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  1. #7771
    gvaukjoe's Avatar Private
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    Where is the download link for PQR, I cannot see it

    PQR - Rotation Bot
  2. #7772
    freaki's Avatar Member
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    its on the very first page in the first post under the green font download pqr
    http://www.mediafire.com/?ogv9dp13dzto1s5 is the link
    Last edited by freaki; 01-28-2013 at 11:00 AM. Reason: adding link

  3. #7773
    derpin8's Avatar Corporal
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    Originally Posted by Rubim View Post
    PQR_LoadLua("PQR_Nova_Data.lua")
    What is the benefit of using data files?
    Does it increase PQR's performance if you put global functions in a data file, separate from the profile lua?

  4. #7774
    deadpanstiffy's Avatar Knight-Lieutenant
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    Monk Mistweaver Update!

    Now usable at level 45 and uses healing percentages.

    http://www.ownedcore.com/forums/worl...istweaver.html ([PQR] Monk Mistweaver)

  5. #7775
    evlow's Avatar Contributor
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    @derpin8: I see it often used where a developer has multiple profiles and they abstract common functions into various classes, functions, etc. Imagine a situation where the nova profiles had everything baked into a single file per profile, and the # of edits that would need to be performed to update them all would be significant. It makes the code cleaner as well, it allows you to separate the logic from the functionality. It really helps when there are commonalities across profiles, but if you had a single profile, it would work fine.

  6. #7776
    aghost917's Avatar Corporal
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    Looking for some help here...
    I am wanting to make a code to add enemy targets to a custom table. (This is done using Nova's Custom table)
    Now i want it to cast Moonfire and Sunfire on the custom table targets if they get in range. (I can not get this to work.)

    PHP Code:
    for i=1#Nova_CustomT do
    if UnitExists(Nova_CustomT[i]) then
        local Moonfire
    _____CTMoonfireEndTime UnitDebuffID(Nova_CustomT[i], 8921"player")
            if 
    not CTMoonfireEndTime then
            CTMoonfireEndTime 
    0
            
    else
            
    CTMoonfireEndTime CTMoonfireEndTime GetTime()
        
    end

        local Sunfire
    _____CTSunfireEndTime UnitDebuffID(Nova_CustomT[i], 93402"player")
            if 
    not CTSunfireEndTime then
            CTSunfireEndTime 
    0
            
    else
            
    CTSunfireEndTime CTSunfireEndTime GetTime()
        
    end


        
    if  CTMoonfireEndTime 2
        
    and PQR_SpellAvailable(2912)
        and 
    PQR_UnitFacing("player",Nova_CustomT[i])
        and 
    IsSpellInRange(GetSpellInfo(8921), Nova_CustomT[i]) == 1
        
    and not HaveBuff(Nova_CustomT[i],iDMG())
        and 
    not PQR_IsOutOfSight(Nova_CustomT[i])  then
        CastSpellByName
    (GetSpellInfo(8921),Nova_CustomT[i])
        return 
    true
        end

        
    if  CTSunfireEndTime 2
        
    and PQR_SpellAvailable(5176)
        and 
    PQR_UnitFacing("player",Nova_CustomT[i])
        and 
    not HaveBuff(Nova_CustomT[i],iDMG())
        and 
    IsSpellInRange(GetSpellInfo(8921), Nova_CustomT[i]) == 1
        
    and not PQR_IsOutOfSight(Nova_CustomT[i])  then
        CastSpellByName
    (GetSpellInfo(93402),Nova_CustomT[i])
        return 
    true
        end
    end
    end 

  7. #7777
    evlow's Avatar Contributor
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    @derpin8

    I haven't tested it as i'm at work, but I believe it would be something like this

    PHP Code:
    local STFevents CreateFrame("Frame"), {}
    STF:RegisterEvent("CHAT_MSG_WHISPER")
    STF:SetScript("OnEvent"onEvent)
    STF:Show()
    function 
    onEvent(selfeventmsgsender

    if 
    event == "CHAT_MSG_WHISPER" and msg:find("shattering throw"then    
         CastSpellByName
    (GetSpellInfo(64382),"target")  
         return 
    true 
         end
    end 
    @5:27pm - tested and it should work like this
    Last edited by evlow; 01-28-2013 at 05:30 PM.

  8. #7778
    Kinky's Avatar Banned CoreCoins Purchaser
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    @aghost917: Well, first off you're not really adding people to the table right now. You're going to be using this in Arenas or Battlegrounds I assume? You should look into the SheuronEngine and see how Bu_ba is adding in people into the Custom Table. You should also probably look into the following functions:
    GetBattlefieldScore() and GetBattlefieldStatData()

  9. #7779
    js1974's Avatar Member
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    I'm trying to modify some code to have that I have attempted to use 2 different code sniplets from, Neither are doing what I want but either should work. For a Windwalker I'm trying to make sure that Invoke Xuen, the White Tiger is only called when Tigereye Brew buff is active. Here are the two variations of code I have used neither which are working.

