still using r30 cant get 46 to attach
[7:16:00 AM] System.NullReferenceException: Object reference not set to an instance of an object.
at FlagReturn.Common.Hooking.Apply(UInt32 endSceneAddress, UInt32 clntObjMgrGetActivePlayerObjAddress, UInt32 luaDoStringAddress, UInt32 luaGetLocalizedTextAddress)
at FlagReturn.Common.ObjectManager.Initialize(Process wowProc)
[7:16:00 AM] Failed Attach to: 3284
yeah im using windows 7 and thats all the log says besides telling me to download r48 from ur svn
ugh attachment pending approval. Try Pastebin.com - #1 paste tool since 2002!
Note for next release: add bug submissions lol
[7:15:42 AM] Current Revision: 46 Latest Revision: 52
[7:15:42 AM] There is a new revision of Flag Return on the SVN Repo. Check the links below for changes and download links:
[7:15:42 AM] Changes - bg-auto-flag-return - This is a program that automatically attempts to pickup or return a flag in a WoW Battleground. - Google Project Hosting
[7:15:42 AM] Downloads - bg-auto-flag-return - This is a program that automatically attempts to pickup or return a flag in a WoW Battleground. - Google Project Hosting
[7:15:58 AM] Current Revision: 46 Latest Revision: 52
[7:15:58 AM] There is a new revision of Flag Return on the SVN Repo. Check the links below for changes and download links:
[7:15:58 AM] Changes - bg-auto-flag-return - This is a program that automatically attempts to pickup or return a flag in a WoW Battleground. - Google Project Hosting
[7:15:58 AM] Downloads - bg-auto-flag-return - This is a program that automatically attempts to pickup or return a flag in a WoW Battleground. - Google Project Hosting
[7:16:00 AM] System.NullReferenceException: Object reference not set to an instance of an object.
at FlagReturn.Common.Hooking.Apply(UInt32 endSceneAddress, UInt32 clntObjMgrGetActivePlayerObjAddress, UInt32 luaDoStringAddress, UInt32 luaGetLocalizedTextAddress)
at FlagReturn.Common.ObjectManager.Initialize(Process wowProc)
[7:16:00 AM] Failed Attach to: 3284
this is all it says =P
i forgot to tell u i got it to work... had to change back to directx 9 was using 11
could u make it so 0 is an avaliable delay again
Yeah I forgot to mention that in first post. I'll get on that. Using 0 won't have a noticeable effect on returning speed. You can use 1 just the same, but next release I'll work on that. I've been working on some different ideas for this project. When I get free time we'll see what I've planned out.
the new release spams my chat log when a flag drops -.- still returns but yea using 46 instead for now
bump ^_^ ~~~
something is causing my wow to crash with the latest release almost 100% of the time if i forget to stop b4 switching chars
and today like 3 times after zoning out of a bg and just sitting there
here is the very end of the log b4 it crashed
[8:21:13 PM] System.Exception: ReadByte failed.
at Magic.SMemory.ReadByte(IntPtr hProcess, UInt32 dwAddress)
at Magic.BlackMagic.ReadByte(UInt32 dwAddress)
at FlagReturn.Common.Hooking.InjectAndExecuteReturn(String[] ASM) - From: BlackMagic
[8:21:49 PM] Found: Alliance Flag Distance: 88.4444723800353
[8:25:47 PM] System.Exception: ReadUInt failed.
at Magic.SMemory.ReadUInt(IntPtr hProcess, UInt32 dwAddress, Boolean bReverse)
at Magic.BlackMagic.ReadUInt(UInt32 dwAddress, Boolean bReverse)
at FlagReturn.Common.Hooking.InjectAndExecuteReturn(String[] ASM) - From: BlackMagic
[8:25:49 PM] A 32 bit processes cannot access modules of a 64 bit process. - From: System
[8:25:49 PM] Waiting while we cancel tasks...
[8:25:55 PM] A 32 bit processes cannot access modules of a 64 bit process. - From: System
[8:25:55 PM] 1 is Running
[8:25:55 PM] A 32 bit processes cannot access modules of a 64 bit process. - From: System
[8:25:55 PM] Some Tasks failed to cancel.
[8:25:55 PM] A 32 bit processes cannot access modules of a 64 bit process. - From: System
[8:25:55 PM] Hooking Removed