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  1. #1201
    nichickI's Avatar Member
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    Had to redownload the program!

    Now my when I set up a rotation for my Shadow Priest, and start it ingame nothing happens when I attack! The rotation doesnt start!

    Tried to find a good answer in the thread! But maybe I havent looked deep enough. Please anyone have any ideas?

    Sweet program nevertheless!
    !One Life Live It!

    [BETA] PQRotation - an automated ability priority queue.
  2. #1202
    Meatglue's Avatar Active Member
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    mentally

    I see you made a disc priest profile but I didn't see a link to download it. Are you still working on it or is it available now?

  3. #1203
    Point's Avatar Private
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    Ok, I finally got my Resto Druid rotation working. Press Shift to use tranquility.
    Abilities
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Ability><Name>Rake</Name><Default>false</Default><SpellID>1822</SpellID><Actions></Actions><Lua>local rake, _, _, _, _, _, raketimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1822, &amp;quot;PLAYER&amp;quot;)
    
    
    if rake ~= nil then
    	if raketimer - GetTime() &amp;lt; 3 then
    		return true
    	end
    else
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Rip</Name><Default>false</Default><SpellID>1079</SpellID><Actions></Actions><Lua>local rip, _, _, _, _, _, riptimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1079, &amp;quot;PLAYER&amp;quot;)
    local ripCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local riphealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    
    
    
    if rip ~= nil then
    	if riphealth &amp;gt; 25 then
    		if ripCP == 5 then
    			if riptimer - GetTime() &amp;lt; 2 then
    				return true
    			end
    		end
    	end
    else
    	if ripCP == 5 then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Shred</Name><Default>false</Default><SpellID>5221</SpellID><Actions></Actions><Lua>-- Check for the debuffs.
    local hasCatMangle = UnitDebuffID(&amp;quot;target&amp;quot;, 33876)
    local hasBearMangle = UnitDebuffID(&amp;quot;target&amp;quot;, 33878)
    local hasTrauma = UnitDebuffID(&amp;quot;target&amp;quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&amp;quot;target&amp;quot;, 16511)
    local CP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    -- Just check for all buffs, we have no casting time on Shred so no need for a timer check
    if hasCatMangle ~= nil or hasBearMangle ~= nil or hasTrauma ~= nil or hasHemorrhage ~= nil then
    	if PQR_NotBehindTarget() then
    		return false
    	else
    		if CP == 5 then
    			return false
    		else
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Mangle</Name><Default>false</Default><SpellID>33876</SpellID><Actions></Actions><Lua>-- Rogues and Warriors can handle it themselves.
    local hasCatMangle, _, _, _, _, _, CatMangleTimer = UnitDebuffID(&amp;quot;target&amp;quot;, 33876)
    local hasBearMangle, _, _, _, _, _, BearMangleTimer = UnitDebuffID(&amp;quot;target&amp;quot;, 33878, &amp;quot;PLAYER&amp;quot;)
    local hasTrauma = UnitDebuffID(&amp;quot;target&amp;quot;, 46857)
    local hasHemorrhage = UnitDebuffID(&amp;quot;target&amp;quot;, 16511)
    local CP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    
    
    if PQR_NotBehindTarget() then
    	if CP == 5 then
    		return false
    	else
    		return true
    	end
    end
    
    
    -- First, let&amp;apos;s let other people handle their own debuffs
    if hasTrauma ~= nil then
    	return false
    elseif hasHemorrhage ~= nil then
    	return false
    elseif hasBearMangle ~= nil then
    	return false
    
    
    -- Let us handle it!
    elseif hasCatMangle ~= nil or hasBearMangle ~= nil then
        -- Check the timer
    	if CatMangleTimer - GetTime() &amp;lt; 1 then
    		return true
    	end
    else
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Faerie Fire (Feral)</Name><Default>false</Default><SpellID>16857</SpellID><Actions></Actions><Lua>local FF, _, _, _, _, _, timer = UnitDebuffID(&amp;quot;target&amp;quot;, 91565)
    local FFstart, FFduration, FFenabled = GetSpellCooldown(16857)
    local FFcooldown = (FFstart + FFduration - GetTime())
    
    
    if FF == nil then
    	if FFcooldown &amp;gt; 0 then
    		return false
    	else
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Savage Roar</Name><Default>false</Default><SpellID>52610</SpellID><Actions></Actions><Lua>local _,_,_,SavageRoar = UnitBuffID(&amp;quot;player&amp;quot;, 62071)
    local srCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local rip, _, _, _, _, _, riptimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1079, &amp;quot;PLAYER&amp;quot;)
    
