[BETA] PQRotation - an automated ability priority queue. menu

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  1. #2101
    dklcfr's Avatar Master Sergeant
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    Originally Posted by Hoblerhans View Post
    KK full automated mode works perfect...but when using the smart hotkey cmd (looks "more" human/faster switch to aoe abilities) nothing happens. Even when Require combat mode is disabled.
    and p.s....I want bubas dk profile working on 1.13.10000.....WAAAAAAGH^^

    Thx^^
    Did you enable the manual mode in game, (default is ctrl+alt+shift+p)?
    Last edited by dklcfr; 10-12-2011 at 09:46 AM.

    [BETA] PQRotation - an automated ability priority queue.
  2. #2102
    Hoblerhans's Avatar Member
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    Originally Posted by Ninjaderp View Post
    Hmm smart hotkey commands? I only use the alt+x and alt+z commands if thats what you mean?
    smart hotkey cmd is a scriptmacro used by PQR to execute the next step of code.
    For example: I rename the small window in the PQR option "bash", then I create a macro /script bash(1) ingame....when I press that macro PQR will perform the next ability in the priolist 1 (mostly the single target profile). Using this gives u the opportunity not to feel completly useless^^.

    @sheuron Actually I am using the german client, I will switch client language next time and try again.
    @dklcfr Enabling manual mode doesnt change a thing. Smart hotkey cmd works...but only when the target is in comabt (regardless if "combat is required" beeing switched off or not)

  3. #2103
    dklcfr's Avatar Master Sergeant
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    I'm probably wrong but for me, when i try using the smart Hotkey thing, i press the macro ingame nothing happens, i hit ctrl+alt+shift+p "Manual rotation mode enabled" is displayed in chat then hitting the macro works.

    also @Bu_Ba any chance of updating your warrior arms pve profile to stance dance? or point me in the direction of how i could edit it myself.
    Last edited by dklcfr; 10-12-2011 at 10:42 AM.

  4. #2104
    tripodz's Avatar Member
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    And still no 1 have been banned for this ? im starting to wonder if i should try it .

  5. #2105
    kickmydog's Avatar Contributor
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    Originally Posted by Tyron1989 View Post
    ok i offer a Profile writer a challenge to write a PVP BM Spec Profile + rep for doing it !
    Here is my hunter one. I really hate all the out of combat stuff that Sheuron uses in his. Mostly because hunter's don't need it, and breaks when fighting mobs that are not agressive like Rhyloth's feet, Amani hatchers stuff like that.

    Anyway included are my MM pvp profile and BM pvp profile. Some of the coding for the abilities and stuff has been taken from Sheuron, Xelper and others who have contributed to answering some of the questions I have had on this thread.

    Included

    MM PVE - rapid fire
    MM PVE - no rapid fire
    SV PVE
    BM PVE
    BM PVP

    The main difference between the pvp BM and pve BM is BW is used on cooldown rather than waiting for 5 stacks of frenzy, generally in pvp you just do not have the time to wait for that.

    Abilities
    Code:
    <?xml version="1.0" encoding="utf-8" ?><HUNTER><Ability><Name>SV: Explosive Shot</Name><Default>false</Default><SpellID>53301</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Multi-Shot</Name><Default>false</Default><SpellID>2643</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Kill Shot</Name><Default>false</Default><SpellID>53351</SpellID><Actions>/cast Rabid</Actions><Lua>local unithealth = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    if unithealth &amp;lt;= 20 then 
    	return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>BM: Kill Command</Name><Default>false</Default><SpellID>34026</SpellID><Actions></Actions><Lua>if IsSpellInRange(&amp;quot;Growl&amp;quot;,&amp;quot;pet&amp;quot;,&amp;quot;target&amp;quot;) == 1 then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Serpent Sting</Name><Default>false</Default><SpellID>1978</SpellID><Actions></Actions><Lua>local ssDebuff = UnitAura(&amp;quot;target&amp;quot;, &amp;quot;Serpent Sting&amp;quot;, nil, &amp;quot;PLAYER|HARMFUL&amp;quot;)
    if ssDebuff == nil and UnitHealth(&amp;quot;target&amp;quot;) &amp;gt; 100000 then
    	return true
    end</Lua><RecastDelay>15000</RecastDelay><Target>Target</Target></Ability><Ability><Name>BM: Arcane Shot</Name><Default>false</Default><SpellID>3044</SpellID><Actions></Actions><Lua>local _, _, _, KCcost = GetSpellInfo(34026)
    local _, _, _, ArScost = GetSpellInfo(3044)
    local totalCost = (KCcost + ArScost)
    			
    if UnitPower(&amp;quot;player&amp;quot;) &amp;gt;= totalCost then
    	return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>BM: Cobra Shot</Name><Default>false</Default><SpellID>77767</SpellID><Actions>/cast Rabid</Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>BM: Bestial Wrath</Name><Default>false</Default><SpellID>19574</SpellID><Actions>/cast Rabid|/cast Call of the Wild|/cast Blood Fury</Actions><Lua>local _, _, _, FrenzyCount = UnitBuff(&amp;quot;pet&amp;quot;, &amp;quot;Frenzy Effect&amp;quot;)
    
    if FrenzyCount == 5 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>BM: Focus Fire</Name><Default>false</Default><SpellID>82692</SpellID><Actions></Actions><Lua>local _, _, _, FrenzyCount = UnitBuff(&amp;quot;pet&amp;quot;, &amp;quot;Frenzy Effect&amp;quot;)
    local hasTbw = UnitAura(&amp;quot;player&amp;quot;, &amp;quot;The Beast Within&amp;quot;)
    
