[BETA] PQRotation - an automated ability priority queue. menu

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  1. #5311
    imdasandman's Avatar Contributor
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    Originally Posted by Sheepmoon View Post
    I don't know how other people feel but for me when I use this program I am not interested in it totally automating the whole game for me. Maybe its a fun challenge for the programmers to see how much they can code, but what I am seeing lately is the more complex rotations becoming buggy.

    I use PQR with great success on many different classes and specs, but I have customized my rotations to work in the purest way possible with minimal abilities and code. This lets me personally do alot of cooldowns when I need them and concentrate on following the game mechanics. Things like heroic will... why do you even need this when you have a fully automated dps or healing rotation and you don't even need to move your toon on that fight.... the only thing left for the human to do is click a button at the right time. Do you really want to just afk for 5 mins?

    Also many fights have specific phases where you want to save your cooldowns and then use them at a specific time to get maximum performance. Sure if people want to try and program these things, but it seems the more complex people are trying to make these rotations they are just getting more buggy.
    this program helps me raid lead in that I do not have to watch my rotation to closely and I can get the raid to make real time adjustments(calling out bads/tweaking a strat mid fight due to a dc or something

    [BETA] PQRotation - an automated ability priority queue.
  2. #5312
    DKVance73's Avatar Sergeant
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    Originally Posted by kickmydog View Post
    With the help of bu_ba_911 I've been working on getting a merged Single target/ AOE version of my profile out. I just need one or two testers to give it a whirl. If you would be interested in trying it out PM for the link.

    - changes AOE/single target toggle with a press of a button
    - AOE automanages explosive trap on mouseover as part of the rotation
    - Rapid Fire will no longer be used automatically, instead it will be used on a button press for those situations where it would benefit having your cooldown saved.

    I'm pretty excited about the changes made, especially with the contributions made by bu_ba_911 on this.
    PM sent Kick.

  3. #5313
    bu_ba_911's Avatar Elite User
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    @sheep I agree with u on pretty much every point. When I'm not specifically testing something in my profile for release, most of the time I'm manually playing my characters cuz I think its fun XD

    However it is fun to see what all we can code and yes that does cause issues, but that's normally because you try to change an existing code to work around either new code or changes. And if they new code/change works that doesn't mean it won't break something else but that's the joy of it for me at least XD however it also leads to major rewrites like the one I am doing right now. To many additions to keep track of in the code to play nice with everything

    Sent from my Droid using Tapatalk
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  4. #5314
    imdasandman's Avatar Contributor
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    hey buba sent you the DK package. I been using mostly leetjerks masterfrost profiles, they are quick and act almost perfectly just the runic mastery thing has chaped mine and leets ass imo

  5. #5315
    Makelarhs's Avatar Member
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    why when i run it i cant select any process?
    at the drop box it says "Edit Mode (No Bot Functionality)"

  6. #5316
    ticklets's Avatar Member
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    Originally Posted by Makelarhs View Post
    why when i run it i cant select any process?
    at the drop box it says "Edit Mode (No Bot Functionality)"
    You have to log onto your WoW character before opening the program.

  7. #5317
    DSentinus's Avatar Member
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    How would i make Festering Strike cast if diseases have less than 7 seconds before they expire?

  8. #5318
    firepong's Avatar Elite User
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    Originally Posted by DSentinus View Post
    How would i make Festering Strike cast if diseases have less than 7 seconds before they expire?
    I'll try and give this a whirl and hope it comes out working :P

    Info:

    Name Festering Strike
    SpellID: 85948
    Delay: 0

    Code:
    local bloodp, _, _, _, _, _, bptimer = UnitDebuffID("target", 59879, "PLAYER")
    local frostf, _, _, _, _, _, fftimer = UnitDebuffID("target", 59921, "PLAYER")
    
    
    if bptimer < 7 and fftimer > 1 then
    	return true
    	else
    end
    Give that a whirl and tell me how it works out for you. I don't have a DK to test it out on, so it might just blow up in your/my face What it does is check the time left on Blood Plague to make sure its less than 7 seconds, but also checks the timer on Frost Fever, to make sure its more than 1 second, so Festering Strike will never cast unless both diseases are on the target (or the unfortunate circumstance that Blood Plague falls off right when it checks and it sees Frost Fever is at 1 second, but thats a slim chance). If they are, it will return true and cast the given SpellID, if either of them are not below 7 seconds or above 1 second, it will end and not cast the spell. So hopefully, both Blood Plague and Frost Fever are cast one after the other and only suffer 1 second difference in duration cause of the GCD.

    But be warned, if it works out as intended and everything goes well, it will only cast Festering strike within those params. I don't know anything about the rotation of DK's and all the mambo jumbo, so do what you need to do.

