Thanks for the reply, I have been looking at a lot of things and have been testing on dummys, and I found out a better rotation. I am trying to add in a check for the divine purpose templar because it is a bigger dps gain if you have 2hp and a divine purpose proc to cast crusader strike first then 2 templars, but only if you have 5 seconds or more on inq left, I see it as a dps loss to have it fall off, it is best to refresh at 3 or when it falls off, and if its at 5 you get it with the crusader when its falling off.
judge first for buff - judge - crusader - inq at 3 hp or dp - dptemplar - artowar - 3hptemplar - how - hw - con
for cooldowns pop guardian at 2-3hp you want to line aw/zeal up with 20 seconds left on gotak
when you have inq up it is dptemplar - artowar - 3hptemplar - how - crusader - judge - hw - con
Ok
local inquisition, _, _, _, _, _, inquisitionEndTime = PQR_UnitBuffID("player", 84963)
local holyPower = UnitPower("player", 9)
if inquisition == nil or inquisitionEndTime >= 5 then
if holyPower == 2 and PQR_SpellAvailable(35395) and PQR_UnitBuffID("player", 86172) then
CastSpellByID(353295,"target") then
if PQR_SpellAvailable(85256) then
CastSpellByID(85256, "target")
return true
end
end
end
I got on and tested for 10mil damage, but then I noticed the typo >.< Need to do it again, Overall the few changes I did are having a good increase on dps, I bursted 45k and did 32.5~33k over 10mil, The burst could have been higher if it stuck to crusader/templar only, I saw it throw in 1 judge and an exo.
Ok with that change I bursted 54k :O and did 35k pretty evenly, If the inq was handled a bit better, I think the profile would be pretty awesome.
How do I add a melee check to divine storm? Ifspellisinrange I thought but Its an aoe skill, wouldn't it always be in range or can you set the range between the player and the target?