    
    if SavageRoar ~= nil then
    	return false
    else
    if rip ~= nil then
    	if srCP &amp;gt;= 5 then
    		if riptimer - GetTime() &amp;gt;= 8 then
    			return true
    		end
    	end
    end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ferocious Bite</Name><Default>false</Default><SpellID>22568</SpellID><Actions></Actions><Lua>local fbrip, _, _, _, _, _, fbtimer = UnitDebuffID(&amp;quot;target&amp;quot;, 1079, &amp;quot;PLAYER&amp;quot;)
    local fbCP = GetComboPoints(&amp;quot;player&amp;quot;, &amp;quot;target&amp;quot;)
    local fbhealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    local fbenergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if fbhealth &amp;lt;= 25 then
    	if fbrip ~= nil then
    		if fbCP == 5 then
    			return true
    		end
    	end
    else
    	if fbrip ~= nil then
    		if fbtimer - GetTime() &amp;gt; 5 and fbenergy &amp;gt;= 60 and fbCP == 5 then
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Berserk</Name><Default>false</Default><SpellID>50334</SpellID><Actions></Actions><Lua>local _, _, _, BS = UnitBuffID(&amp;quot;player&amp;quot;, 50334)
    local BSstart, BSduration = GetSpellCooldown(50334)
    local BScooldown = (BSstart + BSduration - GetTime())
    local bsEnergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    local bsHealth = UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;) * 100
    local levelcheck = UnitLevel(&amp;quot;target&amp;quot;)
    
    
    if levelcheck == -1 or levelcheck &amp;gt;= 87 then
    	if BScooldown &amp;gt; 0 then
    		return false
    	else
    		-- if bsHealth &amp;lt; 96 then
    			return true
    		-- end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Tigers Fury</Name><Default>false</Default><SpellID>5217</SpellID><Actions>/use Ancient Petrified Seed</Actions><Lua>local _,_,_,TF = UnitBuffID(&amp;quot;player&amp;quot;, 5217)
    local TFstart, TFduration = GetSpellCooldown(5217)
    local TFcooldown = (TFstart + TFduration - GetTime())
    local tfEnergy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if TF ~= nil then
    	return false
    else
    	if TFcooldown &amp;gt; 0 then
    		return false
    	else
    		if tfEnergy &amp;lt; 40 then
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Swipe</Name><Default>false</Default><SpellID>62078</SpellID><Actions></Actions><Lua>local _,_,_,BS = UnitBuffID(&amp;quot;player&amp;quot;, 50334)
    local energy = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    
    if BS ~= nil then
    	if energy &amp;gt;= 22 then
    		return true
    	end
    else
    	if energy &amp;gt;= 45 then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>cat form</Name><Default>false</Default><SpellID>768</SpellID><Actions></Actions><Lua>local slowed = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;120&amp;quot;)
    local slowed = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;7302&amp;quot;)
    local slowed = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;5116&amp;quot;)
    local slowed = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;8056&amp;quot;)
    local slowed = UnitDebuff(&amp;quot;player&amp;quot;, &amp;quot;45524&amp;quot;)
    
    if slowed ~= nil then
        CastSpellByName(&amp;quot;Cat Form&amp;quot;, &amp;quot;768&amp;quot;)
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>barkskin</Name><Default>false</Default><SpellID>22812</SpellID><Actions></Actions><Lua>local unithealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    		
    if enraged == nil and unithealth &amp;lt;= 60 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>s</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>local mytarget = &amp;quot;player&amp;quot;
    local lowest = 100 * UnitHealth(mytarget) / UnitHealthMax(mytarget)
    local group = &amp;quot;party&amp;quot;
    local members = GetNumPartyMembers()
    lowhpmembers = 0
    
    if GetNumRaidMembers() &amp;gt; 0 then
      group = &amp;quot;raid&amp;quot;
      members = GetNumRaidMembers()
    end
    
    for i = 1, members, 1 do
      local member = group..tostring(i)
      local memberhp = 100 * UnitHealth(member) / UnitHealthMax(member)
      if UnitGroupRolesAssigned(member) == &amp;quot;TANK&amp;quot; then memberhp = memberhp - 5 end
      if UnitThreatSituation(member) == 3 then memberhp = memberhp - 5 end
      if memberhp &amp;lt; 95 and UnitInRange(member) then lowhpmembers = lowhpmembers +1 end
      if memberhp &amp;gt; 1  and memberhp &amp;lt; lowest and UnitInRange(member) then
        mytarget = member
        lowest = memberhp
      end
    end
    
