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  1. #9166
    Mavmins's Avatar Contributor
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    this might be an awfully noob question but

    print("Loaded") will print Loaded in the chat frame, can I print the message in a colour ?

    PQR - Rotation Bot
  2. #9167
    WWF's Avatar Active Member
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    Originally Posted by Nerder View Post
    Code:
    if not PQR_IsMoving(2) then
    I think thats what you were looking for?
    I tried it, ("number") doesn't work

  3. #9168
    Nerder's Avatar Contributor
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    Originally Posted by Guinness View Post
    Just so you know there will be some PQR functions that will not work right in 2.1 because of the way Blizzard updated their end. It might not be an impact for the character and profile your are using PQR on at the moment, just something to realize.
    @WWF I just realized that you posted a while back about how you're on PQR 2.1 instead of 2.2, and from my understanding 2.1 was having Unit info issues, and the PQR_IsMoving() uses the unit info, so you might not get that to work being on the lower version

  4. #9169
    qzt's Avatar Member
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    hi,guys
    if i do in the ability editor under the class Interrupt/Xhelper and use 2 of my interrupt spells like this
    if playerClass == "DEATHKNIGHT" then
    return 47528, 47476
    might this work?

  5. #9170
    Nerder's Avatar Contributor
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    Originally Posted by qzt View Post
    hi,guys
    if i do in the ability editor under the class Interrupt/Xhelper and use 2 of my interrupt spells like this
    if playerClass == "DEATHKNIGHT" then
    return 47528, 47476
    might this work?
    Don't quote me, but I dont think that would work, I dont use any of the interrupts but I'd try something like
    Code:
    if playerClass == "DEATHKNIGHT" then
    if GetSpellCooldown(47528) == 0 then
    return 47528
    else
    return 47476
    end
    end
    Last edited by Nerder; 04-06-2013 at 08:43 AM.

  6. #9171
    qzt's Avatar Member
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    i will test it, btw thanks for reply

  7. #9172
    qzt's Avatar Member
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    not working,wondering why...
    has any1 a suggestion how to make this work?

  8. #9173
    firepong's Avatar Elite User
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    Originally Posted by qzt View Post
    not working,wondering why...
    has any1 a suggestion how to make this work?
    PHP Code:
    if playerClass == "DEATHKNIGHT" then
    if GetSpellCooldown(47528) == 0 then
    return 47528
    elseif GetSpellCooldown(47528) ~= and GetSpellCooldown(47476) == 0 then
    return 47476
    end
    end 
    ??

    That should work no matter what right there. It will use the first spellID to begin with then go to the second one there. The only thing I can think of that would make it not work is if your using a non-english client and deathknight is something else in whatever language your using.

    EDIT* BTW, I have no idea what spell's these spellID's go to, so don't yell at me if the second spellID there doesn't have a cooldown

  9. #9174
    qzt's Avatar Member
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    hehe yelling? never i appreciate that you answered to my message
    btw im using an english client and the first spell is MindFreeze=15sec CD, second one is Strangulate with 1min CD and needs 1 blood rune and its not a problem to activate a blood rune as im running blood tap talent.
    I tryed to a duel vs a druid and PQR did not even interrupt with MindFreeze as it usualy does...:confused:

  10. #9175
    firepong's Avatar Elite User
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    Originally Posted by qzt View Post
    hehe yelling? never i appreciate that you answered to my message
    btw im using an english client and the first spell is MindFreeze=15sec CD, second one is Strangulate with 1min CD and needs 1 blood rune and its not a problem to activate a blood rune as im running blood tap talent.
    I tryed to a duel vs a druid and PQR did not even interrupt with MindFreeze as it usualy does...:confused:
    PHP Code:
    if xelperInterruptInit == nil then
        
