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  1. #7126
    expunge's Avatar Knight-Lieutenant
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    Originally Posted by averykey View Post
    Update for ret/prot

    https://dl.dropbox.com/u/44039495/PALADIN.rar

    double jeopardy isn't working anymore valma =/ , not sure why. Haven't changed any of the code.
    mentally, my private messaging is broken if you are trying to reach me that way, please post the code here.

    bunch of fixes to prot
    fixed a weird bug on bosses where the profile would freeze up
    added hammer of wrath to prot
    changed manual to check if in combat, face pulled a few bosses using alt. Lol
    changed execution sentence for ret, checks for ha/aw cd so you don't waste es
    Mentally is on vacation :P

    PQR - Rotation Bot
  2. #7127
    replikatoren's Avatar Active Member
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    Hey guys,
    need some help. Can someone tell me how to code autoIntervene on Member if they`re for example Scatter Shotted?
    Thanks so far.

  3. #7128
    Dimonoff's Avatar Master Sergeant
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    Who can help? Why this code does not work?
    PHP Code:
    local SPELL 119582
    local Shuffle
    ,_,_,_,_,_,ShuffleTime UnitBuffID("player"115307)
    local HStagger UnitDebuffID("player"124273)
    local MStagger UnitDebuffID("player"124274)
    local LStagger UnitDebuffID("player"124275)

        if 
    PQR_SpellAvailable(SPELL) and PlayerCombat then
            
    if HStagger then
                CastSpellByName
    (GetSpellInfo(SPELL),nil)
                return 
    true
            end
          
    if MStagger and ShuffleTime GetTime() >= 2 then
                CastSpellByName
    (GetSpellInfo(SPELL),nil)
                return 
    true 
            end
        
    if  LStagger and ShuffleTime GetTime() >= 8 then
                CastSpellByName
    (GetSpellInfo(SPELL),nil)
                return 
    true
             end
        end 
    Bot does not want to skip this step , when the player has Stagger but no buff Shuffle. It just stops
    Last edited by Dimonoff; 12-22-2012 at 07:17 AM.

  4. #7129
    DiabloFan's Avatar Master Sergeant
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    Originally Posted by Dimonoff View Post
    Who can help? Why this code does not work?

    -snip-

    Bot does not want to skip this step , when the player has Stagger but no buff Shuffle. It just stops
    That's because ShuffleTime will return nil when Shuffle isn't up. You can either check that Shuffle is up before calculating ShuffleTime which would look like this:

    PHP Code:
    local SPELL 119582
    local Shuffle
    ,_,_,_,_,_,ShuffleTime UnitBuffID("player"115307)
    local HStagger UnitDebuffID("player"124273)
    local MStagger UnitDebuffID("player"124274)
    local LStagger UnitDebuffID("player"124275)

        if 
    PQR_SpellAvailable(SPELL) and PlayerCombat then
            
    if HStagger then
                CastSpellByName
    (GetSpellInfo(SPELL),nil)
                return 
    true
            end
          
    if MStagger and Shuffle and ShuffleTime GetTime() >= 2 then
                CastSpellByName
    (GetSpellInfo(SPELL),nil)
                return 
    true 
            end
        
    if  LStagger and Shuffle and ShuffleTime GetTime() >= 8 then
                CastSpellByName
    (GetSpellInfo(SPELL),nil)
                return 
    true
             end
        end 
    Or you can return 0 for ShuffleTime when Shuffle isn't up which would look like this:

    PHP Code:
    local SPELL 119582
    local Shuffle
    ,_,_,_,_,_,ShuffleTime UnitBuffID("player"115307)
    local HStagger UnitDebuffID("player"124273)
    local MStagger UnitDebuffID("player"124274)
    local LStagger UnitDebuffID("player"124275)

    if 
    Shuffle then
       ShuffleTime 
    ShuffleTime GetTime()
    else
       
    ShuffleTime 0
    end

        
    if PQR_SpellAvailable(SPELL) and PlayerCombat then
            
    if HStagger then
                CastSpellByName
    (GetSpellInfo(SPELL),nil)
                return 
    true
            end
          
    if MStagger and ShuffleTime >= 2 then
                CastSpellByName
    (GetSpellInfo(SPELL),nil)
                return 
    true 
            end
        
    if  LStagger and ShuffleTime >= 8 then
                CastSpellByName
    (GetSpellInfo(SPELL),nil)
                return 
    true
             end
        end 

  5. #7130
    Kinky's Avatar Banned CoreCoins Purchaser
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    Hey people! I'm in Norway now. Been a few hectic days for me but I'm here!
    @avery: Let me unpack my laptop and I'll post the code for you here instead.