    Best of luck

    EDIT* But yeah, I don't know how much of a DPS lose you will get going to the above, but it would be some I'm sure.
    Last edited by firepong; 02-04-2012 at 02:36 AM.

  9. #5319
    DSentinus's Avatar Member
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    Originally Posted by firepong View Post
    I'll try and give this a whirl and hope it comes out working :P

    Info:

    Name Festering Strike
    SpellID: 85948
    Delay: 0

    Code:
    local bloodp, _, _, _, _, _, bptimer = UnitDebuffID("target", 59879, "PLAYER")
    local frostf, _, _, _, _, _, fftimer = UnitDebuffID("target", 59921, "PLAYER")
    
    
    if bptimer < 7 and fftimer > 1 then
    	return true
    	else
    end
    Give that a whirl and tell me how it works out for you. I don't have a DK to test it out on, so it might just blow up in your/my face What it does is check the time left on Blood Plague to make sure its less than 7 seconds, but also checks the timer on Frost Fever, to make sure its more than 1 second, so Festering Strike will never cast unless both diseases are on the target (or the unfortunate circumstance that Blood Plague falls off right when it checks and it sees Frost Fever is at 1 second, but thats a slim chance). If they are, it will return true and cast the given SpellID, if either of them are not below 7 seconds or above 1 second, it will end and not cast the spell. So hopefully, both Blood Plague and Frost Fever are cast one after the other and only suffer 1 second difference in duration cause of the GCD.

    But be warned, if it works out as intended and everything goes well, it will only cast Festering strike within those params. I don't know anything about the rotation of DK's and all the mambo jumbo, so do what you need to do.

    Best of luck

    EDIT* But yeah, I don't know how much of a DPS lose you will get going to the above, but it would be some I'm sure.
    Damn didnt work, thanks for trying though!

    EDIT: got it working using this:
    local dbBloodPlague, _, _, _, _, _, BloodPlagueExpire = UnitDebuffID("target",59879, "player")

    if dbBloodPlague ~= nil then
    BloodPlagueExpire =(BloodPlagueExpire - GetTime())
    if BloodPlagueExpire < 7 then
    return true
    end
    else
    return true
    end
    Last edited by DSentinus; 02-04-2012 at 03:11 AM.

  10. #5320
    PureLife's Avatar Corporal
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    Originally Posted by kickmydog View Post
    With the help of bu_ba_911 I've been working on getting a merged Single target/ AOE version of my profile out. I just need one or two testers to give it a whirl. If you would be interested in trying it out PM for the link.

    - changes AOE/single target toggle with a press of a button
    - AOE automanages explosive trap on mouseover as part of the rotation
    - Rapid Fire will no longer be used automatically, instead it will be used on a button press for those situations where it would benefit having your cooldown saved.

    I'm pretty excited about the changes made, especially with the contributions made by bu_ba_911 on this.
    Tried to PM you, but your inbox is full.

    I'll help u test over the weekend if you are interested. I've also test lofty's h pally not too long ago, modified off bu_ba's profile.

  11. #5321
    firepong's Avatar Elite User
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    Originally Posted by DSentinus View Post
    Damn didnt work, thanks for trying though!

    EDIT: got it working using this:
    local dbBloodPlague, _, _, _, _, _, BloodPlagueExpire = UnitDebuffID("target",59879, "player")

    if dbBloodPlague ~= nil then
    BloodPlagueExpire =(BloodPlagueExpire - GetTime())
    if BloodPlagueExpire < 7 then
    return true
    end
    else
    return true
    end
    Knew I forgot the line to check the time. I just started coding all of this and changing profiles/rotations to my liking. So yeah, congrats on getting it working.

  12. #5322
    soheil55's Avatar Corporal
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    what about druid moonkin guyz buba plz make a good rotation for this charecter also thank you

  13. #5323
    Kaolla's Avatar Contributor
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    As far as I know, Buba hasn't expressed interest in making Druid profiles, and quite frankly he has a lot on his plate already.

    There have been Balance Druid rotations before, but they were generally subpar because people couldn't get PQR to handle the Eclipse bar properly. I don't know if the problem has been solved, but I wouldn't expect a new profile unless you're willing to write one yourself.

    If anyone is aware of a proper Balance profile, please correct me. My knowledge only goes up to the end of November, unfortunately.

  14. #5324
    BulletsFly's Avatar Sergeant
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    Do you think it would be possible to get te offsets for 4.0.6a as moltenwow has just launched a new cata server and i would love to use this program with it

  15. #5325
    ShinyKnight's Avatar Member
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    Originally Posted by BulletsFly View Post
    Do you think it would be possible to get te offsets for 4.0.6a as moltenwow has just launched a new cata server and i would love to use this program with it

    This is a great example of the stuff we're talking about.

    Sigh.

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