Originally Posted by
discobob
Xelper, just curious if you know what the cause of this is maybe. This is related to the beta IsFacing. i'm currently trying it out with dragon's breath, and it works, but i also get the type of fps tear when there is incorrect code, is this because it is spam updating? or am i just doing something with the code wrong. thanks.
Seem the new functions are heavy to system
Code:
debugprofilestart()
PQR_UnitInfo("player")
print(debugprofilestop())
Maybe need delay it a bit. i would suggest this
PQR_UnitInfo(unit,milliseconds) - Query info about unit and return same values if try to query again before (milliseconds) has passed.
Ex: PQR_UnitInfo("player",500)