    if FrenzyCount ~= nil then
    	if FrenzyCount == 5 and hasTbw == nil then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>BM: Rapid Fire</Name><Default>false</Default><SpellID>3045</SpellID><Actions>/cast Rabid|/cast Call of the Wild|/cast Blood Fury</Actions><Lua>local hasTbw = UnitAura(&amp;quot;player&amp;quot;, &amp;quot;The Beast Within&amp;quot;)
    
    if hasTbw == nil  then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>BM: Fervor</Name><Default>false</Default><SpellID>82726</SpellID><Actions>/cast arcane torrent</Actions><Lua>local myFocus = UnitPower(&amp;quot;player&amp;quot;) / UnitPowerMax(&amp;quot;player&amp;quot;) * 100
    
    if myFocus &amp;lt;= 45 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>SV: Arcane Shot</Name><Default>false</Default><SpellID>3044</SpellID><Actions></Actions><Lua>local sLnL, _, _, countLnL = UnitBuff(&amp;quot;player&amp;quot;, &amp;quot;Lock and Load&amp;quot;)
    local _, _, _, esCost = GetSpellInfo(53301)
    local esStart, esDuration, esEnabled = GetSpellCooldown(53301)
    local esCooldown = (esStart + esDuration - GetTime())
    local baStart, baDuration, baEnabled = GetSpellCooldown(3674)
    local baCooldown = (baStart + baDuration - GetTime())
    			
    local _, _, _, asCost = GetSpellInfo(3044)
    			
    if sLnL ~= nil then
    	if countLnL == 1 then
    		return true
    	end
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>SV: Black Arrow</Name><Default>false</Default><SpellID>3674</SpellID><Actions></Actions><Lua>local _, _, _, esCost = GetSpellInfo(53301)
    local esStart, esDuration, esEnabled = GetSpellCooldown(53301)
    local esCooldown = (esStart + esDuration - GetTime())
    local _, _, _, baCost = GetSpellInfo(3674)
    				
    if UnitPower(&amp;quot;player&amp;quot;) &amp;gt; (baCost + esCost) - (esCooldown * 6) then
    	return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>SV: Cobra Shot</Name><Default>false</Default><SpellID>77767</SpellID><Actions>/cast Lifeblood|/cast Blood Fury|/cast Rabid</Actions><Lua>local _, _, _, EScost = GetSpellInfo(53301)
    if UnitPower(&amp;quot;player&amp;quot;) &amp;lt; EScost then
    	return true
    else
    	local ESstart, ESduration, ESenabled = GetSpellCooldown(53301);
    	local EScooldown = (ESstart + ESduration - GetTime())
    	if EScooldown &amp;lt; 0.7 then
    		return false
    	else
    		return true
    	end
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>SV: Steady Shot</Name><Default>false</Default><SpellID>56641</SpellID><Actions></Actions><Lua>local _, _, _, EScost = GetSpellInfo(53301)
    if UnitPower(&amp;quot;player&amp;quot;) &amp;lt; EScost then
    	return true
    else
    	local ESstart, ESduration, ESenabled = GetSpellCooldown(53301);
    	local EScooldown = (ESstart + ESduration - GetTime())
    	if EScooldown &amp;lt; 0.7 then
    		return false
    	else
    		return true
    	end
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Hunter&amp;apos;s Mark</Name><Default>false</Default><SpellID>1130</SpellID><Actions></Actions><Lua>--code by kickmydog
    local hmDebuff = UnitAura(&amp;quot;target&amp;quot;, &amp;quot;Hunter&amp;apos;s Mark&amp;quot;, nil, &amp;quot;PLAYER|HARMFUL&amp;quot;)
    if hmDebuff == nil then
    	return true
    end</Lua><RecastDelay>15000</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Aspect of the Fox</Name><Default>false</Default><SpellID>82661</SpellID><Actions></Actions><Lua>local FoxBuff = UnitBuffID(&amp;quot;player&amp;quot;, 82661)
    if PQR_IsMoving(1) == true and FoxBuff == nil and UnitExists(&amp;quot;target&amp;quot;) then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Aspect of the Hawk</Name><Default>false</Default><SpellID>13165</SpellID><Actions></Actions><Lua>local HawkBuff = UnitBuffID(&amp;quot;player&amp;quot;, 13165)
    if PQR_IsMoving(1) == false and HawkBuff == nil and UnitExists(&amp;quot;target&amp;quot;) then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Steady Shot</Name><Default>false</Default><SpellID>56641</SpellID><Actions>/cast !auto shot|/use 10|/cast Rabid|/cast Lifeblood|/cast Blood Fury</Actions><Lua>if UnitPower(&amp;quot;player&amp;quot;) &amp;lt; 40 then reloadphase = 1 end
    if UnitPower(&amp;quot;player&amp;quot;) &amp;gt; 60 then reloadphase = nil end
    
    if reloadphase then return true end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Arcane Shot</Name><Default>false</Default><SpellID>3044</SpellID><Actions></Actions><Lua>local myFocus = UnitPower(&amp;quot;player&amp;quot;)
    
    if myFocus &amp;gt; 58 then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Chimera Shot</Name><Default>false</Default><SpellID>53209</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Aimed shot!</Name><Default>false</Default><SpellID>0</SpellID><Actions>/cast Aimed Shot!</Actions><Lua>local fire = UnitBuffID(&amp;quot;player&amp;quot;, &amp;quot;82926&amp;quot;)
    
