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  1. #4951
    Sheepmoon's Avatar Contributor
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    Originally Posted by mentally View Post
    HWith Sheepmoon's permission, I'll go through his profile and mix-match a bit, if he's interested we could even work together on it. And if you want buba and have space on your SVN I could host my profile with you.

    Anyhow, I'll try and have it released by Wednesday's nerf patch here in Europe.
    Hey go for it, I mostly just modified your original shadow profile to suit myself. The mind spike + mind blast rotation I just made very quickly when I got my 4 set so it needs some improving but I have not had time so far to work on it again.

    [BETA] PQRotation - an automated ability priority queue.
  2. #4952
    turbo92's Avatar Member
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    Originally Posted by Gorthok View Post
    Yea because there was an error in them, I managed to fix them and completely rebuild some things today in it today. I think now I can release a very nice working version.

    I put in MANY options for you to play with but as it sits now it is the most optimal rotation I have found, I was throwing out 22k dps on the Boss dummy, it only goes up in a raid setting. I can add any other "on use" trinket you need so just post here and I'll add it. Right now the Apparatus of Khaz'goroth is in the rotation, feel free to remove it if you do not have it. I am still working on unholy, you can see some of what I added in the abilities now, the "working ones" I hope to see this in the next version of PQR

    Only the Frost 4.3 is done, AOE is done also



    Here ya go
    Abilities:
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DEATHKNIGHT><Ability><Name>Rune Strike</Name><Default>false</Default><SpellID>56815</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Obliterate</Name><Default>false</Default><SpellID>49020</SpellID><Actions>/startattack|/use 10</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Howling Blast</Name><Default>false</Default><SpellID>49184</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Blood Strike</Name><Default>false</Default><SpellID>45902</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Frost Strike</Name><Default>false</Default><SpellID>49143</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Frost: RaiseDead(US)</Name><Default>false</Default><SpellID>46584</SpellID><Actions></Actions><Lua>local bUS =  UnitBuffID(&quot;player&quot;, 53365)
    local bPoF =  UnitBuffID(&quot;player&quot;,51271)
    
    if UnitLevel(&quot;target&quot;) &gt;= 87 or UnitLevel(&quot;target&quot;) == -1 then 
    	if UnitHealth(&quot;target&quot;) &gt; 300000  then
    		if bUS ~= nil then
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Death Strike</Name><Default>false</Default><SpellID>49998</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Horn of Winter</Name><Default>false</Default><SpellID>57330</SpellID><Actions></Actions><Lua>local Horn, _, _, _, _, _, hwexpire = UnitBuffID(&quot;player&quot;, 57330)
    
    if Horn ~= nill then
    	hwexpire =(hwexpire - GetTime())
    	if hwexpire &lt; 5 then
    		return true
    	end
    else
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Mind Freeze</Name><Default>false</Default><SpellID>53550</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Festering Strike</Name><Default>false</Default><SpellID>85948</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Pestilence</Name><Default>false</Default><SpellID>50842</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Blood Tap</Name><Default>false</Default><SpellID>45529</SpellID><Actions>/startattack</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Frost: FrostStrike(rp-cap)</Name><Default>false</Default><SpellID>49143</SpellID><Actions></Actions><Lua>-- change rp vaule if you want to allow for rime to 40
    local rp = 40
    
    if (UnitPowerMax(&quot;player&quot;) - UnitPower(&quot;player&quot;)) &lt; rp then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Frost: PlagueStrike(bpexpire)</Name><Default>false</Default><SpellID>45462</SpellID><Actions>/startattack</Actions><Lua>local dbBloodPlague, _, _, _, _, _, BloodPlagueExpire = UnitDebuffID(&quot;target&quot;,59879, &quot;player&quot;)
    
    if dbBloodPlague ~= nil then	
    	BloodPlagueExpire =(BloodPlagueExpire - GetTime())
    	if BloodPlagueExpire &lt; 4 then
    		return true
    	end
    else
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Frost: PillarOfFrost(400k)</Name><Default>false</Default><SpellID>51271</SpellID><Actions>/startattack</Actions><Lua>if UnitHealth(&quot;target&quot;) &gt;= 400000  then 
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Frost: RaiseDead(US+PoF)</Name><Default>false</Default><SpellID>46584</SpellID><Actions></Actions><Lua>local bUS =  UnitBuffID(&quot;player&quot;, 53365)
    local bPoF =  UnitBuffID(&quot;player&quot;,51271)
    
