[BETA] PQRotation - an automated ability priority queue. menu

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  1. #1141
    GRB's Avatar Established Member CoreCoins Purchaser
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    Originally Posted by lostinthewoodslol View Post
    yea i tried making another test rotation/changing to UnitClass(), and it still doesn't buff for some odd reason, but thats cool. i dont want to annoy you while your at work :P ill just keep stuffing round with it till your off work. thnx again
    Its fine dont worry, have nothing to do today also. LOL

    So if its not working the only thing that can be wrong is the "class == v".

    change that code to
    Code:
    class == Warrior
    just for testing purposes. and see if u get the buff by targeting a warrior.

    P.S if still dont work, change to
    Code:
    class == "Warrior"
    P.S2 - Be aware that the name of the class that return from UnitClass("target") always have the first letter as capital. Warrior...Mage...Druid
    Last edited by GRB; 09-05-2011 at 12:48 AM.

    [BETA] PQRotation - an automated ability priority queue.
  2. #1142
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by GRB View Post
    Its fine dont worry, have nothing to do today also. LOL

    So if its not working the only thing that can be wrong is the "class == v".

    change that code to
    Code:
    class == Warrior
    just for testing purposes. and see if u get the buff by targeting a warrior.

    P.S if still dont work, change to
    Code:
    class == "Warrior"
    P.S2 - Be aware that the name of the class that return from UnitClass("target") always have the first letter as capital. Warrior...Mage...Druid

    i tried

    Code:
    local class, token = UnitClass("target")
    local ps = {Druid, Paladin, Warrior, Death Knight, Hunter, Rogue}
    
    for i,v in ipairs(ps) do
    if UnitBuffID("player", 7302) == nil and UnitAffectingCombat("player") == nil and class == "Warrior" then
      return true
    end
    end
    and

    Code:
    local class, token = UnitClass("target")
    local ps = {Mage, Warlock, Shaman, Priest}
    
    for i,v in ipairs(ps) do
    if UnitBuffID("player", 6117) == nil and UnitAffectingCombat("player") == nil and class == "Warlock" then
      return true
    end
    end
    both at different times being the only code in the rotation. tested on random lvl 85 Warrior's and Warlock's in org. so far.

  3. #1143
    GRB's Avatar Established Member CoreCoins Purchaser
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    But did it worked?

  4. #1144
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by GRB View Post
    But did it worked?
    nah sry. tried for bout 15mins on every warrior & warlock in org.

  5. #1145
    GRB's Avatar Established Member CoreCoins Purchaser
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    Originally Posted by lostinthewoodslol View Post
    nah sry. tried for bout 15mins on every warrior & warlock in org.
    M8 i leave my work in 1h more or less, when i get home i will post it already working for you.
    I bet it will make it work in about 2m max. I just cant test it at work. Really sorry.

  6. #1146
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Originally Posted by GRB View Post
    M8 i leave my work in 1h more or less, when i get home i will post it already working for you.
    I bet it will make it work in about 2m max. I just cant test it at work. Really sorry.
    np at all man. yea i bet im doing something wrong lol. thnx talk soon

  7. #1147
    kurt129's Avatar Private
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    Hey can anyone help me? these first few spells in the affliction warlock single target that dont work. {Curse of elements, life tap, Fel flame, opener shadow bolt, demon soul, soul swap:Exhale, and then Soul swap.} is there anything i can do to fix this?

  8. #1148
    momo1029's Avatar Sergeant
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    i had a problem with the lua

    if UnitPower("player") > 58 then
    return true
    end

    if UnitBuffID("player", "35110") and UnitPower("player") > 20 then
    return true
    end

    end



    it works on 1010b, but when i move the profile to 1011
    it seems stop working , need help

  9. #1149
    GRB's Avatar Established Member CoreCoins Purchaser
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    Originally Posted by momo1029 View Post
    i had a problem with the lua

    if UnitPower("player") > 58 then
    return true
    end

    if UnitBuffID("player", "35110") and UnitPower("player") > 20 then
    return true
    end

    end



    it works on 1010b, but when i move the profile to 1011
    it seems stop working , need help
    Take off the "" from ["35110"] leave just the number.

    Code:
    UnitBuffID("player", 35110)

  10. #1150
    momo1029's Avatar Sergeant
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    did, still not firing multi-shot

    used to work

  11. #1151
    GRB's Avatar Established Member CoreCoins Purchaser
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    Is that the full source code for the ability? If not post the full source code for the ability.

    PS - changed your code, try it like that. But anyway you shouldnt be checking your power 2 times to trigger the same ability. Theres a way to work around that.


