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  1. #16
    Terrorblade's Avatar Contributor I spent 5k CC and all I got was this user title
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    Originally Posted by Evieh View Post
    You have to run it as administrator, if that doesn't work I'm not sure why.
    It's because it needs to access WoW's memory derp.
    Stuff & Things

    WoW Collision Disabler 1.0
  2. #17
    Chinchy's Avatar Active Member
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    I don't suppose you could please give me a hint on how/where you found M2Collision2? I've found WMO/M2Collision1/WaterWalking/Translate for 4.0.1.13205 but am coming up with a blank for M2Collision2.

  3. #18
    Evieh's Avatar Contributor
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    Originally Posted by Terrorblade View Post
    It's because it needs to access WoW's memory derp.
    herp derp im not good with computer oh dear

    Originally Posted by Chinchy View Post
    I don't suppose you could please give me a hint on how/where you found M2Collision2? I've found WMO/M2Collision1/WaterWalking/Translate for 4.0.1.13205 but am coming up with a blank for M2Collision2.
    There's one function which has 4 calls in a row, those are the collision 'calls' where I patch the conditional jumps, xref M2Collision1 and you should find it.

  4. #19
    ntsmarkv's Avatar Active Member
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    nice prog, I used in org, only thing though is this client side? TI went under Org, to test it, and a lot, I mean a lot, of NPC's, decided to fall down and enjoy with me down there...

  5. #20
    Evieh's Avatar Contributor
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    Originally Posted by ntsmarkv View Post
    nice prog, I used in org, only thing though is this client side? TI went under Org, to test it, and a lot, I mean a lot, of NPC's, decided to fall down and enjoy with me down there...
    Your coordinates are serverside because the server trusts that the clients movement packets are correct (there was a good post about this in memory editing section), the NPC's fall because your client thinks there's no collision on org but the server knows there is and since the server overrides the client the NPC's will appear to be falling down while walking, this is how I understand it, I'm not sure if it's 100% correct though.

    Wherever you move with options enabled is also seen by other players (as in you are actually there), however NPC's falling through or being somewhere they aren't supposed is only seen by you.
    Last edited by Evieh; 11-05-2010 at 08:16 PM.

  6. #21
    Creez330's Avatar Active Member
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    Can anyone run some warden tests to see if this is bannable? (Ofc. it is, I mean detectable..)

    EDIT: I used to play around back in pre-TBC and back then you could just change som DBC files which told your client what you would collide with (like different races had different heights etc.) so you could just change it to 0 and you wouldn't collide with anything, if you put it up to 1280 you would stick to everything (air) and you could 'swim' in the air, is this still possible?

  7. #22
    testhb2010's Avatar Sergeant
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    Originally Posted by Creez330 View Post
    Can anyone run some warden tests to see if this is bannable? (Ofc. it is, I mean detectable..)

    EDIT: I used to play around back in pre-TBC and back then you could just change som DBC files which told your client what you would collide with (like different races had different heights etc.) so you could just change it to 0 and you wouldn't collide with anything, if you put it up to 1280 you would stick to everything (air) and you could 'swim' in the air, is this still possible?
    I have been using this program for roughly a week now and I have not had a single ban after getting a couple characters to 50+

  8. #23
    Evieh's Avatar Contributor
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    Originally Posted by Creez330 View Post
    Can anyone run some warden tests to see if this is bannable? (Ofc. it is, I mean detectable..)

    EDIT: I used to play around back in pre-TBC and back then you could just change som DBC files which told your client what you would collide with (like different races had different heights etc.) so you could just change it to 0 and you wouldn't collide with anything, if you put it up to 1280 you would stick to everything (air) and you could 'swim' in the air, is this still possible?
    No idea if Warden is scanning the offsets.
    It's probably possible to make you stick to the air, I was messing around with the M2 collision and I changed something during a jump so I would stay in the air probably just me failing at reversing..

  9. #24
    jimmys96's Avatar Legendary
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    Cant get the program to open? (vista and ran as administrator)

  10. #25
    haverdaden's Avatar Member
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  11. #26
    Barrt73Rus's Avatar Banned
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    Originally Posted by haverdaden View Post
    Thank you, captain obvious

  12. #27
    jimmys96's Avatar Legendary
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    Could someone help me? the program wont open for me..

  13. #28
    Evieh's Avatar Contributor
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    Originally Posted by jimmys96 View Post
    Could someone help me? the program wont open for me..
    You can't open the program itself or do you get something in the log? Try turning off your anti-virus, some real time protection just might want to block it.

  14. #29
    jimmys96's Avatar Legendary
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    I can open the program, but it shows the window off my screen (?)....
    Im only able to shut it down by rightclicking the small bar at the bottom or using task manager

  15. #30
    Succubuzz's Avatar Master Sergeant
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    Originally Posted by Barrt73Rus View Post
    Thank you, captain obvious
    How about for ONCE not being a douche?

    I am going to try this thing sometime later when i can be bothered to make a new trial XD

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