    if UnitLevel(&quot;target&quot;) &gt;= 87 or UnitLevel(&quot;target&quot;) == -1 then 
    	if UnitHealth(&quot;target&quot;) &gt; 300000  then
    		if bUS ~= nil and bPoF ~= nil then
    			return true
    		end
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: Outbreak(400k)</Name><Default>false</Default><SpellID>77575</SpellID><Actions></Actions><Lua>
            local dbBloodPlague, _, _, _, _, _,BloodPlagueExpire = UnitDebuffID(&quot;target&quot;,59879, &quot;player&quot;)
    		
            if UnitHealth(&quot;target&quot;) &gt;= 400000  then 	
                if  dbBloodPlague ~= nil then		
                    BloodPlagueExpire =(BloodPlagueExpire - GetTime())
                    if BloodPlagueExpire &gt;= 3 then
                        return true
                    end
                else
                    return true
                end
            end
            </Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Frost: Obliterate(2eR+KM)</Name><Default>false</Default><SpellID>49020</SpellID><Actions>/startattack</Actions><Lua>local _,_,d1 =GetRuneCooldown(1)
    
    local _,_,d2 =GetRuneCooldown(2)
    
    
    local _,_,u3 =GetRuneCooldown(3)
    
    local _,_,u4 =GetRuneCooldown(4)
    
    local _,_,f5 = GetRuneCooldown(5)
    
    local _,_,f6 = GetRuneCooldown(6)
    local KM = UnitBuffID(&quot;player&quot;,51128)
    
    if u3 == true and u4 == true and f5 == true and f6 == true then	
    	return true
    elseif d1 == true and d2 == true then	
    	return true
    elseif KM ~= nil then
    	return true	
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: BloodTap(time5)</Name><Default>false</Default><SpellID>45529</SpellID><Actions></Actions><Lua>local time1,dur1,d1=GetRuneCooldown(1)
    local time2,dur2,d2=GetRuneCooldown(2)
    
    if  d1 == false or d2 == false then
    
       time1 = time1 + dur1 - GetTime()
    
       time2 = time2 + dur2 - GetTime()
    
       if time1 &gt; 5 or time2 &gt; 5 then
    
          return true
    
       end
    
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Frost: FrostStrike(Brez50)</Name><Default>false</Default><SpellID>49143</SpellID><Actions></Actions><Lua>if  UnitPower(&quot;player&quot;) &gt; 82 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Horn of Winter(on)</Name><Default>false</Default><SpellID>57330</SpellID><Actions></Actions><Lua>local bHoW =  UnitBuffID(&quot;player&quot;, 57330)
    
    if bHoW == nill then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Frost: HowlingBlast (FF4)</Name><Default>false</Default><SpellID>49184</SpellID><Actions>/startattack</Actions><Lua>local dbFrostFever, _, _, _, _, _, dbexpire = UnitDebuffID(&quot;target&quot;,55095, &quot;player&quot;)
    
    if dbFrostFever ~= nil then		
    	dbexpire =(dbexpire - GetTime())
    	if dbexpire &lt; 4 then
    		return true
    	end
    else
    	return true
    end</Lua><RecastDelay>1000</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: DeathStrke(20%hp)</Name><Default>false</Default><SpellID>49998</SpellID><Actions></Actions><Lua>local HP = UnitHealth(&quot;player&quot;) / UnitHealthMax(&quot;player&quot;) * 100
    
    if HP &lt; 21 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: DeathStrke(30%hp)</Name><Default>false</Default><SpellID>49998</SpellID><Actions></Actions><Lua>local HP = UnitHealth(&quot;player&quot;) / UnitHealthMax(&quot;player&quot;) * 100
    local DS = UnitBuffID(&quot;player&quot;, 96281)
    