  6. #7131
    Dimonoff's Avatar Master Sergeant
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    DiabloFan , Tnx

  7. #7132
    magenpriest's Avatar Banned
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    Originally Posted by Nerder View Post
    Hello there again everyone, for the most part my rogue profiles are 100% done at the moment... I'm releasing them as completed. Please inform me of anything that might need adjustments. I've implemented a spec check, so you can actually load any of them, for instance Subtlety and if you're in Combat it'll go to combat... or if you already have Subtlety loaded and you switch to mutilate then it'll switch to that profile. No need to alt tab!

    Please give feedback as to what might need to be changed.
    Awesome Ass rogue profile. +rep!

  8. #7133
    Huntzafro's Avatar Member
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    Having problems with the updater, when I press download latest version nothing happens

  9. #7134
    Soapbox's Avatar Legendary Founder of Soapbox Rotations

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    Im looking for a way (without having to create a boss list) ti identify if my target is a boss or not (heroic dungeons and raid bosses). Any idea?

  10. #7135
    Kinkeh's Avatar Established Member
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    Originally Posted by Soapbox View Post
    Im looking for a way (without having to create a boss list) ti identify if my target is a boss or not (heroic dungeons and raid bosses). Any idea?
    UnitLevel - World of Warcraft Programming: A Guide and Reference for Creating WoW Addons

    Can check if it returns -1, which would mean it's a boss.

    or

    UnitIsUnit - World of Warcraft Programming: A Guide and Reference for Creating WoW Addons

    And just simply check if the target is boss1, 2, etc.

  11. #7136
    averykey's Avatar Contributor
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    Originally Posted by Soapbox View Post
    Im looking for a way (without having to create a boss list) ti identify if my target is a boss or not (heroic dungeons and raid bosses). Any idea?
    PHP Code:
    local bossExists nil
    local bossTarget 
    nil

    for i=1,do
        
    local bossCheck "boss"..i
        
    if UnitExists(bossCheckthen
            bossExists 
    true
            
    if UnitIsUnit(bossCheck"target"then
                bossTarget 
    bossCheck
            end
        end
    end 
    if bossExists ~= nil
    checks for boss

    if bossTarget ~= nil
    checks if current target is a boss

    Originally Posted by mentally View Post
    Hey people! I'm in Norway now. Been a few hectic days for me but I'm here!
    @avery: Let me unpack my laptop and I'll post the code for you here instead.
    Thank you!
    My Svn - https://subversion.assembla.com/svn/averykeys-svn/

  12. #7137
    expunge's Avatar Knight-Lieutenant
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    Originally Posted by Soapbox View Post
    Im looking for a way (without having to create a boss list) ti identify if my target is a boss or not (heroic dungeons and raid bosses). Any idea?
    I thought bosses returned as -1?

    PHP Code:
            if UnitLevel("target") == -

  13. #7138
    Soapbox's Avatar Legendary Founder of Soapbox Rotations

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    Originally Posted by expunge View Post
    I thought bosses returned as -1?

    PHP Code:
            if UnitLevel("target") == -
    it does, for raid bosses only. However, this does not work for Heroic dungeon bosses.

    And Avery, im not really tracking how that works(heroic dungeons), will it work on dungeon heroic bosses?

  14. #7139
    Valma's Avatar Contributor
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    Originally Posted by averykey View Post
    Update for ret/prot

    https://dl.dropbox.com/u/44039495/PALADIN.rar

    double jeopardy isn't working anymore valma =/ , not sure why. Haven't changed any of the code.
    mentally, my private messaging is broken if you are trying to reach me that way, please post the code here.

    bunch of fixes to prot
    fixed a weird bug on bosses where the profile would freeze up
    added hammer of wrath to prot
    changed manual to check if in combat, face pulled a few bosses using alt. Lol
    changed execution sentence for ret, checks for ha/aw cd so you don't waste es

    edit: added xelper's amber shaper code
    Try to change COMBAT_LOG_EVENT to COMBAR_LOG_EVENT_UNFILTERED. Seems like you have some filters specified on combat log which doesnt allow you to parse damage done from you.
    MEDVED+VODKA+BALALAYKA

  15. #7140
    js1974's Avatar Member
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    Can someone help me get this straightened out, I'm not 100% sure what I need to change to make this work properly but I want it to work anytime Raid, Instance, Solo as long as I'm in combat.

    PHP Code:
    if not IsInInstance() or IsInInstance() and select(2GetInstanceInfo()) ~= "party" and select(2GetInstanceInfo()) ~= "raid" then
       
    if IsLeftControlKeyDown() and not GetCurrentKeyBoardFocus() and not IsMounted() and UnitAffectingCombat("player"then
            CastSpellByName
    (GetSpellInfo(108271), "player")
        
    end
    end 
    Right now it seems to rarely work in or out of instances.

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