Originally Posted by
Skuddle
"..there is no such thing as a cooldown hack bud. It can't happen everything is built with a check on the server side. What you are seeing happen is Computer talking to Server 100ms/interval faster by requesting a fragmented packet. You will recieve the fragmented packet and process it because of how server process lag. It assumes your having a lag adjustment and will wait for a counterop packet. Its like saying your duping someone by lagging and running forward. Because your lagging you look as though your running forward, the server assumes you running forward. When you turn you fire a packet, until it re-distro's to all clients, you see you turning, everyone else saw you run forward and port 13 yards to the left in a forward momentum..."
and I do know what I am talking about.
You guys are wasting your time.