    TargetUnit(mytarget)</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Autotarget LowHP</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>local mytarget = &amp;quot;player&amp;quot;
    local lowest = 100 * UnitHealth(mytarget) / UnitHealthMax(mytarget)
    local group = &amp;quot;party&amp;quot;
    local members = GetNumPartyMembers()
    lowhpmembers = 0
    
    if GetNumRaidMembers() &amp;gt; 0 then
      group = &amp;quot;raid&amp;quot;
      members = GetNumRaidMembers()
    end
    
    for i = 1, members, 1 do
      local member = group..tostring(i)
      local memberhp = 100 * UnitHealth(member) / UnitHealthMax(member)
      if UnitGroupRolesAssigned(member) == &amp;quot;TANK&amp;quot; then memberhp = memberhp - 5 end
      if UnitThreatSituation(member) == 3 then memberhp = memberhp - 5 end
      if memberhp &amp;lt; 95 and UnitInRange(member) then lowhpmembers = lowhpmembers +1 end
      if memberhp &amp;gt; 1  and memberhp &amp;lt; lowest and UnitInRange(member) then
        mytarget = member
        lowest = memberhp
      end
    end
    
    TargetUnit(mytarget)</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Nourish</Name><Default>false</Default><SpellID>50464</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    if friend ~= nil and mytarget &amp;lt; 90 then
     return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &amp;lt; 90 then
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Rejuvenation</Name><Default>false</Default><SpellID>774</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    local rejuvenation = UnitBuffID(&amp;quot;target&amp;quot;, 774)
    
    if friend ~= nil and mytarget &amp;lt; 95 and rejuvenation == nil and IsMounted() == nil then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Wild Growth</Name><Default>false</Default><SpellID>48438</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    
    if friend ~= nil and mytarget &amp;lt; 80 and lowhpmembers &amp;gt;= 5  then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Swiftmend</Name><Default>false</Default><SpellID>18562</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    local SM = UnitBuffID(&amp;quot;target&amp;quot;,774)
    
    if friend ~= nil and SM ~= nil and mytarget &amp;lt; 85 and lowhpmembers &amp;gt;= 3  then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Regrowth</Name><Default>false</Default><SpellID>8936</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    local manapercent = 100 * UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;)
    local Clearcasting = UnitBuffID(&amp;quot;player&amp;quot;,16870, &amp;quot;player&amp;quot;)
    
    
    if friend ~= nil and Clearcasting ~= nil and mytarget &amp;lt; 65 and manapercent &amp;gt; 15 and IsMounted() == nil then
      return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &amp;lt; 35 and manapercent &amp;gt; 15 and IsMounted() == nil then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Innervate</Name><Default>false</Default><SpellID>29166</SpellID><Actions></Actions><Lua>local manapercent = 100 * UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;)
    
    if manapercent &amp;lt; 65  then
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Lifebloom</Name><Default>false</Default><SpellID>33763</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    local LB = UnitBuffID(&amp;quot;target&amp;quot;, 33763)
    local treeoflife = UnitBuffID(&amp;quot;player&amp;quot;,33891)
    
    if friend ~= nil and mytarget &amp;lt; 96 and LB &amp;lt;=3 and UnitThreatSituation(&amp;quot;target&amp;quot;)  then
      return true
    end
    
    if friend ~= nil and treeoflife~= nil and mytarget &amp;lt; 85 then
     return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Healing Touch</Name><Default>false</Default><SpellID>5185</SpellID><Actions></Actions><Lua>local friend = UnitIsFriend(&amp;quot;player&amp;quot;,&amp;quot;target&amp;quot;)
    local mytarget = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    local manapercent = 100 * UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;)
    local SwG = UnitBuffID(&amp;quot;player&amp;quot;, 17116)
    
    if friend ~= nil and SwG ~= nil and mytarget &amp;lt; 25 and manapercent &amp;gt; 10  then
      return true
    end
    
    if friend ~= nil and PQR_IsMoving(1) == false and mytarget &amp;lt; 25 and manapercent &amp;gt; 10  then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Resto: Tranquility</Name><Default>false</Default><SpellID>740</SpellID><Actions></Actions><Lua>local SwG = UnitBuffID(&amp;quot;player&amp;quot;, 17116)
    
    if SwG ~= nil and GetSpellCooldown(740) == 0 and IsShiftKeyDown() then
      return true
    end
    
    if PQR_IsMoving(1) == false and GetSpellCooldown(740) == 0 and IsShiftKeyDown() and IsMounted() == nil then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability></DRUID>


