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  1. #1396
    sheuron's Avatar Knight-Champion
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    Originally Posted by winkle21 View Post
    After I overwrite my old profile to update with this one the Arms Pvp spec will no longer attack the demos in Strand of the ancients, so I do not know what changed in terms of combat from the last update and this one
    Edit an ability named "--- offensive spells ---" and add the vehicle name to the name list. Anyway I suggest you to use your old profile, my specs are Protection/Fury and cant test Arms spec.

    [BETA] PQRotation - an automated ability priority queue.
  2. #1397
    winkle21's Avatar Member
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    Originally Posted by sheuron View Post
    Edit an ability named "--- offensive spells ---" and add the vehicle name to the name list. Anyway I suggest you to use your old profile, my specs are Protection/Fury and cant test Arms spec.
    That's weird because I did not have the arms spec until I downloaded one of your old profiles. I only have been using your profile, so when I said old profile I meant one of your old ones.

  3. #1398
    Sivers's Avatar Member
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    Originally Posted by bu_ba_911 View Post
    PQR does not look at player locations at all, you can do a range check against how far away you are, but you can't have it check if 4 players are close together with each other or not. If you see problems with how CD's and everything are used, specifically state them so people that have an idea how to fix/implement what you saw can take a crack at it Giving specific things to look at is a LOT easier to play around with than staring at the rotation and going spell by spell to see if you can fix something here or there


    TBH I don't use the current incomplete Tree rotation, as my healing with Tree has never been a problem at all, I'm just looking for lazymode once in a while. if you'd like me to test anything though tell me what you're looking for. and yes, like someone else mentioned, I brought up the range checks for things like Swiftmend or Wild Growth because I know vuhdo can do it. any way to combine them?

    and thanks for the blood update! will test it out now!
    Last edited by Sivers; 09-13-2011 at 11:18 AM.

  4. #1399
    Debordes's Avatar Member
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    I remember a while back someone mentioned they were making a PvE Disc priest healing profile, any luck with that so far?

  5. #1400
    bu_ba_911's Avatar Elite User
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    Originally Posted by Untouchablekill View Post
    nope backdraft, i want it to be casting shadowbolt for that rofl (lowbie lock)
    My bad, should not have assumed anything lol

    Name: Destro: Shadowbolt (DB)
    Spell ID: 686
    Delay: 500
    LUA Code:
    Code:
    local BD1 = UnitBuffID("player", 47258)
    local BD2 = UnitBuffID("player", 47259)
    local BD3 = UnitBuffID("player", 47260)
    
    if BD1 ~= nil or BD2 ~= nil or BD3 ~= nil then
    return true
    end
    *NOT TESTED*
    this is pretty much just that Backlash code except the buff it's looking for is backdraft, and it will cast shadowbolt instead
    Last edited by bu_ba_911; 09-13-2011 at 11:27 AM. Reason: fixed typo
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  6. #1401
    kacetado's Avatar Member
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    this banable or what?

    its safe to use this? how it works for resto shaman?

  7. #1402
    bu_ba_911's Avatar Elite User
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    Originally Posted by kacetado View Post
    this banable or what?

    its safe to use this? how it works for resto shaman?
    of course it is

    all things considered it's pretty safe, just always check back to the website to make sure people aren't raving about warden updates and such.

    resto sham can use some work. lil bro is end game raider and doesn't trust it to heal boss fights. seems slow to him (and doesn't know when to pre-cast what heal). however for trash mobs..... he said it's fine
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  8. #1403
    Untouchablekill's Avatar Member
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    Originally Posted by bu_ba_911 View Post
    My bad, should not have assumed anything lol

    Name: Destro: Shadowbolt (DB)
    Spell ID: 686
    Delay: 500
    LUA Code:
    Code:
    local BD1 = UnitBuffID("player", 47258)
    local BD2 = UnitBuffID("player", 47259)
    local BD3 = UnitBuffID("player", 47260)
    
    if BD1 ~= nil or BD2 ~= nil or BD3 ~= nil then
    return true
    end
    *NOT TESTED*
    this is pretty much just that Backlash code except the buff it's looking for is backdraft, and it will cast shadowbolt instead
    Thanks I'm going to test it out and let you know if it works!

  9. #1404
    collinetnick's Avatar Member
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    I'm having a bit of trouble using both the assasination rogue Rotations listed. I'm not sure if it's because those are the only classes i'v used so far that i'v achually copy and pasted the code to a .xml file or if there not working for some odd reason.

