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  1. #10291
    bu_ba_911's Avatar Elite User
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    Originally Posted by firepong View Post
    What do you mean. Monk's can stance dance for more DPS like Warriors too? What are monks a blend of enhance shams, warriors and some off form of atonement spec priests without the bubbles?

    EDIT* Other than that, it looks like you have the Stance stuff in there, just have yet to call it eh? :P
    lol Power Stance is a Talent XD Jinyu Cider or w/e is one in the same level.... I personally like power stance more

    and all the stance stuff is for Mistweaver When they settle down more (changing a lot lately) I'll move back to them... but I was toying with stance dancing in them for optimum DPS + Healing (Healing taking priority of course lol)

    *edit*
    you see my other post firepong?
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

    [BETA] PQRotation - an automated ability priority queue.
  2. #10292
    firepong's Avatar Elite User
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    Originally Posted by bu_ba_911 View Post
    lol Power Stance is a Talent XD Jinyu Cider or w/e is one in the same level.... I personally like power stance more

    and all the stance stuff is for Mistweaver When they settle down more (changing a lot lately) I'll move back to them... but I was toying with stance dancing in them for optimum DPS + Healing (Healing taking priority of course lol)

    *edit*
    you see my other post firepong?
    The one about my Data file?

    Also, check my edit up there lol

    EDIT* And I do have a UnitExists(unit) in my data file. But even when I don't have a target, it still wants to call and pop errors.

    I might just go into my rotations and set it to "if PQR_FireTarget ~= false then" instead of "if PQR_FireTarget == true then" Might fix the error, I don't know lol. It was mainly for toying around on 1 part of the code. But I really want to do more with my mangle code I got in my data file.

    EDIT** Sad part though is, the mangle check doesn't throw any errors, and it's basically the same as PQR_FireTarget(unit). Wierd.
    Last edited by firepong; 04-24-2012 at 11:54 PM.

  3. #10293
    blacknightlll's Avatar Member
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    Originally Posted by bu_ba_911 View Post
    lol Power Stance is a Talent XD Jinyu Cider or w/e is one in the same level.... I personally like power stance more

    and all the stance stuff is for Mistweaver When they settle down more (changing a lot lately) I'll move back to them... but I was toying with stance dancing in them for optimum DPS + Healing (Healing taking priority of course lol)

    *edit*
    you see my other post firepong?
    Stance of the Wise Serpent now has an additional effect - In addition, you also gain Eminence causing you to heal the lowest health nearby target within 20 yards equal to 50% of the damage you deal.

    seems like optimum dps is the way to go :P

  4. #10294
    firepong's Avatar Elite User
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    Well, now I see why they weren't putting out any premades When you login Bu-Bu, look at the bottom left hand side of the character selection screen

  5. #10295
    blacknightlll's Avatar Member
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    Originally Posted by firepong View Post
    Well, now I see why they weren't putting out any premades When you login Bu-Bu, look at the bottom left hand side of the character selection screen
    Yes its its freaking amazing. Sneaky Sneaky

  6. #10296
    blacknightlll's Avatar Member
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    ok buba tested windwalker on 85 monk first thing i found it still tries to cast stuff when dead

  7. #10297
    firepong's Avatar Elite User
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    Originally Posted by blacknightlll View Post
    ok buba tested windwalker on 85 monk first thing i found it still tries to cast stuff when dead
    EDIT*** BB in a sec. From what I can tell, he just forgot to make a Ability to check for combat. Everything else is A-OK and ready to roll

    Make this:

    Name: Combat Checker
    SpellID: 0
    Delay:0
    Code:
    if UnitIsDead("target")
    or immunity
    or UnitCanAttack("player","target") == nil
    or (UnitAffectingCombat("target") == nil and noaggromobs == nil and UnitIsPlayer("target") == nil)
    or tonumber(UnitGUID("target"):sub(5,5),16) == 4
    then return true end
    Place it between Buffs and Attack in the Rotation Tree.
    Last edited by firepong; 04-25-2012 at 01:03 AM.