    And here is the rotation:
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DRUID><Rotation><RotationName>Resto</RotationName><RotationDefault>false</RotationDefault><RotationList>Resto: Autotarget LowHP|Resto: Rejuvenation|Resto: Regrowth|Resto: Lifebloom|Resto: Healing Touch|Resto: Nourish|Resto: Wild Growth|Resto: Swiftmend|Resto: Innervate|Resto: Tranquility</RotationList></Rotation></DRUID>

  4. #1204
    sheuron's Avatar Knight-Champion
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    Originally Posted by lostinthewoodslol View Post
    lol. i dont think you understand the purpose. it changes your armor depending on target. Frost Armor decreases physical damage therefore if your targeting a rogue and you had mage armor on it will auto cast frost armor straight away. and vice versa. im using this at 2400 rbgs and 2200 5v5 and is by far the best thing ive seen made as far as pvp is concerned yet. VERY useful.
    On a BG usualy the mage target is not able to reach him. When you have a rogue on target and freeze him is the ranged caster who hit you. However, is possible on arena to check enemy frames ("arena1", "arena2", etc...) and make smart armor change.

  5. #1205
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by bu_ba_911 View Post
    lol glad u finally go your idea thing working for you

    i had that exact code written up except for the UnitAffectingCombat("player") part...... and just wasn't happy with it
    oh sweet man, yea GRB done some work with it and done wonders, ty for pursuing this for me man your a champion

    ---------- Post added at 07:07 AM ---------- Previous post was at 06:52 AM ----------

    Originally Posted by sheuron View Post
    On a BG usualy the mage target is not able to reach him. When you have a rogue on target and freeze him is the ranged caster who hit you. However, is possible on arena to check enemy frames ("arena1", "arena2", etc...) and make smart armor change.
    yea for sure man i completely agree with you, if there is more that one type of class targeting you it definitely wont help as it just has the armor to counter your target alone. it was just the only way i could think of it to work i just don't really know the extent in which this bot/lua commands can go with wow. if you could improve on it please by all means do so but atm its working like a charm and i could not be happier!

    thnx for the input though man, checking enemy frames sounds so OP if it's possible

  6. #1206
    kickmydog's Avatar Contributor
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    Sheron i've been using a modified version of your MM hunter, and I have many suggestions to make on it.

    1. Not to use rapid fire if Aimed Shot cast time is already 1.8s or lower.
    2. All abilities should range check, so return false if not in range, that way it will not raptor strike on bosses that can be shot at while in melee range.
    3. I've yet to get the trap launcher trap thing to work, trap launcher goes active, but never throws a trap.
    4. Maybe adding scatter shot in, so that if the target is in melee range, it will use scatter shot for a little more dps, after raptor strike of course.
    5. Can Tranq shot be enabled by a button press, alt or something. There are some fights like the trash on Majordomo you do not want to tranq shot.
    6. Are you able to get alternate coding for using scatter shot, wyern sting or even pet stun, interrupts to work when the target is spell casting, while siliencing shot is down. I tried, to do it myself but it totally broke the rotation and did nothing.
    7. Do you have support fort the casting while on the move while on Alysrazor? So that Aimed Shot will cast, and so that fox will not kick in if you have the buff.
    8. When using the AOE rotation, Improved Steady Shot never seems to stay up.
    9. Can it not use rapid fire on trash pulls, saving for the boss?

    That is all I can think of for now. Thanks for the great rotation.

  7. #1207
    Point's Avatar Private
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    Can anyone help me out with the resto druid rotation? I've been trying for hours to get lifebloom to be cast on a person with threat (aka tank) stack too 3 and only recast to keep it up and it just will not work. Or if it does work it just spams lifebloom and forgets the rest of the rotation. Making a resto druid rotation is just out of my league so can some one with more skill take on the challenge of making a resto druid rotation? It would be greatly appreciated.

  8. #1208
    sheuron's Avatar Knight-Champion
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    Originally Posted by kickmydog View Post
    Sheron i've been using a modified version of your MM hunter, and I have many suggestions to make on it.

