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  1. #9496
    kiiruaa's Avatar Member
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    Originally Posted by paintpauller View Post
    last i used it it worked just the same as PQR_UnitDistance as far as what it returns. based on the #'s you are getting i suspect that you are trying to use it to check some one thats not in your raid/party. unit1 and unit2 MUST be "player", "party1", "party2", "party3", "party4", "party5", "raid1", "raid2", "raid3", so on up to "raid40".
    any other unit you pass to CheckDistance(unit1,unit2) will return strange #'s like you are getting.
    the reason for this is GetPlayerMapPosition()will only work for those unites and will return 0,0 for any thing else like "target" or "someUnitName" even if the "someUnitName" is in your party/raid.

    i was getting the same #'s back when i tried to use it to check the distance to a Quest NPC, it had my cords but not the NPC because it was getting 0,0 from GetPlayerMapPosition("random_NPC_name")

    hope this helps and fixes your problem. =D
    -Paint
    Also GetPlayerMapPosition("unit") return Horizontal and Vertical position of the unit relative to the zone map (0,0 = top left edge, 1,1 = bottom right edge)
    Some code from DXE which i use to have range in yard:
    Code:
    -------------------------
    -- MAP DIMENSIONS
    -------------------------
    
    MapDims= {
    	Ulduar = {
    		[1] = {w = 3064.9614761023, h = 2039.5413309668}, 	-- Expedition Base Camp
    		[2] = {w = 624.19069622949, h = 415.89374357805}, 	-- Antechamber of Ulduar
    		[3] = {w = 1238.37427179,   h = 823.90183235628}, 	-- Conservatory of Life
    		[4] = {w = 848.38069183829, h = 564.6688835337}, 	-- Prison of Yogg-Saron
    		[5] = {w = 1460.4694647684, h = 974.65312886234},  -- Spark of Imagination
    		[6] = {w = 576.71549337896, h = 384.46653291368},  -- The Mind's Eye (Under Yogg)
    	},
    	Naxxramas = {
    		[1] = {w = 1018.3655494957, h = 679.40523953718}, -- Construct
    		[2] = {w = 1019.1310739251, h = 679.18864376555}, -- Arachnid
    		[3] = {w = 1118.1083638787, h = 744.57895516418}, -- Military
    		[4] = {w = 1117.0809918236, h = 745.97398439776}, -- Plague
    		[5] = {w = 1927.3190541014, h = 1284.6530841959}, -- Entrance
    		[6] = {w = 610.62737087301, h = 407.3875157986},  -- KT/Sapphiron
    	},
    	TheObsidianSanctum = {
    		[0] = {w = 1081.6334214432, h = 721.79860069158},
    	},
    	TheEyeofEternity = {
    		[1] = {w = 400.728405332355, h = 267.09113174487},
    	},
    	TheArgentColiseum = {
    		[1] = {w = 344.20785972537, h = 229.57961178118}, -- Main Floor
    		[2] = {w = 688.60679691348, h = 458.95801567569}, -- Anub
    	},
    	VaultofArchavon = {
    		[1] = {w = 842.2254908359, h = 561.59878021123},
    	},
    	IcecrownCitadel = {
    		[1] = {w = 1262.8025621533, h = 841.91669450207}, -- The Lower Citadel
    		[2] = {w = 993.25701607873, h = 662.58829476644}, -- The Rampart of Skulls
    		[3] = {w = 181.83564716405, h = 121.29684810833}, -- Deathbringer's Rise
    		[4] = {w = 720.60965618252, h = 481.1621506613},  -- The Frost Queen's Lair
    		[5] = {w = 1069.6156745738, h = 713.83371679543}, -- The Upper Reaches
    		[6] = {w = 348.05218433541, h = 232.05964286208}, -- Royal Quarters
    		[7] = {w = 272.80314344785, h = 181.89449398676}, -- The Frozen Throne
    	},
    	TheRubySanctum = {
    		[0] = {w = 752.083, h = 502.09}, -- The Ruby Sanctumn
    	},
    	-- Credits for this map data goes to LibMapData, has been verified with
    	TheBastionofTwilight = {
    		[1] = { w = 1078.33402252197, h = 718.889984130859}, -- LibMapData, Halfus + Dragons
    		[2] = { w = 778.343017578125, h = 518.894958496094}, -- LibMapData, Council + Cho'gall
    		[3] = { w = 1042.34202575684, h = 694.894958496094}, -- LibMapData, Sinestra
    	},
    	BlackwingDescent = {
    		[1] = { w = 849.69401550293, h = 566.462341070175}, -- LibMapData
    		[2] = { w = 999.69297790527, h = 666.462005615234}, -- LibMapData
    	},
    	ThroneoftheFourWinds = { 
    		-- I am aware that there is only 1 entry here. However throne returns a 1 not a zero when getting num levels.
    		[1] = { w = 1514.534846, h = 1080.831578}, -- IsItemInRange
    		--[1] = {w = 1500.0, h = 1000.0}, -- LibMapData
    	},
    	ThunderKingRaid = {
    		[1] = { w = 1285.0, h = 856.6669921875},
    		[2] = { w = 1550.009765625, h = 1033.33984375},
    		[3] = { w = 1030.0, h = 686.6669921875},
    		[4] = { w = 591.280029296875, h = 394.18701171875},
    		[5] = { w = 1030.0, h = 686.6669921875},
    		[6] = { w = 910.0, h = 606.6669921875},
    		[7] = { w = 810.0, h = 540.0},
    		[8] = { w = 617.5, h = 411.6669921875},
    	},
    	ValeofEternalBlossoms = {
    		[0] = { w = 2533.333984, h = 1687.500977},
    	},
    }
    