    if DS ~= nil and  HP &lt; 30 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: DeathStrke(70%hp)</Name><Default>false</Default><SpellID>49998</SpellID><Actions></Actions><Lua>local HP = UnitHealth(&quot;player&quot;) / UnitHealthMax(&quot;player&quot;) * 100
    local DS = UnitBuffID(&quot;player&quot;, 96281)
    
    if DS ~= nil and  HP &lt; 70 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Frost: HowlingBlast(r+Hero+p)</Name><Default>false</Default><SpellID>49184</SpellID><Actions>/startattack</Actions><Lua>local _,_,d1=GetRuneCooldown(1)
    
    local _,_,d2=GetRuneCooldown(2)
    
    local _,_,u3 =GetRuneCooldown(3)
    
    local _,_,u4 =GetRuneCooldown(4)
    local heroism = UnitBuffID(&quot;player&quot;, 32182)
    local lust = UnitBuffID(&quot;player&quot;, 2825)
    local warp = UnitBuffID(&quot;player&quot;, 80353)
    local hysteria = UnitBuffID(&quot;player&quot;, 90355)
    local FreezingFog = UnitBuffID(&quot;player&quot;, 59052)
    
    if heroism ~= nil or lust ~= nil or warp ~= nil or hysteria ~= nil then
    	if d1 == false and d2 == false and u3 == false and u4 == false then 
    		return true
    	end
    elseif FreezingFog ~= nil then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>F+U:Trinket1</Name><Default>false</Default><SpellID>0</SpellID><Actions>/use 13</Actions><Lua>if  GetInventoryItemCooldown(&quot;player&quot;,14) == 0 then UseInventoryItem(14) end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>F+U:Trinket2</Name><Default>false</Default><SpellID>0</SpellID><Actions>/use 14</Actions><Lua>if  GetInventoryItemCooldown(&quot;player&quot;,14) == 0 then UseInventoryItem(14) end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: SynapseSprings</Name><Default>false</Default><SpellID>0</SpellID><Actions>/use 10</Actions><Lua>local bPoF =  UnitBuffID(&quot;player&quot;,51271)
    local PoFStart, PoFDuration = GetSpellCooldown(51271)
    local PoFCD = (PoFStart + PoFDuration - GetTime())
    
    -- PoFCD &lt;= 25
    
    if bPoF ~= nil  then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>Use: MouseOver</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>if IsMouseButtonDown() then if UnitAffectingCombat(&quot;player&quot;) then RunMacroText(&quot;/click &quot;..GetMouseFocus():GetName()) end end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability><Ability><Name>All: DnD</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>local _,lcd =  GetSpellCooldown(43265)
    
    if lcd == 0 and IsControlKeyDown()  and GetCurrentKeyBoardFocus() == nil then
      CastSpellByID(43265)
      if SpellIsTargeting() then CameraOrSelectOrMoveStart() CameraOrSelectOrMoveStop() end  
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target><CancelChannel>False</CancelChannel><LuaBefore></LuaBefore><LuaAfter></LuaAfter></Ability></DEATHKNIGHT>
    Rotations:
    Code:
    <?xml version="1.0" encoding="utf-8" ?><DEATHKNIGHT><Rotation><RotationName>Frost</RotationName><RotationDefault>false</RotationDefault><RotationList>All: DnD|All: DeathStrke(30%hp)|All: BloodTap(time5)|Frost: PillarOfFrost(400k)|Frost: RaiseDead(US+PoF)|All: Outbreak(400k)|Frost: PlagueStrike(bpexpire)|Frost: HowlingBlast (FF4)|Frost: Obliterate(2eR+KM)|Frost: FrostStrike(rp-cap)|Frost: HowlingBlast(r+Hero)|Obliterate|Frost Strike|Howling Blast|Horn of Winter|Frost: RaiseDead(US)</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Press and HOLD ctrl to cast Death and Decay at mouseover
    
    Don&apos;t forget to +rep if you like a profile!</RotationNotes></Rotation><Rotation><RotationName>Frost Brez</RotationName><RotationDefault>false</RotationDefault><RotationList>All: DnD|All: DeathStrke(30%hp)|All: BloodTap(time5)|Frost: PillarOfFrost(400k)|Frost: RaiseDead(US+PoF)|All: Outbreak(400k)|Frost: PlagueStrike(bpexpire)|Frost: HowlingBlast (FF4)|Frost: Obliterate(2eR+KM)|Frost: FrostStrike(rp-cap)|Frost: HowlingBlast(r+Hero+p)|Obliterate|Frost: FrostStrike(Brez50)|Howling Blast|Horn of Winter|Frost: RaiseDead(US)</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Press and HOLD ctrl to cast Death and Decay at mouseover
    