    1. Not to use rapid fire if Aimed Shot cast time is already 1.8s or lower.
    2. All abilities should range check, so return false if not in range, that way it will not raptor strike on bosses that can be shot at while in melee range.
    3. I've yet to get the trap launcher trap thing to work, trap launcher goes active, but never throws a trap.
    4. Maybe adding scatter shot in, so that if the target is in melee range, it will use scatter shot for a little more dps, after raptor strike of course.
    5. Can Tranq shot be enabled by a button press, alt or something. There are some fights like the trash on Majordomo you do not want to tranq shot.
    6. Are you able to get alternate coding for using scatter shot, wyern sting or even pet stun, interrupts to work when the target is spell casting, while siliencing shot is down. I tried, to do it myself but it totally broke the rotation and did nothing.
    7. Do you have support fort the casting while on the move while on Alysrazor? So that Aimed Shot will cast, and so that fox will not kick in if you have the buff.
    8. When using the AOE rotation, Improved Steady Shot never seems to stay up.
    9. Can it not use rapid fire on trash pulls, saving for the boss?

    That is all I can think of for now. Thanks for the great rotation.
    2. Try mving raptor strike to last step of rotation, should work fine.
    3. Point the mouse on terrain, trap ll not launch if you mouseover a enemy to avoid target switch while clicking
    5. I should add a spellid blacklist on tranquilizing shot, do you remember the buff name of those cats after jump?
    7. Last verison of PQR already support the molten feather buff
    9. Usualy you can use rapid fire 3-4 times before reach any boss. Dont think is needed to reserve it, but you can make a trash rotation removing rapid fire from list.

    Numbers without reply need coding.

    ---------- Post added at 08:45 PM ---------- Previous post was at 07:34 PM ----------

    Regard Frost Mage PvP rotation, Blink looks too suspicious. before you can see rogue or druid stun you blink is already done, maybe i should add little delay like human reaction, those who tested profile what do you think?

  9. #1209
    momo1029's Avatar Sergeant
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    sheuron , i have been using your MM rotation too
    there are couple fights that it will not do any rotation, like last boss in zg phase2 (those spirits)
    and sometimes when aimed shot proc, it will cast couple steady shot before then cast the proc
    Last edited by momo1029; 09-06-2011 at 10:29 PM.

  10. #1210
    sheuron's Avatar Knight-Champion
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    Originally Posted by momo1029 View Post
    sheuron , i have been using your MM rotation too
    there are couple fights that it will not do any rotation, like last boss in zg phase2 (those spirits)
    and sometimes when aimed shot proc, it will cast couple steady shot before then cast the proc
    Those ghosts return false to UnitAffectingCombat("target"), but considering they have 30k hp dont think a fix is needed to enable rotation on them. To fix steady shot spam go to settings and increase "Ability Check Delay"

  11. #1211
    bu_ba_911's Avatar Elite User
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    Would anyone be interested in me looking into Blood DK's? or is someone already on it?

  12. #1212
    demolos's Avatar Member
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    Originally Posted by bu_ba_911 View Post
    Would anyone be interested in me looking into Blood DK's? or is someone already on it?
    I would love it and iirc there was someone else asking for it earlier.

  13. #1213
    bu_ba_911's Avatar Elite User
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    Lol was more asking if some1 else was saying they were going to make it already

    but alright... I'll put some good hard work into it tomorrow after i get some more tank gear tonight and start writing up my ideas for it

  14. #1214
    Kinky's Avatar Banned CoreCoins Purchaser
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    Originally Posted by Meatglue View Post
    I see you made a disc priest profile but I didn't see a link to download it. Are you still working on it or is it available now?
    Yeah I'm still working on it mate. Just have to sort out the logic between G-Heal/Penance/Weakned Soul vs. Some shield spam + PoH/PoM.

    @GRB/lostinthewoodslol: Oh, alrighty then, maybe I missed something in the original post. :P But nevertheless that's a good way around it then, my mistake! I'll eat my words from the previous post.

    @nichickl: You could try my profile nichickl, and see if that works for you!

    @bu_ba_911: I'm actually leveling a Death Knight so I can create profiles for it. :P Spesifically these PvE profiles;
    Blood Tanking
    2H/DW Frost/Multitarget
    2h/DW Unholy/Multitarget
    Last edited by Kinky; 09-07-2011 at 03:17 AM.

  15. #1215
    Ninjaderp's Avatar Banned
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    Blood tanking-profile for soloing bosses for mounts (Altairus, Vortex Pinnacle Slabhide, Stonecore)

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