    if fire ~= nil then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Rapid Fire</Name><Default>false</Default><SpellID>3045</SpellID><Actions>/cast Call of the Wild</Actions><Lua>_,_,_,_,_,_,casttime = GetSpellInfo(19434)
    
    if UnitBuffID(&amp;quot;player&amp;quot;, &amp;quot;3045&amp;quot;) == nil and casttime &amp;gt; 1800 then
    return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Ma: Aimed Shot</Name><Default>false</Default><SpellID>19434</SpellID><Actions></Actions><Lua>local myFocus = UnitPower(&amp;quot;player&amp;quot;)
    local unitHp = 100 * UnitHealth(&amp;quot;target&amp;quot;) / UnitHealthMax(&amp;quot;target&amp;quot;)
    _,_,_,_,_,_,casttime = GetSpellInfo(19434)
    
    if myFocus &amp;gt;= 60 and PQR_IsMoving(1) == false then
      if casttime &amp;lt; 1800 or unitHp &amp;gt;= 90 then
        return true
      end
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma; Readiness</Name><Default>false</Default><SpellID>23989</SpellID><Actions></Actions><Lua>local RFstart, RFduration, RFenabled = GetSpellCooldown(3045)
    local CSstart, CSduration, CSenabled = GetSpellCooldown(53209)
    
    if RFstart + RFduration - GetTime() &amp;gt; 30 and CSstart + CSduration - GetTime() &amp;gt; 7 then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Misdirection</Name><Default>false</Default><SpellID>34477</SpellID><Actions></Actions><Lua>local InParty = GetNumPartyMembers()
    if InParty &amp;gt; 0 and UnitInRaid(&amp;quot;player&amp;quot;) == nil then
      for i = 1, InParty, 1 do
      local member = &amp;quot;party&amp;quot;..tostring(i)
      if UnitGroupRolesAssigned(member) == &amp;quot;TANK&amp;quot; and UnitThreatSituation(member,&amp;quot;target&amp;quot;) ~= 3 then
        CastSpellByName(&amp;quot;Misdirection&amp;quot;)
        SpellTargetUnit(member)
        end
      end
    end</Lua><RecastDelay>500</RecastDelay><Target>Focus</Target></Ability><Ability><Name>Ma: Multi-Shot</Name><Default>false</Default><SpellID>2643</SpellID><Actions></Actions><Lua>local myFocus = UnitPower(&amp;quot;player&amp;quot;)
    
    if myFocus &amp;gt; 58 then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Raptor Strike</Name><Default>false</Default><SpellID>2973</SpellID><Actions></Actions><Lua>if IsSpellInRange(&amp;quot;Raptor Strike&amp;quot;,&amp;quot;target&amp;quot;) == 1 then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Tranquilizing Shot</Name><Default>false</Default><SpellID>19801</SpellID><Actions></Actions><Lua>local i = 1
    local buff,_,_,_,bufftype = UnitBuff(&amp;quot;target&amp;quot;, i)
    while buff do
      if bufftype == &amp;quot;Magic&amp;quot; or buff == &amp;quot;Enrage&amp;quot; then
        return true
      end
      i = i + 1;
      buff,_,_,_,bufftype = UnitBuff(&amp;quot;target&amp;quot;, i)
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Concussive Shot</Name><Default>false</Default><SpellID>5116</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>BM: Bestial Wrath (PVP</Name><Default>false</Default><SpellID>19574</SpellID><Actions>/cast Rabid|/cast Call of the Wild|/cast Blood Fury</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Ma: Steady Shot (old)</Name><Default>false</Default><SpellID>56641</SpellID><Actions>/cast !auto shot|/use 10|/cast Rabid|/cast Lifeblood|/cast Blood Fury|/petcast Fire Breath</Actions><Lua>local myFocus = UnitPower(&amp;quot;player&amp;quot;)
    
    if myFocus &amp;lt; 70 then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>TANK AUTOTARGET</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>if GetNumPartyMembers() &amp;gt; 0 and UnitInRaid(&amp;quot;player&amp;quot;) == nil then
    
    local heisthetank = nil
    
    for i = 1, GetNumPartyMembers(), 1 do
      if UnitGroupRolesAssigned(&amp;quot;party&amp;quot;..tostring(i)) == &amp;quot;TANK&amp;quot; then heisthetank = &amp;quot;party&amp;quot;..tostring(i) end
    end
    
    if heisthetank and UnitExists(&amp;quot;target&amp;quot;) == nil 
    and UnitAffectingCombat(heisthetank) 
    and UnitAffectingCombat(heisthetank..&amp;quot;target&amp;quot;) 
    and UnitIsDead(heisthetank..&amp;quot;target&amp;quot;) == nil
    and UnitCanAttack(&amp;quot;player&amp;quot;,heisthetank..&amp;quot;target&amp;quot;)
    then TargetUnit(heisthetank..&amp;quot;target&amp;quot;) end
    
