Beware that there are a couple of different mobid codes for corruptions, you may have to swap numbers until you find the one that works for the version of the fight that you are doing. Alternately you can target the mob you want the ID for and type the following in:
Code:
/script print(tonumber((UnitGUID("target")):sub(-12, -9), 16))
It should then print out on the screen the ID number for the mob you are targeting.
I should have a fix for this out when I put out my next version shortly, just trying to get the last few functions working for pvp. It will have mobid exclusion in the data file for serpent sting and black arrow. If you are going to be working on spine, message me I could do with a tester for the code. I don't guarantee that it will work hence why I need the testing, but it should enable me to simplify the process of adding mobs where dots are not wanted.
Currently I have in the mob list.
Code:
local mobIDList = {
53891, -- Corruption
56162, -- Corruption
56161, -- Corruption
53889, -- Corrupted Blood
56188 -- Blistering Tentacles
}
If you think of other mobs let me know.
Here is the link to the test profile at the moment. The PVP does not work so don't use it for pvp.
HUNTER_PQR2_beta.rar
You will need to copy the data file into the data directory of PQR2.
It has further enhancements to the SV rotation for PVE, it should be perfect now, but let me know if you encounter trouble with it. Also please test the mob exclusion if you have a chance to.