    --TestComment
        xelperInterruptInit 
    true
        
    function PQR_InterruptSpell()
            
    local _playerClass UnitClass("player")
            
            if 
    playerClass == "DEATHKNIGHT" then
                
    if GetSpellCooldown(47528) == 0 then
                    
    return 47528
                
    elseif GetSpellCooldown(47528) ~= and GetSpellCooldown(47476) == 0 then
                    
    return 47476
                end
            
    elseif playerClass == "DRUID" then
                local catForm 
    UnitBuffID("player"768)
                if 
    catForm ~= nil then
                    
    return 80965
                
    else
                    return 
    80964
                end
            
    elseif playerClass == "HUNTER" then
                
    return 34490
            
    elseif playerClass == "MAGE" then
                
    return 2139
            
    elseif playerClass == "PALADIN" then
                
    return 96231
            
    elseif playerClass == "PRIEST" then
                
    return 15487
            
    elseif playerClass == "ROGUE" then
                
    return 1766
            
    elseif playerClass == "SHAMAN" then
                
    return 57994
            
    elseif playerClass == "WARLOCK" then
                
    return 19647
            
    elseif playerClass == "WARRIOR" then
                
    return 6552
            
    else
                return 
    0
            end
        end
    end 
    Thats what the full init ability in Xelper's interrupt code needs to look like. Also, make sure that you have the spellID's you want to interrupt in the settings or at least check interrupt all interrupt-able spells if your going that route. Might have had that extra end there that shouldn't have been.

  11. #9176
    crystal_tech's Avatar Elite User
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    Originally Posted by WWF View Post
    I tried it, ("number") doesn't work
    use this PQR_ResetMovementTime and set it to 2

    PQR_ResetMovementTime = 2

    means it will wait 2 secs before checking on movement. hope this helps

    Please if someone helped you donate rep to them.

  12. #9177
    qzt's Avatar Member
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    Firepong thanks alot, it is perfect now. Only thing i found wierd at the beginn is that when both are ready to be used it will use both but it works now atleast. again thank you.

  13. #9178
    firepong's Avatar Elite User
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    Originally Posted by qzt View Post
    Firepong thanks alot, it is perfect now. Only thing i found wierd at the beginn is that when both are ready to be used it will use both but it works now atleast. again thank you.
    Try this one. It's a little more advanced and should never fire both off at the same time unless another player is casting as well, then it will. But then again, you would want to have a delay set then. Don't want to auto interrupt, thats to bot-like there.

    PHP Code:
    if xelperInterruptInit == nil then
        
    --TestComment
        xelperInterruptInit 
    true
        
    function PQR_InterruptSpell()
            
    local _playerClass UnitClass("player")
            
            if 
    playerClass == "DEATHKNIGHT" then
                local mfStart
    mfDuration GetSpellCooldown(47528)
                
    local mfCD mfStart mfDuration GetTime()
                
    local sStartsDuration GetSpellCooldown(47476)
                
    local sCD sStart sDuration GetTime()
                
                if 
    mfCD 1 then
                    
    return 47528
                
    elseif (mfCD and mfCD 13) and sCD 1 then
                    
    return 47476
                end
            
    elseif playerClass == "DRUID" then
                local catForm 
    UnitBuffID("player"768)
                if 
    catForm ~= nil then
                    
    return 80965
                
    else
                    return 
    80964
                end
            
    elseif playerClass == "HUNTER" then
                
    return 34490
            
    elseif playerClass == "MAGE" then
                
    return 2139
            
    elseif playerClass == "PALADIN" then
                
    return 96231
            
    elseif playerClass == "PRIEST" then
                
    return 15487
            
    elseif playerClass == "ROGUE" then
                
    return 1766
            
    elseif playerClass == "SHAMAN" then
                
    return 57994
            
    elseif playerClass == "WARLOCK" then
                
    return 19647
            
    elseif playerClass == "WARRIOR" then
                
    return 6552
            
    else
                return 
    0
            end
        end
    end 

  14. #9179
    qzt's Avatar Member
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    Let me understand this. If my target is casting and his partner too in a 2v2 enviroment, for example, then it will interrupt both casts if it is in range?

  15. #9180
    firepong's Avatar Elite User
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    Originally Posted by qzt View Post
    Let me understand this. If my target is casting and his partner too in a 2v2 enviroment, for example, then it will interrupt both casts if it is in range?
    If Xelper's profile is loaded and you have no delay set in the settings nor a set list of spells, then yes it will (like you said, if both are in range). Just a fair warning. This is something worth, though it has never happened to a PQR user, a bannable offense.

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