    function Distance(unit1, unit2)
    	local x1,y1
    	local x2,y2
    
    	local list = MapDims[GetMapInfo()]
    	if not list then return end
    	local level = GetCurrentMapDungeonLevel()
    	local dims = list[level]
    	if not dims then 
    		-- Zoning in and out will set the dungeon level to 0 so
    		-- we need some special handling to get to the dungeon
    		-- level we want
    		if level == 0 and list[1] then
    			SetMapToCurrentZone()
    			level = GetCurrentMapDungeonLevel()
    			dims = list[level]
    			if not dims then return end
    		else return end
    	end
    
    	x1,y1 = GetPlayerMapPosition(unit1)
    	
    	x2,y2 = GetPlayerMapPosition(unit2)
    	
    	-- if either unit is in a different zone return nil to abort the check
    	if x1 <= 0 and y1 <= 0 then
    		return nil
    	end
    	if x2 <= 0 and y2 <= 0 then
    		return nil
    	end
    
    	local dx = (x2 - x1) * dims.w
    	local dy = (y2 - y1) * dims.h
    
    	return sqrt(dx*dx + dy*dy) -- distance in yard
    end

    PQR - Rotation Bot
  2. #9497
    travis2861's Avatar Contributor
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    Updated Fury Warrior profile Link in the sig or for the lazy -> BAM
    Feedback is very much welcome or anything that you may want to see included in it!

    Code:
    v1.3.0
    -Added AoE rotation

  3. #9498
    firepong's Avatar Elite User
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    Originally Posted by kiiruaa View Post
    Also GetPlayerMapPosition("unit") return Horizontal and Vertical position of the unit relative to the zone map (0,0 = top left edge, 1,1 = bottom right edge)
    Some code from DXE which i use to have range in yard:
    Code:
    -------------------------
    -- MAP DIMENSIONS
    -------------------------
    