    I get a error
    ************** Exception Text **************
    System.Xml.XmlException: Root element is missing.
    at System.Xml.XmlTextReaderImpl.Throw(Exception e)
    at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
    at System.Xml.XmlTextReaderImpl.Read()
    at System.Xml.XmlTextReader.Read()
    at eval_e.eval_c(String A_0)
    at PriorityQueueRotation.frmMain.LoadClass(String strClass)
    at PriorityQueueRotation.frmMain.eval_ag(Object A_0, EventArgs A_1)
    at System.Windows.Forms.Form.OnLoad(EventArgs e)
    at System.Windows.Forms.Form.OnCreateControl()
    at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
    at System.Windows.Forms.Control.CreateControl()
    at System.Windows.Forms.Control.WmShowWindow(Message& m)
    at System.Windows.Forms.Control.WndProc(Message& m)
    at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
    at System.Windows.Forms.Form.WmShowWindow(Message& m)
    at System.Windows.Forms.Form.WndProc(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
    at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
    at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


    ************** Loaded Assemblies **************
    mscorlib
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 (RTMRel.030319-0100)
    CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
    ----------------------------------------
    PriorityQueueRotation
    Assembly Version: 1.0.10.14545
    Win32 Version: 1.0.11.14545
    CodeBase: file:///C:/Users/Admin/Desktop/dd/PriorityQueueRotation.exe
    ----------------------------------------
    System.Windows.Forms
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
    ----------------------------------------
    System.Drawing
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
    ----------------------------------------
    System
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
    ----------------------------------------
    BlackMagic
    Assembly Version: 1.0.0.0
    Win32 Version: 1.0.0.0
    CodeBase: file:///C:/Users/Admin/Desktop/dd/BlackMagic.DLL
    ----------------------------------------
    fasmdll_managed
    Assembly Version: 1.0.3262.20709
    Win32 Version:
    CodeBase: file:///C:/Users/Admin/Desktop/dd/fasmdll_managed.DLL
    ----------------------------------------
    msvcm90
    Assembly Version: 9.0.30729.4148
    Win32 Version: 9.00.30729.4148
    CodeBase: file:///C:/Windows/WinSxS/x86_microsoft.vc90.crt_1fc8b3b9a1e18e3b_9.0.30729.4148_none_5090ab56bcba71c2/msvcm90.dll
    ----------------------------------------
    System.Xml
    Assembly Version: 4.0.0.0
    Win32 Version: 4.0.30319.1 built by: RTMRel
    CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
    ----------------------------------------

    ************** JIT Debugging **************
    To enable just-in-time (JIT) debugging, the .config file for this
    application or computer (machine.config) must have the
    jitDebugging value set in the system.windows.forms section.
    The application must also be compiled with debugging
    enabled.

    For example:

    <configuration>
    <system.windows.forms jitDebugging="true" />
    </configuration>

    When JIT debugging is enabled, any unhandled exception
    will be sent to the JIT debugger registered on the computer
    rather than be handled by this dialog box.


  10. #1405
    GRB's Avatar Established Member CoreCoins Purchaser
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    Originally Posted by collinetnick View Post
    I'm having a bit of trouble using both the assasination rogue Rotations listed. I'm not sure if it's because those are the only classes i'v used so far that i'v achually copy and pasted the code to a .xml file or if there not working for some odd reason.

    I get a error
    Look at page 73.

  11. #1406
    demolos's Avatar Member
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    Originally Posted by AdamZZ View Post
    My feral cat rotation is early on in the thread, you haven't read 80% of the thread if you missed it.

    That bear rotation the guys are talking about is actually a copy of my cat rotation.

    ---------- Post added at 12:14 AM ---------- Previous post was at 12:08 AM ----------



    That code is there to prevent the bot from using Berserk on trash before a boss, why waste a 3 min cooldown on trash packs that dies in like 10 sec?

    -- Update! --


    Changes:
    *Ferocious Bite check (now uses Ferocious Bite if Rip timer <= 5 seconds, down from 7 seconds)
    *Use Ancient Petrified Seed on every CD (using it together with TF, TF got 30sec CD APS got 1min CD)
    *There is some few tweaks I did since last update aswell, but can't remember what. :d

    Please note that the level check on Berserk is set to -1 or >=87 because that is the levels of Heroic 5man bosses and raid bosses, Berserk is not to be used on trash imo.

