[BETA] PQRotation - an automated ability priority queue. menu

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  1. #4591
    Meatglue's Avatar Active Member
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    The pvp rogue profile Sheruon has already does this pretty much, you do have to have them targeted but it auto saps.

    Code:
    if UnitCanAttack("player","target") 
    and not UnitAffectingCombat("target") 
    and not UnitDebuffID("target",6770) 
    and UnitCreatureType("target") == "Humanoid" 
    and CheckInteractDistance("target",2)
    then return true end

    [BETA] PQRotation - an automated ability priority queue.
  2. #4592
    wuzbob's Avatar Member
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    Any ret pvp profile in the making?

  3. #4593
    Meatglue's Avatar Active Member
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    Still getting this lua error when I log onto certain characters specifically paladin.

    Message: [string "..."]:131: attempt to index field 'priorityTable' (a nil value)
    Time: 01/23/12 17:09:05
    Count: 1
    Stack: [C]: ?
    [string "..."]:131: in function `PQR_ExecuteBot'
    [string "..."]:40: in function <[string "..."]:23>

    Locals:

  4. #4594
    Xelper's Avatar ★ Elder ★
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    Edit: nevermind.
    Last edited by Xelper; 01-23-2012 at 06:15 PM.

  5. #4595
    UnrealEck's Avatar Active Member
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    Any ideas on how to get a feral to use shred whenever clearcasting is buffed? It seems to just use rip or FB atm.

  6. #4596
    ishtro's Avatar Master Sergeant
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    Originally Posted by Leetjerk View Post
    Free File Hosting, Online Storage & File Upload with FileServe Masterfrost.rar

    My final masterfros profile for dk's.
    can someone upload this profile for me plz.

  7. #4597
    GRB's Avatar Established Member CoreCoins Purchaser
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    Originally Posted by Meatglue View Post
    Still getting this lua error when I log onto certain characters specifically paladin.

    Message: [string "..."]:131: attempt to index field 'priorityTable' (a nil value)
    Time: 01/23/12 17:09:05
    Count: 1
    Stack: [C]: ?
    [string "..."]:131: in function `PQR_ExecuteBot'
    [string "..."]:40: in function <[string "..."]:23>

    Locals:
    That just appear once, and ur still able to use the rotation, just ignore that. Its the conflict with some other addons you have that use the same variables.

    ---------- Post added at 11:58 PM ---------- Previous post was at 11:51 PM ----------

    I decided not to pack my profiles, but instead to link them separately, since its easyer to update, and maintain.
    Code:
    Feral_druid_pvp_profile:
    Feral_DRUID_Profile.rar
    
    LFR_Resto_druid_profile:
    LFR_Resto_profile.rar
    
    Pve_bear_druid_profile:
    PVE_BEAR_DRUID.rar
    
    Ret_pve_pally:
    RET_PVE_PALLY.rar
    This is all the profiles i released and are still up to date.
    No changes were made to them, just posting all links together.

  8. #4598
    brandontm's Avatar Member
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    Originally Posted by LtButterman View Post
    Sometimes you have to initiate the rotation manually. Like for example with classes that first DOT up a target then follow through with rotation you might have to apply a dot then the bot will do the rest, if its not that then you might have to close wow and pqr and re open wow first then pqr.
    I'll give it a shot again today. But I did try initiating the combat myself. After I get this working I'm going to publish my ele shaman profile(Mine does more dps than the current published ones) along with auto button clicking for fights like ultraxion.

  9. #4599
    DKVance73's Avatar Sergeant
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    BTW, the patch is going live tomorrow so @XHelper, if you have a way for us to find the offsets when it hits so you don't feel rushed to get them out (not sure what kind of work it entails), let us know.

    MMO-Champion - World of Warcraft News and Raiding Strategies

  10. #4600
    Xelper's Avatar ★ Elder ★
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    Offsets will be up shortly after the client is available. It really only takes me about 15 minutes to find the handful of offsets.