    MapDims= {
    	Ulduar = {
    		[1] = {w = 3064.9614761023, h = 2039.5413309668}, 	-- Expedition Base Camp
    		[2] = {w = 624.19069622949, h = 415.89374357805}, 	-- Antechamber of Ulduar
    		[3] = {w = 1238.37427179,   h = 823.90183235628}, 	-- Conservatory of Life
    		[4] = {w = 848.38069183829, h = 564.6688835337}, 	-- Prison of Yogg-Saron
    		[5] = {w = 1460.4694647684, h = 974.65312886234},  -- Spark of Imagination
    		[6] = {w = 576.71549337896, h = 384.46653291368},  -- The Mind's Eye (Under Yogg)
    	},
    	Naxxramas = {
    		[1] = {w = 1018.3655494957, h = 679.40523953718}, -- Construct
    		[2] = {w = 1019.1310739251, h = 679.18864376555}, -- Arachnid
    		[3] = {w = 1118.1083638787, h = 744.57895516418}, -- Military
    		[4] = {w = 1117.0809918236, h = 745.97398439776}, -- Plague
    		[5] = {w = 1927.3190541014, h = 1284.6530841959}, -- Entrance
    		[6] = {w = 610.62737087301, h = 407.3875157986},  -- KT/Sapphiron
    	},
    	TheObsidianSanctum = {
    		[0] = {w = 1081.6334214432, h = 721.79860069158},
    	},
    	TheEyeofEternity = {
    		[1] = {w = 400.728405332355, h = 267.09113174487},
    	},
    	TheArgentColiseum = {
    		[1] = {w = 344.20785972537, h = 229.57961178118}, -- Main Floor
    		[2] = {w = 688.60679691348, h = 458.95801567569}, -- Anub
    	},
    	VaultofArchavon = {
    		[1] = {w = 842.2254908359, h = 561.59878021123},
    	},
    	IcecrownCitadel = {
    		[1] = {w = 1262.8025621533, h = 841.91669450207}, -- The Lower Citadel
    		[2] = {w = 993.25701607873, h = 662.58829476644}, -- The Rampart of Skulls
    		[3] = {w = 181.83564716405, h = 121.29684810833}, -- Deathbringer's Rise
    		[4] = {w = 720.60965618252, h = 481.1621506613},  -- The Frost Queen's Lair
    		[5] = {w = 1069.6156745738, h = 713.83371679543}, -- The Upper Reaches
    		[6] = {w = 348.05218433541, h = 232.05964286208}, -- Royal Quarters
    		[7] = {w = 272.80314344785, h = 181.89449398676}, -- The Frozen Throne
    	},
    	TheRubySanctum = {
    		[0] = {w = 752.083, h = 502.09}, -- The Ruby Sanctumn
    	},
    	-- Credits for this map data goes to LibMapData, has been verified with
    	TheBastionofTwilight = {
    		[1] = { w = 1078.33402252197, h = 718.889984130859}, -- LibMapData, Halfus + Dragons
    		[2] = { w = 778.343017578125, h = 518.894958496094}, -- LibMapData, Council + Cho'gall
    		[3] = { w = 1042.34202575684, h = 694.894958496094}, -- LibMapData, Sinestra
    	},
    	BlackwingDescent = {
    		[1] = { w = 849.69401550293, h = 566.462341070175}, -- LibMapData
    		[2] = { w = 999.69297790527, h = 666.462005615234}, -- LibMapData
    	},
    	ThroneoftheFourWinds = { 
    		-- I am aware that there is only 1 entry here. However throne returns a 1 not a zero when getting num levels.
    		[1] = { w = 1514.534846, h = 1080.831578}, -- IsItemInRange
    		--[1] = {w = 1500.0, h = 1000.0}, -- LibMapData
    	},
    	ThunderKingRaid = {
    		[1] = { w = 1285.0, h = 856.6669921875},
    		[2] = { w = 1550.009765625, h = 1033.33984375},
    		[3] = { w = 1030.0, h = 686.6669921875},
    		[4] = { w = 591.280029296875, h = 394.18701171875},
    		[5] = { w = 1030.0, h = 686.6669921875},
    		[6] = { w = 910.0, h = 606.6669921875},
    		[7] = { w = 810.0, h = 540.0},
    		[8] = { w = 617.5, h = 411.6669921875},
    	},
    	ValeofEternalBlossoms = {
    		[0] = { w = 2533.333984, h = 1687.500977},
    	},
    }
    
    function Distance(unit1, unit2)
    	local x1,y1
    	local x2,y2
    
    	local list = MapDims[GetMapInfo()]
    	if not list then return end
    	local level = GetCurrentMapDungeonLevel()
    	local dims = list[level]
    	if not dims then 
    		-- Zoning in and out will set the dungeon level to 0 so
    		-- we need some special handling to get to the dungeon
    		-- level we want
    		if level == 0 and list[1] then
    			SetMapToCurrentZone()
    			level = GetCurrentMapDungeonLevel()
    			dims = list[level]
    			if not dims then return end
    		else return end
    	end
    
    	x1,y1 = GetPlayerMapPosition(unit1)
    	
    	x2,y2 = GetPlayerMapPosition(unit2)
    	