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>PET AUTOTARGET</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>if UnitExists(&amp;quot;target&amp;quot;) == nil 
    and UnitAffectingCombat(&amp;quot;player&amp;quot;) 
    then TargetUnit(&amp;quot;pettarget&amp;quot;) end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Kill Command (Burning Adrenaline)</Name><Default>false</Default><SpellID>34026</SpellID><Actions></Actions><Lua>local badrenaline = UnitBuffID(&amp;quot;player&amp;quot;, &amp;quot;99060&amp;quot;)
    
    if badrenaline ~= nil and IsSpellInRange(&amp;quot;Growl&amp;quot;,&amp;quot;pet&amp;quot;,&amp;quot;target&amp;quot;) == 1 then
    return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Aimed Shot (Burning Adrenaline)</Name><Default>false</Default><SpellID>19434</SpellID><Actions></Actions><Lua>local badrenaline = UnitBuffID(&amp;quot;player&amp;quot;, &amp;quot;99060&amp;quot;)
    
    if badrenaline ~= nil then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Chimera Shot (Burning Adrenaline)</Name><Default>false</Default><SpellID>53209</SpellID><Actions></Actions><Lua>local badrenaline = UnitBuffID(&amp;quot;player&amp;quot;, &amp;quot;99060&amp;quot;)
    
    if badrenaline ~= nil then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Wing Clip</Name><Default>false</Default><SpellID>2974</SpellID><Actions></Actions><Lua>if IsSpellInRange(&amp;quot;Wing Clip&amp;quot;,&amp;quot;target&amp;quot;) == 1 then
      return true
    end</Lua><RecastDelay>9000</RecastDelay><Target>Target</Target></Ability></HUNTER>
    Rotations
    Code:
    <?xml version="1.0" encoding="utf-8" ?><HUNTER><Rotation><RotationName>BM: Single Target</RotationName><RotationDefault>false</RotationDefault><RotationList>All: Aspect of the Fox|All: Aspect of the Hawk|All: Hunter&amp;apos;s Mark|BM: Bestial Wrath|All: Serpent Sting|All: Kill Shot|BM: Rapid Fire|BM: Kill Command|BM: Fervor|BM: Focus Fire|BM: Arcane Shot|BM: Cobra Shot</RotationList></Rotation><Rotation><RotationName>SV: Single Target</RotationName><RotationDefault>false</RotationDefault><RotationList>All: Hunter&amp;apos;s Mark|MM/SV: Rapid Fire|All: Serpent Sting|SV: Explosive Shot|All: Kill Shot|SV: Black Arrow|SV: Arcane Shot|SV: Cobra Shot</RotationList></Rotation><Rotation><RotationName>Marks: Single Target</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Hawk|All: Aspect of the Fox|All: Hunter&amp;apos;s Mark|All: Misdirection|All: Kill Shot|All: Raptor Strike|All: Tranquilizing Shot|Ma: Aimed Shot (Burning Adrenaline)|Ma: Aimed shot!|All: Serpent Sting|Ma: Aimed Shot|Ma: Chimera Shot|Ma: Rapid Fire|Ma; Readiness|Ma: Arcane Shot|Ma: Steady Shot (old)</RotationList></Rotation><Rotation><RotationName>Marks: AOE</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Hawk|All: Aspect of the Fox|All: Misdirection|All: Tranquilizing Shot|All: Kill Shot|Ma: Chimera Shot (Burning Adrenaline)|Ma: Aimed shot!|Ma: Multi-Shot|Ma: Steady Shot</RotationList></Rotation><Rotation><RotationName>Marks: No Rapid</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Fox|All: Aspect of the Hawk|All: Misdirection|All: Hunter&amp;apos;s Mark|All: Kill Shot|Ma: Aimed Shot (Burning Adrenaline)|Ma: Aimed shot!|All: Serpent Sting|Ma: Steady Shot|Ma: Chimera Shot|Ma: Aimed Shot|Ma: Arcane Shot</RotationList></Rotation><Rotation><RotationName>BM:PVP</RotationName><RotationDefault>false</RotationDefault><RotationList>All: Aspect of the Fox|All: Aspect of the Hawk|All: Concussive Shot|All: Kill Shot|BM: Bestial Wrath (PVP|All: Wing Clip|All: Raptor Strike|All: Hunter&amp;apos;s Mark|BM: Kill Command|All: Serpent Sting|BM: Fervor|BM: Focus Fire|BM: Arcane Shot|BM: Rapid Fire|BM: Cobra Shot</RotationList></Rotation><Rotation><RotationName>Marks: PVP</RotationName><RotationDefault>false</RotationDefault><RotationList>All: Aspect of the Fox|All: Aspect of the Hawk|All: Hunter&amp;apos;s Mark|All: Concussive Shot|Ma: Aimed shot!|All: Kill Shot|All: Tranquilizing Shot|Ma: Steady Shot|Ma: Chimera Shot|All: Serpent Sting|Ma: Arcane Shot|Ma: Rapid Fire|Ma; Readiness|All: Raptor Strike</RotationList></Rotation></HUNTER>
    Last edited by kickmydog; 10-12-2011 at 11:08 AM.

  6. #2106
    Tyron1989's Avatar Sergeant
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    Originally Posted by kickmydog View Post
    Here is my hunter one. I really hate all the out of combat stuff that Sheuron uses in his. Mostly because hunter's don't need it, and breaks when fighting mobs that are not agressive like Rhyloth's feet, Amani hatchers stuff like that.

    Anyway included are my MM pvp profile and BM pvp profile. Some of the coding for the abilities and stuff has been taken from Sheuron, Xelper and others who have contributed to answering some of the questions I have had on this thread.

    Included

    MM PVE - rapid fire
    MM PVE - no rapid fire
    SV PVE
    BM PVE
    BM PVP

    The main difference between the pvp BM and pve BM is BW is used on cooldown rather than waiting for 5 stacks of frenzy, generally in pvp you just do not have the time to wait for that.