    Don&apos;t forget to +rep if you like a profile!</RotationNotes></Rotation><Rotation><RotationName>Frost Trash</RotationName><RotationDefault>false</RotationDefault><RotationList>All: DnD|All: DeathStrke(30%hp)|All: BloodTap(time5)|Frost: PillarOfFrost(400k)|Frost: HowlingBlast (FF4)|Frost: Obliterate(2eR+KM)|Frost: FrostStrike(rp-cap)|Frost: HowlingBlast(r+Hero+p)|Obliterate|Frost Strike|Howling Blast|Horn of Winter|All - Death and Decay</RotationList><RequireCombat>true</RequireCombat><RotationNotes>Press and HOLD ctrl to cast Death and Decay at mouseover
    
    Don&apos;t forget to +rep if you like a profile!</RotationNotes></Rotation></DEATHKNIGHT>
    P.S don't forget
    would love it if these files could get approved soon, ffs been a couple of weeks now

  3. #4953
    kclux's Avatar Active Member
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    Is there any profile for Blood Deathknight PvP? I searched as good as I could but nothing came up except of other ppl asking for it

  4. #4954
    ticklets's Avatar Member
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    Is there a function to check if the player is in combat or not?

    I want to set a certain spell to cast ONLY when in combat, but have the profile itself not require combat.

  5. #4955
    iliekcoffee's Avatar Member
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    Originally Posted by mentally View Post
    Hey guys!

    I want to apologize for not being here so often the last two weeks. I can promise you though that I have been working hard on the profile to make it just that little bit better.
    I would've released my profile before the weekend, but, I went into labor on Friday and at 11:20pm CEST I gave birth to a perfect baby boy! He was 49cm and weighted 3030g. I'll try and post some pictures that I have on my phone later.

    With Sheepmoon's permission, I'll go through his profile and mix-match a bit, if he's interested we could even work together on it. And if you want buba and have space on your SVN I could host my profile with you.

    Anyhow, I'll try and have it released by Wednesday's nerf patch here in Europe.
    Congratulations!

  6. #4956
    couky's Avatar Corporal
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    Hi,

    I tested pve holy paladin (Sheuron) and I noticed that my paladin sometime forget to cast judgement in some battles.
    Last edited by couky; 01-30-2012 at 01:48 PM.

  7. #4957
    TommyT's Avatar Contributor
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    Is anyone working on a sub pve profile?

  8. #4958
    [Blinded]'s Avatar Contributor
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    Originally Posted by irri View Post
    Very nice profile, m8.
    P.S. Reccomend for all Enhance.
    Thanks

    I will upload a updated profile, soon(tm), with a rotation for enh shaman with T13 4P and some tweaks

  9. #4959
    Meatglue's Avatar Active Member
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    Originally Posted by couky View Post
    Hi,

    I tested pve holy paladin (Sheuron) and I noticed that my paladin sometime forget to cast judgement in some battles.
    Not sure why you said (Sheuron) he hasn't done a holy paladin profile.

  10. #4960
    happydado's Avatar Active Member
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    can someone pls help me to add sheep on focus target on frost pvp mage profile?

  11. #4961
    Testy9's Avatar Member
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    Originally Posted by Valma View Post
    This has nothing to do with stop casting logic,it's just priority logic.As for 40% now I agree with you after thinking about it a bit,but still we need this:

    Code:
    if (PQR_CustomTargetHP &lt; 40 or lowhpmembers &gt;= 5) and SpellInfo == HL and (endCast/1000 - GetTime()) &gt; 1.2 or (PQR_CustomTargetHP &lt; 20 and (SpellInfo ~= DL or SpellInfo ~= FL)) then
    	SpellStopCasting()
    end
    Main idea is the last part,it do exactly what you stated: if target is at REALLY critical point it will stopcast to LoH,WoG,FoL,DL it.
    Also, we would like another check for Infusion of Light procs. When Infusion of Light procs, the profile must stop casting Holy Light and cast Divine Light only. No holy light or Flash of light - Only Divine Light.