    	-- if either unit is in a different zone return nil to abort the check
    	if x1 <= 0 and y1 <= 0 then
    		return nil
    	end
    	if x2 <= 0 and y2 <= 0 then
    		return nil
    	end
    
    	local dx = (x2 - x1) * dims.w
    	local dy = (y2 - y1) * dims.h
    
    	return sqrt(dx*dx + dy*dy) -- distance in yard
    end
    For map demensions, this works as well. I use it in a couple of my functions

    local a,b,c,d,e,f,g,h,i,j = GetAreaMapInfo(GetCurrentMapAreaID())
    local width = (d - e)
    local height = (f - g)

    Sent from my Desire HD using Tapatalk 2

  4. #9499
    Kaolla's Avatar Contributor
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    Originally Posted by crystal_tech View Post
    with my testing all in ones or huge if thens miss some abilitys (note: I just did a simple rotation) where as one ability per spell gained dps with the same logic. (same statements just not in a long if then in my testing). I am playing around with functions thats like a huge if then but only returns the spellid using the combat log and tables (using valma's old lock profile as a framework).

    thats my findings
    Originally Posted by FrostDKsFTW View Post
    Welcome back Kaolla! It seems to be just the profile writers preference from what I can see. Will you be making any new profiles yourself? I loved your old PvP one for Unholy!
    Thank you for the insight. I'll certainly try to come back, but I am well out of it at the moment: I'm a completely fresh 90, and most of my ranked friends have moved on to other games. That said, I've been looking at newer profiles and they're rather impressive, so I'd certainly like to catch up and reach that level.

  5. #9500
    Apocalypse59's Avatar Knight
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    Originally Posted by averykey View Post
    Hey guys, not sure why I am getting an error on horridon. The whole profile seems to stop on him, but works on his adds. Can someone take a look?

    https://dl.dropboxusercontent.com/u/...etsimcraft.rar

    mage - frost/fire/arcane
    warrior - fury/arms/prot
    paladin - prot/ret/holy
    monk wind/brew
    all coming out soon, sorry it took so long, lots of real life stuff and I also put a ton of work into them, went to simcraft and copied the rotations then went to all the theory crafting forums and adjusted the rotations.
    Really looking forward to these. I can't wait to see what you do with Protection Paladins and Brewmasters.
    The anticipation is killing me.

  6. #9501
    averykey's Avatar Contributor
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    Originally Posted by Apocalypse59 View Post
    Really looking forward to these. I can't wait to see what you do with Protection Paladins and Brewmasters.
    The anticipation is killing me.
    last page last post for prot
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

  7. #9502
    ophelierlz's Avatar Member
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    Hello. I am usually script it myself, but i am mad of this one and i can't get it to work.
    It should use Raging Blow with more then 1 stacks of rb buff link

    local rbbuff = select(4, UnitBuffID("player", 131116))

    if rbbuff > 1 then return true

    Now tell me why it doesn't work??? I tried re-script it at all ways and it still doesn't work.

    Haha i am *******... I didn't write END. Sry for this post
    Last edited by ophelierlz; 05-03-2013 at 09:31 AM.

  8. #9503
    cpowroks's Avatar Contributor
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    WoW LUA Script Developer
    Need Something Custom? WarmaneScripts.com
    Skype - grapejuice111

  9. #9504
    joboy_67's Avatar Active Member Super Wiener CoreCoins Purchaser
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    Anyone have a full API for WoW/PQR. I'm debugging a profile currently in the works of making and hit a minor bump which I believe I could have fixed if I knew where to find a complete API. Not looking forward to writing the function I need if its not built in somewhere =P
    Last edited by joboy_67; 05-03-2013 at 09:38 PM.

  10. #9505
    travis2861's Avatar Contributor
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    Originally Posted by jonni67 View Post
    Anyone have a full API for WoW/PQR. I'm debugging a profile currently in the works of making and hit a minor bump which I believe I could have fixed if I knew where to find a complete API. Not looking forward to writing the function I need if its not built in somewhere =P
    PQR Custom Functions

    WoW API

  11. #9506
    joboy_67's Avatar Active Member Super Wiener CoreCoins Purchaser
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    Originally Posted by travis2861 View Post
    Thanks already been using these I was hoping a larger API was available for PQR so it looks like its time to write some lengthy code =P

  12. #9507
    firepong's Avatar Elite User
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    Originally Posted by jonni67 View Post
    Thanks already been using these I was hoping a larger API was available for PQR so it looks like its time to write some lengthy code =P
    What are you trying to write a function do do exactly if you mind me asking?