    Abilities
    Code:
    <?xml version="1.0" encoding="utf-8" ?><HUNTER><Ability><Name>SV: Explosive Shot</Name><Default>false</Default><SpellID>53301</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Multi-Shot</Name><Default>false</Default><SpellID>2643</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Kill Shot</Name><Default>false</Default><SpellID>53351</SpellID><Actions>/cast Rabid</Actions><Lua>local unithealth = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    if unithealth &lt;= 20 then 
    	return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>BM: Kill Command</Name><Default>false</Default><SpellID>34026</SpellID><Actions></Actions><Lua>if IsSpellInRange(&quot;Growl&quot;,&quot;pet&quot;,&quot;target&quot;) == 1 then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Serpent Sting</Name><Default>false</Default><SpellID>1978</SpellID><Actions></Actions><Lua>local ssDebuff = UnitAura(&quot;target&quot;, &quot;Serpent Sting&quot;, nil, &quot;PLAYER|HARMFUL&quot;)
    if ssDebuff == nil and UnitHealth(&quot;target&quot;) &gt; 100000 then
    	return true
    end</Lua><RecastDelay>15000</RecastDelay><Target>Target</Target></Ability><Ability><Name>BM: Arcane Shot</Name><Default>false</Default><SpellID>3044</SpellID><Actions></Actions><Lua>local _, _, _, KCcost = GetSpellInfo(34026)
    local _, _, _, ArScost = GetSpellInfo(3044)
    local totalCost = (KCcost + ArScost)
    			
    if UnitPower(&quot;player&quot;) &gt;= totalCost then
    	return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>BM: Cobra Shot</Name><Default>false</Default><SpellID>77767</SpellID><Actions>/cast Rabid</Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>BM: Bestial Wrath</Name><Default>false</Default><SpellID>19574</SpellID><Actions>/cast Rabid|/cast Call of the Wild|/cast Blood Fury</Actions><Lua>local _, _, _, FrenzyCount = UnitBuff(&quot;pet&quot;, &quot;Frenzy Effect&quot;)
    
    if FrenzyCount == 5 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>BM: Focus Fire</Name><Default>false</Default><SpellID>82692</SpellID><Actions></Actions><Lua>local _, _, _, FrenzyCount = UnitBuff(&quot;pet&quot;, &quot;Frenzy Effect&quot;)
    local hasTbw = UnitAura(&quot;player&quot;, &quot;The Beast Within&quot;)
    
    if FrenzyCount ~= nil then
    	if FrenzyCount == 5 and hasTbw == nil then
    		return true
    	end
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>BM: Rapid Fire</Name><Default>false</Default><SpellID>3045</SpellID><Actions>/cast Rabid|/cast Call of the Wild|/cast Blood Fury</Actions><Lua>local hasTbw = UnitAura(&quot;player&quot;, &quot;The Beast Within&quot;)
    
    if hasTbw == nil  then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>BM: Fervor</Name><Default>false</Default><SpellID>82726</SpellID><Actions>/cast arcane torrent</Actions><Lua>local myFocus = UnitPower(&quot;player&quot;) / UnitPowerMax(&quot;player&quot;) * 100
    
    if myFocus &lt;= 45 then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>SV: Arcane Shot</Name><Default>false</Default><SpellID>3044</SpellID><Actions></Actions><Lua>local sLnL, _, _, countLnL = UnitBuff(&quot;player&quot;, &quot;Lock and Load&quot;)
    local _, _, _, esCost = GetSpellInfo(53301)
    local esStart, esDuration, esEnabled = GetSpellCooldown(53301)
    local esCooldown = (esStart + esDuration - GetTime())
    local baStart, baDuration, baEnabled = GetSpellCooldown(3674)
    local baCooldown = (baStart + baDuration - GetTime())
    			
    local _, _, _, asCost = GetSpellInfo(3044)
    			
    if sLnL ~= nil then
    	if countLnL == 1 then
    		return true
    	end
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>SV: Black Arrow</Name><Default>false</Default><SpellID>3674</SpellID><Actions></Actions><Lua>local _, _, _, esCost = GetSpellInfo(53301)
    local esStart, esDuration, esEnabled = GetSpellCooldown(53301)
    local esCooldown = (esStart + esDuration - GetTime())
    local _, _, _, baCost = GetSpellInfo(3674)
    				
    if UnitPower(&quot;player&quot;) &gt; (baCost + esCost) - (esCooldown * 6) then
    	return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>SV: Cobra Shot</Name><Default>false</Default><SpellID>77767</SpellID><Actions>/cast Lifeblood|/cast Blood Fury|/cast Rabid</Actions><Lua>local _, _, _, EScost = GetSpellInfo(53301)
    if UnitPower(&quot;player&quot;) &lt; EScost then
    	return true
    else
    	local ESstart, ESduration, ESenabled = GetSpellCooldown(53301);
    	local EScooldown = (ESstart + ESduration - GetTime())
    	if EScooldown &lt; 0.7 then
    		return false
    	else
    		return true
    	end
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>SV: Steady Shot</Name><Default>false</Default><SpellID>56641</SpellID><Actions></Actions><Lua>local _, _, _, EScost = GetSpellInfo(53301)
    if UnitPower(&quot;player&quot;) &lt; EScost then
    	return true
    else
    	local ESstart, ESduration, ESenabled = GetSpellCooldown(53301);
    	local EScooldown = (ESstart + ESduration - GetTime())
    	if EScooldown &lt; 0.7 then
    		return false
    	else
    		return true
    	end
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Hunter&apos;s Mark</Name><Default>false</Default><SpellID>1130</SpellID><Actions></Actions><Lua>--code by kickmydog
    local hmDebuff = UnitAura(&quot;target&quot;, &quot;Hunter&apos;s Mark&quot;, nil, &quot;PLAYER|HARMFUL&quot;)
    if hmDebuff == nil then
    	return true
    end</Lua><RecastDelay>15000</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Aspect of the Fox</Name><Default>false</Default><SpellID>82661</SpellID><Actions></Actions><Lua>local FoxBuff = UnitBuffID(&quot;player&quot;, 82661)
    if PQR_IsMoving(1) == true and FoxBuff == nil and UnitExists(&quot;target&quot;) then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Aspect of the Hawk</Name><Default>false</Default><SpellID>13165</SpellID><Actions></Actions><Lua>local HawkBuff = UnitBuffID(&quot;player&quot;, 13165)
    if PQR_IsMoving(1) == false and HawkBuff == nil and UnitExists(&quot;target&quot;) then
    	return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Steady Shot</Name><Default>false</Default><SpellID>56641</SpellID><Actions>/cast !auto shot|/use 10|/cast Rabid|/cast Lifeblood|/cast Blood Fury</Actions><Lua>if UnitPower(&quot;player&quot;) &lt; 40 then reloadphase = 1 end
    if UnitPower(&quot;player&quot;) &gt; 60 then reloadphase = nil end
    