    DRUID_Abilities.xml
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Ability><Name>Rake</Name><Default>false</Default><SpellID>1822</SpellID><Actions></Actions><Lua>local rake, _, _, _, _, _, raketimer = UnitDebuffID(&quot;target&quot;, 1822, &quot;PLAYER&quot;)
    
    
    if rake ~= nil then
    	if raketimer - GetTime() &lt; 3 then
    		return true
    	end
    else
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Rip</Name><Default>false</Default><SpellID>1079</SpellID><Actions></Actions><Lua>local rip, _, _, _, _, _, riptimer = UnitDebuffID(&quot;target&quot;, 1079, &quot;PLAYER&quot;)
    local ripCP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    local riphealth = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    
    
    
    
    if rip ~= nil then
    	if riphealth &gt; 25 then
    		if ripCP == 5 then
    			if riptimer - GetTime() &lt; 2 then
    				return true
    			end
    		end
    	end
    else
    	if ripCP == 5 then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Shred</Name><Default>false</Default><SpellID>5221</SpellID><Actions></Actions><Lua>-- Check for the debuffs.
    local hasCatMangle = UnitDebuffID(&quot;target&quot;, 33876)
    local hasBearMangle = UnitDebuffID(&quot;target&quot;, 33878)
    local hasTrauma = UnitDebuffID(&quot;target&quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&quot;target&quot;, 16511)
    local CP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    
    
    -- Just check for all buffs, we have no casting time on Shred so no need for a timer check
    if hasCatMangle ~= nil or hasBearMangle ~= nil or hasTrauma ~= nil or hasHemorrhage ~= nil then
    	if PQR_NotBehindTarget() then
    		return false
    	else
    		if CP == 5 then
    			return false
    		else
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Mangle</Name><Default>false</Default><SpellID>33876</SpellID><Actions></Actions><Lua>-- Rogues and Warriors can handle it themselves.
    local hasCatMangle, _, _, _, _, _, CatMangleTimer = UnitDebuffID(&quot;target&quot;, 33876)
    local hasBearMangle, _, _, _, _, _, BearMangleTimer = UnitDebuffID(&quot;target&quot;, 33878, &quot;PLAYER&quot;)
    local hasTrauma = UnitDebuffID(&quot;target&quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&quot;target&quot;, 16511)
    local CP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    
    
    if PQR_NotBehindTarget() then
    	if CP == 5 then
    		return false
    	else
    		return true
    	end
    end
    
    
    -- First, let&apos;s let other people handle their own debuffs
    if hasTrauma ~= nil then
    	return false
    elseif hasHemorrhage ~= nil then
    	return false
    elseif hasBearMangle ~= nil then
    	return false
    
    
    -- Let us handle it!
    elseif hasCatMangle ~= nil or hasBearMangle ~= nil then
        -- Check the timer
    	if CatMangleTimer - GetTime() &lt; 1 then
    		return true
    	end
    else
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Faerie Fire (Feral)</Name><Default>false</Default><SpellID>16857</SpellID><Actions></Actions><Lua>local FF, _, _, _, _, _, timer = UnitDebuffID(&quot;target&quot;, 91565)
    local FFstart, FFduration, FFenabled = GetSpellCooldown(16857)
    local FFcooldown = (FFstart + FFduration - GetTime())
    
    
    if FF == nil then
    	if FFcooldown &gt; 0 then
    		return false
    	else
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Savage Roar</Name><Default>false</Default><SpellID>52610</SpellID><Actions></Actions><Lua>local _,_,_,SavageRoar = UnitBuffID(&quot;player&quot;, 62071)
    local srCP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    local rip, _, _, _, _, _, riptimer = UnitDebuffID(&quot;target&quot;, 1079, &quot;PLAYER&quot;)
    
    
    if SavageRoar ~= nil then
    	return false
    else
    if rip ~= nil then
    	if srCP &gt;= 5 then
    		if riptimer - GetTime() &gt;= 8 then
    			return true
    		end
    	end
    end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ferocious Bite</Name><Default>false</Default><SpellID>22568</SpellID><Actions></Actions><Lua>local fbrip, _, _, _, _, _, fbtimer = UnitDebuffID(&quot;target&quot;, 1079, &quot;PLAYER&quot;)
    local fbCP = GetComboPoints(&quot;player&quot;, &quot;target&quot;)
    local fbhealth = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    local fbenergy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    
    