  13. #9508
    joboy_67's Avatar Active Member Super Wiener CoreCoins Purchaser
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    Originally Posted by firepong View Post
    What are you trying to write a function do do exactly if you mind me asking?
    I'm writing a method to spread dots and I'm trying to make it efficient enough to not cause noticeable lag like many profiles do. The built in LOS function I think gets clunky when having to loop it to check if people who are in range are in the LOS so I'm currently reworking my spread method. I was just hoping PQR had a larger built in list of functions for use because it would make life easier for me lol. In general nothing too hard though.

  14. #9509
    WWF's Avatar Active Member
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    Originally Posted by firepong View Post
    local a,b,c,d,e,f,g,h,i,j = GetAreaMapInfo()
    local width = (d - e)
    local height = (f - g)
    a b c h i j - what do these values mean?
    should it be universal?
    PHP Code:
    function Range(unit1,unit2)
    if 
    UnitIsUnit(unit1,unit2then return nil end
    local x1
    ,y1 GetPlayerMapPosition(unit1)
    local x2,y2 GetPlayerMapPosition(unit2)
    if 
    x1 <= and y1 <= 0 then return nil end
    if x2 <= and y2 <= 0 then return nil end
    local _
    ,_,_,d,e,f,GetAreaMapInfo(GetCurrentMapAreaID())
    local width = (e)
    local height = (g)
    local dx = (x2 x1) * width
    local dy 
    = (y2 y1) * height
    return sqrt(dx*dx dy*dy) -- distance in yard
    end 
    Last edited by WWF; 05-04-2013 at 01:20 AM.

  15. #9510
    CodeMyLife's Avatar Contributor
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    Hi all, I want today to share with you my first rotation. I would like in the first place to thanks a lot of people out there for their contributions, ideas and codes. I would not have made it all alone I am sure. Special Thanks and credits goes to Nova Team. Thanks for making such a nice frame to work with PQInterface. Thanks and credits also to Avery for Bosses scripts and some ideas here and there. Also thanks to Xelper, PQR is such a nice thing!!

    Here are the main options in this rotation:
    - Protection and Retribution in the same rotation.
    - Nova Frame with PQInterface options for a lot of convenience.
    - AoE management is made via in-game macro that you can assign to any key.
    - Shield of Righteous extended logic for a better shielding uptime.
    - Good range tanking logic.
    - Raid Lay on Hands, all Hands and Heals.
    - Healing management can be toggled via macro or setup via Nova Frame.
    - Dispel can be toggled via Nova Frame.
    - Cooldowns management can be toggled via macro or setup via Nova Frame.
    - Xrn5 Chat msg overlay for toggles and more.
    - Built-in Interupt with value and toggle in Nova Frame.
    - Wise Buffs.
    - Spell Delays so you can easily play with your rotation active.
    - Left Alt stops attacking.
    - Feast taker, never miss a feast anymore.

    Recommended tanking Talents:
    15 - Any that you like.
    30 - Any that you like.
    45 - Eternal Flame or Sacred Shield.
    60 - Clemency.
    75 - Divine Purpose.
    90 - Holy Prism and Execution Sentence are fully automated, Light's Hammer is on Left Ctrl.

    Recommended tanking Glyphes:
    Glyph of Blessed Life.
    Glyph of Word of Glory.
    Glyph of the Alabaster Shield.

    This rotation is oriented for end-game heroic raid tanking. It is best used with Active Mitigation build using stats Stamina > Melee Hit (7.5%) > Expertise (15%) > Haste > Mastery > Parry > Dodge. The seal used will always be Seal of Insight for improved healing and mana regen along good dps input in most cases. While Active Healing is active, you can easily tank/heal a 5-man heroic with 4 DPS and run headlessly(Requires some gear of couse). The healing is On by default so you have to macro it in-game.

    I'm really interested in hearing of ideas to improve this. Feel free to post what you do not like so I can make it better. Thanks a lot for taking the time to try it, I'm sure you won't be disapointed

    So... Here it is! I included PQInterface that you have to put in your WoW Interface Addons folder in the case you don't have it.

    Here's My SVN :CodeMyLife SVN

    I made another thread for my rotations and I would really like if you guyz could give some inputs and feedbacks. Here it is! ([PQR Profile] CodeMyLife MoP Paladin Protection/Retribution Rotation.)

    Thanks again to the PQR community for making such a nice tool. Cheers!!
    Last edited by CodeMyLife; 05-04-2013 at 03:07 PM.

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