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  1. #166
    breakker's Avatar Private
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    thanks a buch

    iFish - Simple Fishbot
  2. #167
    hotshoot's Avatar Private
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    I'm having problems running Ifish with the new patch that just came out on (4.3.2.) and basically im getting this every time i try to run the program as an administrator on my computer. See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    System.Exception: ReadUInt failed.
    at Magic.SMemory.ReadUInt(IntPtr hProcess, UInt32 dwAddress, Boolean bReverse)
    at Magic.BlackMagic.ReadUInt(UInt32 dwAddress, Boolean bReverse)
    at Magic.BlackMagic.ReadUInt(UInt32 dwAddress)
    at iFish2.HookManager.HookApplication()
    at iFish2.HookManager.InjectAndExecute(String[] asm)
    at iFish2.FunctionManager.LuaDoString(String command)
    at iFish2.Form1.Form1_Load(Object sender, EventArgs e)
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Form.OnCreateControl()
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.ContainerControl.WndProc(Message& m)
    at System.Windows.Forms.Form.WmShowWindow(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5448 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
    ----------------------------------------
    iFish2
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Yadira/Desktop/New%20folder/iFish2.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5446 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5447 (Win7SP1GDR.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    BlackMagic
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Yadira/Desktop/New%20folder/BlackMagic.DLL
    ----------------------------------------
    BlackRain
    Assembly Version: 1.3.0.0
    Win32 Version: 1.3.0.0
    CodeBase: file:///C:/Users/Yadira/Desktop/New%20folder/BlackRain.DLL
    ----------------------------------------
    fasmdll_managed
    Assembly Version: 1.0.3262.20709
    Win32 Version:
    CodeBase: file:///C:/Users/Yadira/Desktop/New%20folder/fasmdll_managed.DLL
    ----------------------------------------
    msvcm90
    Assembly Version: 9.0.30729.6161
    Win32 Version: 9.00.30729.6161
    CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.6161_none_50934f2ebcb7eb57/msvcm90.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.5420 (Win7SP1.050727-5400)
    CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.

    Does anyone have the same Issue and/or solution?

  3. #168
    recon88's Avatar Member
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    Just cerebrate a bit

    The bot is for 4.3 and not 4.3.2

  4. #169
    Sickman's Avatar Member
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    Originally Posted by hotshoot View Post
    I'm having problems running Ifish with the new patch that just came out on (4.3.2.)

    Does anyone have the same Issue and/or solution?
    Read the 4 posts before yours.

    Solved.

  5. #170
    Newiglif's Avatar Member
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    Originally Posted by mihasya View Post
    public enum afk
    {
    LastHardwareAction = 0x9D2150,
    TimeStamp = 0x9BF4CC
    }

    [StructLayout(LayoutKind.Sequential, Size=1)]
    public struct Direct3D
    {
    public static uint Direct3D9__Device;
    public static uint Direct3D9__Device__OffsetA;
    public static uint Direct3D9__Device__OffsetB;
    static Direct3D()
    {
    Direct3D9__Device = 0xABDCCC;
    Direct3D9__Device__OffsetA = 0x2800;
    Direct3D9__Device__OffsetB = 0xA8;

    }
    }

    public enum Endscene : uint
    {
    ClntObjMgrGetActivePlayerObjAddress = 0x3200,

    Lua_DoStringAddress = 0x43B0A0,
    Lua_GetLocalizedTextAddress = 0x1BBAD0
    }

    How i must use it, i dont know what do whit this script someone can help me?

  6. #171
    iliekcoffee's Avatar Member
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    Is this still safe with 4.3.2?

  7. #172
    Albm07's Avatar Private
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    Originally Posted by Newiglif View Post
    How i must use it, i dont know what do whit this script someone can help me?
    i wanna know it too, can someone help us?
    ty!

  8. #173
    hotshoot's Avatar Private
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    Quote Originally Posted by mihasya View Post
    public enum afk
    {
    LastHardwareAction = 0x9D2150,
    TimeStamp = 0x9BF4CC
    }

    [StructLayout(LayoutKind.Sequential, Size=1)]
    public struct Direct3D
    {
    public static uint Direct3D9__Device;
    public static uint Direct3D9__Device__OffsetA;
    public static uint Direct3D9__Device__OffsetB;
    static Direct3D()
    {
    Direct3D9__Device = 0xABDCCC;
    Direct3D9__Device__OffsetA = 0x2800;
    Direct3D9__Device__OffsetB = 0xA8;

    }
    }

    public enum Endscene : uint
    {
    ClntObjMgrGetActivePlayerObjAddress = 0x3200,

    Lua_DoStringAddress = 0x43B0A0,
    Lua_GetLocalizedTextAddress = 0x1BBAD0

    whand what do I do with this???????????????????????????????

  9. #174
    Kewlkicker's Avatar Member
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    Is anyone actually working on updating this? Did he give source?

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