object-Manager" the one HB uses to scan for nearby units and such, would go <Ape-Shit> and really hurt your fps if turned Automatic Mode ON.
With cache object-manager only scans for nearbyunits once per execute of the rotation, which makes the AoE non-laggy.
From my prospective using HB with C# is easier than using PQR along with the coding that is..
Without Framelock HB would be slower than PQR even with proper coding.
Last edited by Xcesiuss; 07-24-2013 at 05:41 PM.
I think in the end all of this really boils down the profiles. I.e. Tuanha's Holy Paladin profile blows everything out of the water that any PQR profile currently has to offer
Looking at Mentally's Warlock Profile, that blows everything out of the water that HB profiles have to offer.
So, i'd say its very situational and there's really no valid argument to say "PQR is safer than HB".
its a bit more then placing traps or spheres.
with perfect LoS information you would gain dps/hps
if you could see all units around you, you would gain dps/support
with mesh file you could predict what other might do or what you can do. (one example, you are a healer and stand behind a pillar. The enemy warrior stands on the other side of the pillar, now you could calculate how much time he needs to be in melee range to interrupt you. So maybe you could cast 1 greater heal + 1 flash heal or cyclone the enemy healer first before topping yourself.)
You could create an external DB where your bots can communicate and create the best cc chain ect ect.
Anyone have any luck running PQR in wine? been tryign to figure out it for the past few days, for me it just insta-crashes when launched.
([PQR] Fury Warrior PvP 5.3)
As we speak, I am adding AoE rotation ->3 Target and 4+ Target
Please download and give me feedback
Thanks <3
Hi,
Why PQR is using so much memory lately, in my pc the PQR process is using 800k almost as the WoW client!! something is happening here![]()