    PHP Code:
    local tb PQR_UnitBuffID("player"116740)

    if 
    tb then
        
    return true
    end 
    Spell ID 123904

    Now for this I'm curious for the recast time if you leave that blank or set it to 0 will it not try to recast? Now I use this same thing for Lifeblood chaining with another CD and it works perfectly fine but for this is does not. Any reason why it would still just cast the ability without the buff being present?

    Also tried using a more advance code setup like.

    PHP Code:
    local SPELL 123904
    local TargetValidationRub 
    TargetValidationRub


    if TargetValidationRub("target",SPELL)
    and 
    PQR_SpellAvailable(SPELL)
    and 
    UnitBuffID("player"116740then
            CastSpellByName
    (GetSpellInfo(SPELL))
            return 
    true
    end 
    I forgot to note, If I remove this spell from the rotation completely the pet is never summoned.
    Last edited by js1974; 01-28-2013 at 05:47 PM.

  10. #7780
    deadpanstiffy's Avatar Knight-Lieutenant
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    Originally Posted by js1974 View Post
    I'm trying to modify some code to have that I have attempted to use 2 different code sniplets from, Neither are doing what I want but either should work. For a Windwalker I'm trying to make sure that Invoke Xuen, the White Tiger is only called when Tigereye Brew buff is active. Here are the two variations of code I have used neither which are working.

    PHP Code:
    local tb PQR_UnitBuffID("player"116740)

    if 
    tb then
        
    return true
    end 
    Spell ID 123904

    Now for this I'm curious for the recast time if you leave that blank or set it to 0 will it not try to recast? Now I use this same thing for Lifeblood chaining with another CD and it works perfectly fine but for this is does not. Any reason why it would still just cast the ability without the buff being present?

    Also tried using a more advance code setup like.

    PHP Code:
    local SPELL 123904
    local TargetValidationRub 
    TargetValidationRub


    if TargetValidationRub("target",SPELL)
    and 
    PQR_SpellAvailable(SPELL)
    and 
    UnitBuffID("player"116740then
            CastSpellByName
    (GetSpellInfo(SPELL))
            return 
    true
    end 
    The buff is there, the spell id only converts to the spell name. The name for the stack count while gaining them as is the one while the damage increase is active are both the same.

    Code:
    for i=1,40 do local b={UnitBuff("player",i)}
    if b[11]==116740 then return true end end

  11. #7781
    js1974's Avatar Member
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    Originally Posted by deadpanstiffy View Post
    The buff is there, the spell id only converts to the spell name. The name for the stack count while gaining them as is the one while the damage increase is active are both the same.

    Code:
    for i=1,40 do local b={UnitBuff("player",i)}
    if b[11]==116740 then return true end end
    Damn I didn't even think about that buff being there and causing that, Thank you!

    +Rep for you!

  12. #7782
    Kinky's Avatar Banned CoreCoins Purchaser
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    @ezzaculate: Yeah.. I don't see it either. Though it is entirely possible to query all opposite faction members in a battleground and check who is close to you. I believe it would be a lot harder to automate that kind of function in the open world, though.

  13. #7783
    aghost917's Avatar Corporal
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    Originally Posted by mentally View Post
    @ezzaculate: Yeah.. I don't see it either. Though it is entirely possible to query all opposite faction members in a battleground and check who is close to you. I believe it would be a lot harder to automate that kind of function in the open world, though.
    Is there anyway you could make a code that query all opposite faction members in a battleground and put a way to check each one for buffs and to be able to cast on them? That would work for what im going for.

  14. #7784
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    hey guys, im after a profile that will make my breakfast when i wake up, basically im just sick of having to make my own, and all the other breakfast making profiles here suck.

  15. #7785
    js1974's Avatar Member
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    Looking for some help to combine these two sets of code into one check. The basic idea is I want the ability to activate as long as the buff is active unless it's toggled off I'm using Rubims code for Invoke Xuen and making changes for how I want to interact.

    PHP Code:
    local SPELL 123904
    local TargetValidationRub 
    TargetValidationRub
    local SpecialUnit 
    SpecialUnit
    local RSK
    ,_,_,_,_,_,RSKtimer UnitDebuffID("target",130320,"player")

    if 
    PlayerCombat
        
    and IsSpellKnown(SPELL)
        and 
    PQR_SpellAvailable(SPELL)
        and 
    IsSpellInRange(GetSpellInfo(100780), "target") == 1
        then

            
    if vcd == "boss"
         
    and SpecialUnit()
         
    then
            CastSpellByName
    (GetSpellInfo(SPELL),nil)
            return 
    true
        
    elseif vcd == "on"
        
    then
            CastSpellByName
    (GetSpellInfo(SPELL),nil)
            return 
    true
        end
    end 
    So that is his code which works fine but I want to take it a step further and have it only activate if Tigereye Brew is active. What i'm currently using for Invoke Xuen is

    PHP Code:
    for i=1,40 do local b={UnitBuff("player",i)}if b[11]==116740
     then 
    return true
     end
     end 
    The goal is being able to toggle it on, off or boss like Rubim intended but also have it only go off if Tigereye Brew the buff is active. If anyone wants to take a stab at it I'd love to hear how to fix it.
    Last edited by js1974; 01-28-2013 at 10:53 PM.

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