    if fbhealth &lt;= 25 then
    	if fbrip ~= nil then
    		if fbCP == 5 then
    			return true
    		end
    	end
    else
    	if fbrip ~= nil then
    		if fbtimer - GetTime() &gt; 5 and fbenergy &gt;= 60 and fbCP == 5 then
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Berserk</Name><Default>false</Default><SpellID>50334</SpellID><Actions></Actions><Lua>local _, _, _, BS = UnitBuffID(&quot;player&quot;, 50334)
    local BSstart, BSduration = GetSpellCooldown(50334)
    local BScooldown = (BSstart + BSduration - GetTime())
    local bsEnergy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    local bsHealth = UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;) * 100
    local levelcheck = UnitLevel(&quot;target&quot;)
    
    
    if levelcheck == -1 or levelcheck &gt;= 87 then
    	if BScooldown &gt; 0 then
    		return false
    	else
    		-- if bsHealth &lt; 96 then
    			return true
    		-- end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Tigers Fury</Name><Default>false</Default><SpellID>5217</SpellID><Actions>/use Ancient Petrified Seed</Actions><Lua>local _,_,_,TF = UnitBuffID(&quot;player&quot;, 5217)
    local TFstart, TFduration = GetSpellCooldown(5217)
    local TFcooldown = (TFstart + TFduration - GetTime())
    local tfEnergy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    
    
    if TF ~= nil then
    	return false
    else
    	if TFcooldown &gt; 0 then
    		return false
    	else
    		if tfEnergy &lt; 40 then
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Swipe</Name><Default>false</Default><SpellID>62078</SpellID><Actions></Actions><Lua>local _,_,_,BS = UnitBuffID(&quot;player&quot;, 50334)
    local energy = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    
    
    if BS ~= nil then
    	if energy &gt;= 22 then
    		return true
    	end
    else
    	if energy &gt;= 45 then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability></DRUID>
    DRUID_rotations.xml

    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Rotation><RotationName>KittyCleave</RotationName><RotationDefault>false</RotationDefault><RotationList>Faerie Fire (Feral)|Mangle|Tigers Fury|Berserk|Ferocious Bite|Rip|Rake|Savage Roar|Shred</RotationList></Rotation><Rotation><RotationName>KittyAoE</RotationName><RotationDefault>false</RotationDefault><RotationList>Swipe|Tigers Fury</RotationList></Rotation><Rotation><RotationName>BerserkAoE</RotationName><RotationDefault>false</RotationDefault><RotationList>Swipe|Tigers Fury|Berserk</RotationList></Rotation></DRUID>
    I've been using this for kitty pvp with great success even though it's meant for pve. One question for you guys, if it's not too much to ask, Would it be possible to create a self cast nourish ability when Predatory Strikes procs, and maybe a cast on focus cyclone ability also for when Predatory Strikes procs. Would be awesome.

    Love this thing btw, don't know how I ever played without it.

  12. #1407
    jackus's Avatar Active Member
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    Could this be used as a DISPEL bot for PVP?

    local Sheep = UnitDebuffID("target", 118 ) <---- no space there. But if u make and 8 and a ) after its gonna be a smily
    false

    end
    end
    To like dispel sheeps/fear (when no UA is up)/deep freeze

  13. #1408
    bu_ba_911's Avatar Elite User
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    Originally Posted by jackus View Post
    Could this be used as a DISPEL bot for PVP?



    To like dispel sheeps/fear (when no UA is up)/deep freeze
    yea there's a couple ways you can do that...... a few pages back (anywhere from 7-20) people were discussing this very thing haha
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  14. #1409
    sheuron's Avatar Knight-Champion
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    Updated WARRIOR, HUNTER, PRIEST, MAGE profiles

    - Small bugfixes and forum request

    xeron140911PQRProfiles.zip

    @xelper: How i can check cast warnings on my scripts? Id like to write a code that skip specific spell if we got the error "target is not on line of sight" in last second.
    Last edited by sheuron; 09-13-2011 at 11:01 PM.

  15. #1410
    trulygangster's Avatar Sergeant
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    Coming along nicely Sheuron Hmm they sure work alot smoother but in the hunter profile even though some monsters hp is way higher then mines it doesnt cast it still. any thoughts? btw tested in dungeons.
    Last edited by trulygangster; 09-14-2011 at 12:31 AM.

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    Last Post: 01-17-2011, 11:50 AM
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