  11. #4601
    crystal_tech's Avatar Elite User
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    I'll be releasing Updates to my code after the patch. and for the surv hunters I'm currently testing a fix to explosive shot once and for all so you get all 9 ticks.

  12. #4602
    Xelper's Avatar ★ Elder ★
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    Interesting code to add to raiding profiles:
    Name: Lightwell
    Spell ID: 0
    Code:
    Code:
    local LightwellName = "Lightwell"
    local hp = UnitHealth("player") / UnitHealthMax("player") * 100
    local sLightwell = UnitBuffID("player", 7001)
    if PQR_LightwellTimeout == nil then
    	PQR_LightwellTimeout = 0
    end
    
    
    if hp < 70 and sLightwell == nil then
    	if PQR_LightwellTimeout < GetTime() then
    		PQR_LightwellTimeout = GetTime() + .5
    		InteractUnit(LightwellName)
    	end
    end
    Should use a Lightwell if it is available and you are < 70% HP. If the Lightwell name isn't english you need to change the LightwellName variable to whatever localization.

    EDIT: Improved.
    Last edited by Xelper; 01-23-2012 at 11:18 PM.

  13. #4603
    kickmydog's Avatar Contributor
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    Originally Posted by Xelper View Post
    Interesting code to add to raiding profiles:
    Name: Lightwell
    Spell ID: 0
    Code:
    Code:
    local LightwellName = "Lightwell"
    local hp = UnitHealth("player") / UnitHealthMax("player") * 100
    local sLightwell = UnitBuffID("player", 7001)
    if PQR_LightwellTimeout == nil then
    	PQR_LightwellTimeout = 0
    end
    
    
    if hp < 70 and sLightwell == nil then
    	if PQR_LightwellTimeout < GetTime() then
    		PQR_LightwellTimeout = GetTime() + .5
    		InteractUnit(LightwellName)
    	end
    end
    Should use a Lightwell if it is available and you are < 70% HP. If the Lightwell name isn't english you need to change the LightwellName variable to whatever localization.

    EDIT: Improved.
    @ Xelper
    Wow, that is an excellent idea, adding to my profile for tomorrow.

    Couple questions

    How does it interact if there is a lightwell present but not in range?
    How about multiple lightwells?

    @ Sheuron
    Is it possible for you to give the same treatment you gave the extra button in ultraxion, to the "Dream" extra button in Madness to auto reduce the damage from Shrapnel hits?
    Last edited by kickmydog; 01-23-2012 at 11:36 PM.

  14. #4604
    Xelper's Avatar ★ Elder ★
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    Ive made a couple slight changes. Increased timeout to 1 second and will not click the Lightwell if you have the purple debuff on Yor'sahj (don't wanna blow up your raid. )

    Your questions:
    If the lightwell is not present or out of range it will still try to interact, however it won't have any effect at all.
    If multiple lightwells I believe it should try to interact with the closest target. No way for me to test this though, if not I have a fix.
    You can easily add a Shrapnel auto-click. You just need to check for the remaining time on the debuff "Shrapnel" on the player.

    And now the new code:
    Code:
    local LightwellName = "Lightwell"
    local hp = UnitHealth("player") / UnitHealthMax("player") * 100
    local sLightwell = UnitBuffID("player", 7001)
    local sDeepCorruption = UnitDebuffID("player", 108220)
    if PQR_LightwellTimeout == nil then
        PQR_LightwellTimeout = 0
    end
    
    
    
    
    if hp < 70 and sLightwell == nil then
        if PQR_LightwellTimeout < GetTime() then
            if sDeepCorruption == nil then
                PQR_LightwellTimeout = GetTime() + 1
                InteractUnit(LightwellName)
            end
        end
    end

  15. #4605
    LtButterman's Avatar Member
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    @Bossqwerty, I pray to god you update your epic arms profile right after new patch launch, too. Got a DS run the next day :L

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