    Originally Posted by Lofty View Post
    So stuff like HS, WoG, BoL do not trigger a debuff, so only those would be used, except for ohcrap moments with 1 or 2 FoL and a DL.
    Don't forget LoH.

    Also, bu_ba_911. The profile (1-28-2012_HPally_Bubba_WORKING.zip) from your code google page still doesn't heal myself. At least that's what happened. I only use the No Mouseover one =/

    The Autocasting code hasn't been working correctly =/ It still uses holy light as a part of the rotation when one player or everybody is less than 58%

    Also, there's still an overhealing issue. Most of the time, I produce 40~50% overhealing. Maybe it's because I'm geared (ilvl 399 equipped) I kinda fixed it by lowering the % of certain spells, but it still overheals when the profile spams WoGs. It'd be nice if there was a check that can predict the outcome of incoming heals. Like for example... if 60,000 incoming heal *may* come from 1 holy light and 1 WoG that are about to be used, then cancel one of them. Something like that
    Last edited by Testy9; 01-30-2012 at 03:18 PM.

  12. #4962
    couky's Avatar Corporal
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    Originally Posted by Meatglue View Post
    Not sure why you said (Sheuron) he hasn't done a holy paladin profile.
    Yes, my mistake, it's Bubba profile.
    I tried the 2 Judment but my paladin still not really cast if often and even in some fights my paladin doesn't cast it at all.

    Edit
    Can someone explain to how do the followings "options" works, please ?
    - Smart heal, Smart heal low HP, Smart heal low HP (Nomouse over)
    - Beacon of light, Beacon on light (Left Alt)

    Because when I tried to change the smart heal, the rotation bugged.

    Sorry for my bad english
    Last edited by couky; 01-30-2012 at 03:10 PM.

  13. #4963
    Testy9's Avatar Member
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    Originally Posted by couky View Post
    Yes, my mistake, it's Bubba profile.
    I tried the 2 Judment but my paladin still not really cast if often.
    Beacon of light also, the one that it auto cast if I understod, do not work. But the one that I can manual cast work ^^
    no need to cast judgement so often. when you melee or judge, u get a 1 min buff that allows faster mana regen anyways.
    and press ALT hold mouseover to put beacon on.

  14. #4964
    Testy9's Avatar Member
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    Originally Posted by GRB View Post
    Done all that changes and a few more.

    DOWNLOAD:

    REP_PVE_PALLY.rar
    Can you re-upload it? The file is deleted

  15. #4965
    bu_ba_911's Avatar Elite User
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    Originally Posted by Lofty View Post
    Bu_ba_911; Do you think you will have an update out today? I would like to compare you'rs with all the new stuff you seem to be adding to mine on DS HC.

    ATM im looking at logic for yoj HC (As most healing spells cannot be cast more than 3 (to be safe) times on purple ooze. (Altho we wont be on him again till next week now)

    So stuff like HS, WoG, BoL do not trigger a debuff, so only those would be used, except for ohcrap moments with 1 or 2 FoL and a DL.

    But having trouble getting PQR to know when purple is active o.O (Anyway this has nothing to do with you're update so ill shutup now )
    well whenever the buff things are active, doesn't the boss1 have debuffs on him that you can read? then you can just have a stacking global integer each time you cast a spell like DL or FoL. and when the integer reaches three, take the current GetTime() and continually do

    Code:
    if (GetTime() - savedGetTime) > 10 then savedInteger = 0 end
    or whatever the criteria is. if it's 3 per heal target that gets a little more complex, but a simple array table would make that a piece of cake after you get that setup. i have to much fun coding and working to really get into hard core raiding groups so LFR will probably be the extent of my knowledge i would love to make some good HM content checks tho if we can work together to figure out what those should be XD
    i currently have the test release for the beacon code and everything on my SVN, just forgot to mention that haha
    Last edited by bu_ba_911; 01-30-2012 at 04:02 PM.
    ^0^Team Nova's PQR NCC ^0^

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