    Code:
    if UnitPower("player") > 58 then
    return true
    elseif UnitBuffID("player", 35110) and UnitPower("player") > 20 then
    return true
    end
    Last edited by GRB; 09-05-2011 at 02:40 AM.

  12. #1152
    kurt129's Avatar Private
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    local dbCotEPlayer, _, _, _, _, _, CotEexpireTime = UnitDebuffID("target", 1490, "PLAYER")
    local dbCotE = UnitDebuffID("target", 1490)
    local dbJinx = UnitDebuffID("target", 85547)
    local dbEaM = UnitDebuffID("target", 60433)
    local dbEP = UnitDebuffID("target", 65142)
    local dbFB = UnitDebuffID("target", 34889)
    local dbLB = UnitDebuffID("target", 24844)
    local dbMP = UnitDebuffID("target", 9306
    local levelCheck = UnitLevel("target")

    if levelCheck ~= -1 then
    return false
    end

    if dbCotEPlayer ~= nil then
    if CotEexpireTime - GetTime() < 1.5 then
    return true
    end
    elseif dbCotE ~= nil or dbEaM ~= nil or dbEP ~= nil or dbFB ~= nil or dbLB ~= nil or dbMP ~= nil or dbJinx ~= nil then
    return false
    else
    return true
    end

    -----------------------------------------

    local levelCheck = UnitLevel("target")
    local heroism = UnitBuffID("player", 32182)
    local lust = UnitBuffID("player", 2825)
    local warp = UnitBuffID("player", 80353)
    local hysteria = UnitBuffID("player", 90355)
    local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")

    if heroism ~= nil or lust ~= nil or warp ~= nil or hysteria ~= nil then
    return true
    end

    if levelCheck >=86 then
    if unithealth >= 90 then
    return true
    end
    end

    if levelCheck == -1 then
    if unithealth >=90 then
    return true
    end
    end

    --------------------

    local felSpark = UnitBuffID("player", 89937)

    if PQR_IsMoving(1) then
    return true
    end

    if felSpark ~= nil then
    return true
    end

    ---------------------

    local myMana = UnitPower("player") / UnitPowerMax("player") * 100
    local myHealth = UnitHealth("player") / UnitHealthMax("player") * 100

    if myMana < 20 and myHealth > 50 then
    return true
    end

    --------------------------

    local hasShadowtrance = UnitBuffID("player", 17941)
    local debuffShadowandflame, _, _, _, _, _, SandfExpire = UnitDebuffID("target", 17801, "PLAYER")
    local unithealth = 100 * UnitHealth("target") / UnitHealthMax("target")

    if hasShadowtrance ~= nil then
    return true
    end

    if debuffShadowandflame == nil then
    return false
    else
    SandfExpire = SandfExpire - GetTime()
    if SandfExpire < 3 then
    return true
    end
    end

    ----------------------------------

    local inRange = 0
    local unit = "focus"
    local hassoulswap = UnitBuffID("player", 86211)

    if UnitExists(unit) and UnitIsVisible(unit) then
    inRange = IsSpellInRange("Soul Swap",unit)
    end

    if inRange==1 then
    if hassoulswap then
    return true
    end
    else
    return false
    end

    ------------------------------

    local bOd = UnitDebuffID("target", 603, "PLAYER")
    local bOa = UnitDebuffID("target", 980, "PLAYER")
    local corrupT = UnitDebuffID("target", 172, "PLAYER")
    local uA = UnitDebuffID("target", 30108, "PLAYER")
    local inRange = 0
    local unit = "focus"

    if UnitExists(unit) and UnitIsVisible(unit) then
    inRange = IsSpellInRange("Soul Swap",unit)
    end
    if inRange==1 then
    if bOd ~= nil and corrupT ~= nil and uA ~= nil then
    return true
    elseif bOa ~= nil and corrupT ~= nil and uA ~= nil then
    return true
    else
    return false
    end
    end

    ------------------------------------

    Is there anthing wrong with these codes???? if so can anyone help?....

  13. #1153
    momo1029's Avatar Sergeant
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    thanks GRB, i just found out why it wouldn't work

    i had double "end" on

  14. #1154
    lostinthewoodslol's Avatar Active Member The Coinmaster CoreCoins Purchaser
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    Hey GRB did u end up figuring it out? i couldn't figure it out for the life of me, lol. although im not to handy with lua

  15. #1155
    smol's Avatar Private
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    Could someone post the contents of a Deathknight Frost PVE Abilities and Rotation please?

    My ISP is blocking Mediafire at the moment so I can't download most of the files on here :S

    Many Thanks

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