  8. #10298
    bu_ba_911's Avatar Elite User
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    Originally Posted by firepong View Post
    EDIT*** BB in a sec

    Make this:

    Name: Combat Checker
    SpellID: 0
    Delay:0
    Code:
    if UnitIsDead("target")
    or immunity
    or UnitCanAttack("player","target") == nil
    or (UnitAffectingCombat("target") == nil and noaggromobs == nil and UnitIsPlayer("target") == nil)
    or tonumber(UnitGUID("target"):sub(5,5),16) == 4
    then return true end
    Place it between Buffs and Attack in the Rotation Tree.
    lol pretty sure that wont work

    but anyways.... when player is dead or target? because at what i'm looking at.... it shouldn't XD

    maybe i just forgot to release this one??? who knows
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  9. #10299
    blacknightlll's Avatar Member
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    Originally Posted by firepong View Post
    EDIT*** BB in a sec. From what I can tell, he just forgot to make a Ability to check for combat. Everything else is A-OK and ready to roll

    Make this:

    Name: Combat Checker
    SpellID: 0
    Delay:0
    Code:
    if UnitIsDead("target")
    or immunity
    or UnitCanAttack("player","target") == nil
    or (UnitAffectingCombat("target") == nil and noaggromobs == nil and UnitIsPlayer("target") == nil)
    or tonumber(UnitGUID("target"):sub(5,5),16) == 4
    then return true end
    Place it between Buffs and Attack in the Rotation Tree.
    Done and done

  10. #10300
    firepong's Avatar Elite User
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    Originally Posted by bu_ba_911 View Post
    lol pretty sure that wont work

    but anyways.... when player is dead or target? because at what i'm looking at.... it shouldn't XD

    maybe i just forgot to release this one??? who knows
    It should. It's what I use for a combat checker in all my rotations I have the Combat check box UN-checked :confused:

  11. #10301
    fluxflux's Avatar Knight
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    yeahhhhh i have another Premade MOnk after 4 Days, you can create about the Template Character @ Loggin

    i think all can create
    Last edited by fluxflux; 04-25-2012 at 01:11 AM.

  12. #10302
    blacknightlll's Avatar Member
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    Originally Posted by bu_ba_911 View Post
    lol pretty sure that wont work

    but anyways.... when player is dead or target? because at what i'm looking at.... it shouldn't XD

    maybe i just forgot to release this one??? who knows
    ah sorry didnt specify when im dead

  13. #10303
    bu_ba_911's Avatar Elite User
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    Originally Posted by firepong View Post
    It should. It's what I use for a combat checker in all my rotations I have the Combat check box UN-checked :confused:

    lol i don't remember ever declaring immunity or noaggromobs in my profile or data file... could be wrong tho

    *edit*
    did a quick update
    Last edited by bu_ba_911; 04-25-2012 at 01:18 AM.
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  14. #10304
    firepong's Avatar Elite User
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    Originally Posted by bu_ba_911 View Post
    lol i don't remember ever declaring immunity or noaggromobs in my profile or data file... could be wrong tho
    You can take those out and just leave the API in there. It was just something that was borrowed from sheurons code. Except for one of my released profiles, it's all person profiles that has it in it lol.

    Like:
    Code:
    if UnitIsDead("Target")
    or immunity
    or UnitCanAttack("Player","Target") == nil
    or (UnitAffectingCombat("Target") and UnitIsPlayer("Target") ) == nil
    or tonumber(UnitGUID("Target"):sub(5,5),16) == 4
    then return true end
    That one should work like a new car

    Or if you want simple:
    Code:
     if UnitAffectingCombat("Player") == nil or UnitIsDead("Target") or UnitIsDead("Player") then return true end
    Last edited by firepong; 04-25-2012 at 01:22 AM.

  15. #10305
    bu_ba_911's Avatar Elite User
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    Originally Posted by firepong View Post
    You can take those out and just leave the API in there. It was just something that was borrowed from sheurons code. Except for one of my released profiles, it's all person profiles that has it in it lol.

    Like:
    Code:
    if UnitIsDead("Target")
    or immunity
    or UnitCanAttack("Player","Target") == nil
    or (UnitAffectingCombat("Target") and UnitIsPlayer("Target") ) == nil
    or tonumber(UnitGUID("Target"):sub(5,5),16) == 4
    then return true end
    That one should work like a new car

    Or if you want simple:
    Code:
     if UnitAffectingCombat("Player") == nil or UnitIsDead("Target") or UnitIsDead("Player") then return true end
    Lol I like my quick fix :-) simple simple

    Sent from my Xoom using Tapatalk 2
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

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