    if reloadphase then return true end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Arcane Shot</Name><Default>false</Default><SpellID>3044</SpellID><Actions></Actions><Lua>local myFocus = UnitPower(&quot;player&quot;)
    
    if myFocus &gt; 58 then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Chimera Shot</Name><Default>false</Default><SpellID>53209</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Aimed shot!</Name><Default>false</Default><SpellID>0</SpellID><Actions>/cast Aimed Shot!</Actions><Lua>local fire = UnitBuffID(&quot;player&quot;, &quot;82926&quot;)
    
    if fire ~= nil then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Rapid Fire</Name><Default>false</Default><SpellID>3045</SpellID><Actions>/cast Call of the Wild</Actions><Lua>_,_,_,_,_,_,casttime = GetSpellInfo(19434)
    
    if UnitBuffID(&quot;player&quot;, &quot;3045&quot;) == nil and casttime &gt; 1800 then
    return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Ma: Aimed Shot</Name><Default>false</Default><SpellID>19434</SpellID><Actions></Actions><Lua>local myFocus = UnitPower(&quot;player&quot;)
    local unitHp = 100 * UnitHealth(&quot;target&quot;) / UnitHealthMax(&quot;target&quot;)
    _,_,_,_,_,_,casttime = GetSpellInfo(19434)
    
    if myFocus &gt;= 60 and PQR_IsMoving(1) == false then
      if casttime &lt; 1800 or unitHp &gt;= 90 then
        return true
      end
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma; Readiness</Name><Default>false</Default><SpellID>23989</SpellID><Actions></Actions><Lua>local RFstart, RFduration, RFenabled = GetSpellCooldown(3045)
    local CSstart, CSduration, CSenabled = GetSpellCooldown(53209)
    
    if RFstart + RFduration - GetTime() &gt; 30 and CSstart + CSduration - GetTime() &gt; 7 then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Misdirection</Name><Default>false</Default><SpellID>34477</SpellID><Actions></Actions><Lua>local InParty = GetNumPartyMembers()
    if InParty &gt; 0 and UnitInRaid(&quot;player&quot;) == nil then
      for i = 1, InParty, 1 do
      local member = &quot;party&quot;..tostring(i)
      if UnitGroupRolesAssigned(member) == &quot;TANK&quot; and UnitThreatSituation(member,&quot;target&quot;) ~= 3 then
        CastSpellByName(&quot;Misdirection&quot;)
        SpellTargetUnit(member)
        end
      end
    end</Lua><RecastDelay>500</RecastDelay><Target>Focus</Target></Ability><Ability><Name>Ma: Multi-Shot</Name><Default>false</Default><SpellID>2643</SpellID><Actions></Actions><Lua>local myFocus = UnitPower(&quot;player&quot;)
    
    if myFocus &gt; 58 then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Raptor Strike</Name><Default>false</Default><SpellID>2973</SpellID><Actions></Actions><Lua>if IsSpellInRange(&quot;Raptor Strike&quot;,&quot;target&quot;) == 1 then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Tranquilizing Shot</Name><Default>false</Default><SpellID>19801</SpellID><Actions></Actions><Lua>local i = 1
    local buff,_,_,_,bufftype = UnitBuff(&quot;target&quot;, i)
    while buff do
      if bufftype == &quot;Magic&quot; or buff == &quot;Enrage&quot; then
        return true
      end
      i = i + 1;
      buff,_,_,_,bufftype = UnitBuff(&quot;target&quot;, i)
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Concussive Shot</Name><Default>false</Default><SpellID>5116</SpellID><Actions></Actions><Lua>return true</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>BM: Bestial Wrath (PVP</Name><Default>false</Default><SpellID>19574</SpellID><Actions>/cast Rabid|/cast Call of the Wild|/cast Blood Fury</Actions><Lua>return true</Lua><RecastDelay>0</RecastDelay><Target>Player</Target></Ability><Ability><Name>Ma: Steady Shot (old)</Name><Default>false</Default><SpellID>56641</SpellID><Actions>/cast !auto shot|/use 10|/cast Rabid|/cast Lifeblood|/cast Blood Fury|/petcast Fire Breath</Actions><Lua>local myFocus = UnitPower(&quot;player&quot;)
    
    if myFocus &lt; 70 then
      return true
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>TANK AUTOTARGET</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>if GetNumPartyMembers() &gt; 0 and UnitInRaid(&quot;player&quot;) == nil then
    
