Is there any way to get this working on a mac?
Man that bs, I mean the ass trying to sell your hack.. Whats worse is you have no idea where he got it from because you have the hack posted in every forum you could find. Great job and all but be careful with all the exposure this hack is getting I'm sure there will be problems sooner than later.. Me personally idc been playing for 6 years about time we get to have some fun!! Anyhow GG keep it up and yeah Happy hacking
Collision hacks seem still broken while used in some instances - any way you can fix this?
No. The Mac version of WoW is too different than the Windows version for OHack to work with it. A separate version of it would need to be written from scratch for it.
I can't do anything about the hack being posted on other forums. I've only posted it here and another forum (I forget the name, it was a small forum though).
I know about it. I'm not really sure how I can fix it though. If I find a way to fix it, I'll add it.
The new version with some crash fixes should be up in a day or 2.
Can I suggest a hack that lets you mount up anywhere? Dungeons and battlegrounds included. Mount at 60% and upthat would be so boss
I'm trying to build a binary from the OHack solution that works. It compiles and builds successfully but Wow.exe will always crash upon entering a game.
One compile warning that stands out to me is:
1>FireMemory\Hook.cpp(6): warning C4325: attributes for standard section '.text' ignored
Any idea what might be wrong? Not sure which logs from WoW I need to post.
============================================================================== - Pastebin.com
Also, do you plan on updating this for the patch on Tuesday?
Ahh you're right .. OHack.lua isn't even in my Release folder. I'll redownload the source and see if I can find anything different in Lua.cppThanks
That pastebin is using a trial account of WoW and non member of Pastebin.. Can't change it I don't think.
::::::::EDIT:::::::::
Awesome. I copied the lua from the pre-compiled version and it loaded without issue.
::::::SECOND EDIT:::::::
Lua.cpp wasn't changed afterall. Not sure how / where OHack.lua is created though. Still looking through the source.
::::THIRD EDIT::::
Derp. Looks like it is created in Lua.cpp lol.. Not sure what's wrong >.<
::::FOURTH EDIT::::
Now I think it's just a separate source I should've copied over in the first place... This shit is confusing.
Last edited by para_; 08-25-2012 at 05:38 PM.
Hope you get this working for 5.0 pretty soonThanks for the great job man!