    local heisthetank = nil
    
    for i = 1, GetNumPartyMembers(), 1 do
      if UnitGroupRolesAssigned(&quot;party&quot;..tostring(i)) == &quot;TANK&quot; then heisthetank = &quot;party&quot;..tostring(i) end
    end
    
    if heisthetank and UnitExists(&quot;target&quot;) == nil 
    and UnitAffectingCombat(heisthetank) 
    and UnitAffectingCombat(heisthetank..&quot;target&quot;) 
    and UnitIsDead(heisthetank..&quot;target&quot;) == nil
    and UnitCanAttack(&quot;player&quot;,heisthetank..&quot;target&quot;)
    then TargetUnit(heisthetank..&quot;target&quot;) end
    
    end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>PET AUTOTARGET</Name><Default>false</Default><SpellID>0</SpellID><Actions></Actions><Lua>if UnitExists(&quot;target&quot;) == nil 
    and UnitAffectingCombat(&quot;player&quot;) 
    then TargetUnit(&quot;pettarget&quot;) end</Lua><RecastDelay>0</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Kill Command (Burning Adrenaline)</Name><Default>false</Default><SpellID>34026</SpellID><Actions></Actions><Lua>local badrenaline = UnitBuffID(&quot;player&quot;, &quot;99060&quot;)
    
    if badrenaline ~= nil and IsSpellInRange(&quot;Growl&quot;,&quot;pet&quot;,&quot;target&quot;) == 1 then
    return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Aimed Shot (Burning Adrenaline)</Name><Default>false</Default><SpellID>19434</SpellID><Actions></Actions><Lua>local badrenaline = UnitBuffID(&quot;player&quot;, &quot;99060&quot;)
    
    if badrenaline ~= nil then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>Ma: Chimera Shot (Burning Adrenaline)</Name><Default>false</Default><SpellID>53209</SpellID><Actions></Actions><Lua>local badrenaline = UnitBuffID(&quot;player&quot;, &quot;99060&quot;)
    
    if badrenaline ~= nil then
      return true
    end</Lua><RecastDelay>500</RecastDelay><Target>Target</Target></Ability><Ability><Name>All: Wing Clip</Name><Default>false</Default><SpellID>2974</SpellID><Actions></Actions><Lua>if IsSpellInRange(&quot;Wing Clip&quot;,&quot;target&quot;) == 1 then
      return true
    end</Lua><RecastDelay>9000</RecastDelay><Target>Target</Target></Ability></HUNTER>
    Rotations
    Code:
    <?xml version="1.0" encoding="utf-8" ?><HUNTER><Rotation><RotationName>BM: Single Target</RotationName><RotationDefault>false</RotationDefault><RotationList>All: Aspect of the Fox|All: Aspect of the Hawk|All: Hunter&apos;s Mark|BM: Bestial Wrath|All: Serpent Sting|All: Kill Shot|BM: Rapid Fire|BM: Kill Command|BM: Fervor|BM: Focus Fire|BM: Arcane Shot|BM: Cobra Shot</RotationList></Rotation><Rotation><RotationName>SV: Single Target</RotationName><RotationDefault>false</RotationDefault><RotationList>All: Hunter&apos;s Mark|MM/SV: Rapid Fire|All: Serpent Sting|SV: Explosive Shot|All: Kill Shot|SV: Black Arrow|SV: Arcane Shot|SV: Cobra Shot</RotationList></Rotation><Rotation><RotationName>Marks: Single Target</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Hawk|All: Aspect of the Fox|All: Hunter&apos;s Mark|All: Misdirection|All: Kill Shot|All: Raptor Strike|All: Tranquilizing Shot|Ma: Aimed Shot (Burning Adrenaline)|Ma: Aimed shot!|All: Serpent Sting|Ma: Aimed Shot|Ma: Chimera Shot|Ma: Rapid Fire|Ma; Readiness|Ma: Arcane Shot|Ma: Steady Shot (old)</RotationList></Rotation><Rotation><RotationName>Marks: AOE</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Hawk|All: Aspect of the Fox|All: Misdirection|All: Tranquilizing Shot|All: Kill Shot|Ma: Chimera Shot (Burning Adrenaline)|Ma: Aimed shot!|Ma: Multi-Shot|Ma: Steady Shot</RotationList></Rotation><Rotation><RotationName>Marks: No Rapid</RotationName><RotationDefault>false</RotationDefault><RotationList>PET AUTOTARGET|All: Aspect of the Fox|All: Aspect of the Hawk|All: Misdirection|All: Hunter&apos;s Mark|All: Kill Shot|Ma: Aimed Shot (Burning Adrenaline)|Ma: Aimed shot!|All: Serpent Sting|Ma: Steady Shot|Ma: Chimera Shot|Ma: Aimed Shot|Ma: Arcane Shot</RotationList></Rotation><Rotation><RotationName>BM:PVP</RotationName><RotationDefault>false</RotationDefault><RotationList>All: Aspect of the Fox|All: Aspect of the Hawk|All: Concussive Shot|All: Kill Shot|BM: Bestial Wrath (PVP|All: Wing Clip|All: Raptor Strike|All: Hunter&apos;s Mark|BM: Kill Command|All: Serpent Sting|BM: Fervor|BM: Focus Fire|BM: Arcane Shot|BM: Rapid Fire|BM: Cobra Shot</RotationList></Rotation><Rotation><RotationName>Marks: PVP</RotationName><RotationDefault>false</RotationDefault><RotationList>All: Aspect of the Fox|All: Aspect of the Hawk|All: Hunter&apos;s Mark|All: Concussive Shot|Ma: Aimed shot!|All: Kill Shot|All: Tranquilizing Shot|Ma: Steady Shot|Ma: Chimera Shot|All: Serpent Sting|Ma: Arcane Shot|Ma: Rapid Fire|Ma; Readiness|All: Raptor Strike</RotationList></Rotation></HUNTER>
    you sir are a legand!!
    Last edited by Tyron1989; 10-12-2011 at 11:27 AM.

  7. #2107
    grayyman's Avatar Corporal
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    bu ba your pve heals rotation doesnt work for me. it doesnt heal. pvp works awesome though.

  8. #2108
    Hoblerhans's Avatar Member
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    @dklcfr right u have to activate "macromode", so i have done. My problem is not getting in combat by hitting the macro. The target has to be in combat already to make the macro work. It casts Mend Pet then Misdirection and...nothing else. Also tried it with the english language pack.

    Thx 4 trying to help

  9. #2109
    bu_ba_911's Avatar Elite User
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    Originally Posted by Hoblerhans View Post
    KK full automated mode works perfect...but when using the smart hotkey cmd (looks "more" human/faster switch to aoe abilities) nothing happens. Even when Require combat mode is disabled.
    and p.s....I want bubas dk profile working on 1.13.10000.....WAAAAAAGH^^

    Thx^^
    i'm about to submit my DK profile to Xelper after i run my last minute checks on it

    Originally Posted by dklcfr View Post
    I'm probably wrong but for me, when i try using the smart Hotkey thing, i press the macro ingame nothing happens, i hit ctrl+alt+shift+p "Manual rotation mode enabled" is displayed in chat then hitting the macro works.

    also @Bu_Ba any chance of updating your warrior arms pve profile to stance dance? or point me in the direction of how i could edit it myself.
    i honestly am one of the worst warriors you could possibly know, i made the PvE arms off of what Elitist Jerks said was the optimal rotation....

    if you want stance switching you'll need to tell me word for word when and what you do exactly

    Originally Posted by grayyman View Post
    bu ba your pve heals rotation doesnt work for me. it doesnt heal. pvp works awesome though.
    weird...... i had it healing perfectly for me >.> i tested that one more than pvp this time and couldn't find anything wrong except that in my own personal version i'm removing the mouseover focusing haha

    so when you say doesn't heal, do you get lua errors? go you just sit there looking pretty? do you even heal when in combat? (If you have let the rotation determine if you require combat or not checked you shouldn't need to be in combat to heal but something to look at).
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  10. #2110
    dklcfr's Avatar Master Sergeant
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    I'm not a great warrior either, lmao.
    if anything i would follow something along the lines of this:
    Kerfew's Arms Warrior PVE "Stance-Dance" Macro Guide

    from what i can tell berserker stance for everything but rend and overpower.

    @hoblerhans is there an ability in your rotation designed for pausing if out of combat?
    Last edited by dklcfr; 10-12-2011 at 02:51 PM.

  11. #2111
    bu_ba_911's Avatar Elite User
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    Updated Death Knight for PQR 1013
    --------Download---------
    Bubaa_All_Specs_DeathKnight_PQR_1013.zip

    Updated some of the mouseover code to my newer style of doing things
    Still works beautifully for me haha
    ^0^Team Nova's PQR NCC ^0^

    If you think someone did something good, take the time to show your appreciation!

  12. #2112
    sheuron's Avatar Knight-Champion
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    Another minor bug, also related to character switch:

    1. Load a character and choose 2 rotations, example, my warrior:
    ---- Rotation 1, Protection ( i )
    ---- Rotation 2, Fury ( i )
    2. Load another character a choose only 1 rotation, examply my priest:
    ---- Rotation 1, Holy ( i )
    ---- Rotation 2, (empty) ( i )

    Rotation 2 is empty, but still show the ( i ) icon and client crash if click.

  13. #2113
    Xelper's Avatar ★ Elder ★
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    PQR 1.1 Released
    http://dl.dropbox.com/u/39925787/PQR11.zip


    I recommend that the average user does not upgrade until their favorite profiles have been updated for this version.
    NOTE: To convert older profiles to new profiles you need to rename them in this format: Prefix_CLASS_Abilities.xml and Prefix_CLASS_Rotations.xml


    Included Rotations (Feel free to leave feedback on the quality of included rotations):
    -Death Knight by Bubba
    -Hunter by kickmydog
    -Paladin (Ret) by Xelper
    -Paladin (Prot) by Xelper


    Sheuron's Profile Pack:
    Arcane Mage
    Combat Rogue
    Frost Mage
    Fury Warrior
    Holy Priest
    Marksman Hunter
    Prot Warrior
    Sub. Rogue


    -NEW: Ability Option: "Perform Before (Lua)"
    -NEW: Ability Option: "Perform After (Lua)
    -NEW: Rotation Option: "Rotation Notes"
    -NEW: Rotation Option: "Combat Requirement"
    -NEW: Allow rotations to designate combat requirement, this is the default setting.
    -NEW: Lua syntax highlighter.-NEW: Multiple profiles per class.
    -NEW: Ability to copy rotations, abilities and profiles.
    -BUGFIX: Fixed bug with auto upgrading old profiles (using the old "Self Cast True/False") to new profiles using a Target modifier.
    Last edited by Xelper; 10-12-2011 at 06:29 PM.

  14. #2114
    saga3180's Avatar Knight-Lieutenant
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    I tried adding buba's holy pally profiles but it didn't work, even if i changed the name.

  15. #2115
    Xelper's Avatar ★ Elder ★
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