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  1. #1276
    opiates's Avatar Private
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    Originally Posted by mckemo View Post
    by having brain.exe activated and having the needed skills.
    its running now 4 hours and still no ban.. hope it will work it out *crossedFingers*
    Haha, thanks man much appreciated!!

    LazyBot free gathering bot
  2. #1277
    morpheus's Avatar Member
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    What about a plugin for stop if teleport? Its the biggest issue of the bot, got 2 accounts banned by now because of being teleported

  3. #1278
    Kayotic's Avatar Private
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    sure hope it works i miss my Lazynees already

  4. #1279
    mckemo's Avatar Member
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    Originally Posted by morpheus View Post
    What about a plugin for stop if teleport? Its the biggest issue of the bot, got 2 accounts banned by now because of being teleported
    why should you be teleported?
    have never seen that any of my accounts got teleported..

  5. #1280
    morpheus's Avatar Member
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    Well I got teleported and the bot kept going stuck in a wall and then got temporary ban. When ban expired I logged in and I found my char in some Pyramid or something like that, highly unlikely that the bot went there by itself
    The GM's tend to do that to test if you're botting

  6. #1281
    mckemo's Avatar Member
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    got a crash and now my IDA is bitching, so i need again some offsets, maybe somebody can help me..
    morpheus i will think of it and will see what i can do for you. should be no great problem.

  7. #1282
    nertman's Avatar Active Member
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    found most the offsets there are some still randomly through-out the other files as well. It is official that it's broken it isn't detecting the player is in the game.

    Latest WoW Offsets 4.3.2.15211: http://www.ownedcore.com/forums/worl...mp-thread.html ([WoW][4.3.2.15211] Info Dump Thread)

    SOURCE CODE: Browse | Source/SVN | Assembla (Free SVN Download Program: TortoiseSVN - Downloads)
    SOURCE CODE DOWNLOAD: Deposit Files
    SCAN: https://www.virustotal.com/file/2fe8...is/1328180837/

    Anyone have a name of a compiler program i could use to compile this and i'll start editing these offsets and see if i could get an up and running copy. If we can't find anyone to manage this project and take over does anyone have any alternative bots similar?

    Code:
    /*
    This file is part of LazyBot - Copyright (C) 2011 Arutha
    
        LazyBot is free software: you can redistribute it and/or modify
        it under the terms of the GNU General Public License as published by
        the Free Software Foundation, either version 3 of the License, or
        (at your option) any later version.
    
        LazyBot is distributed in the hope that it will be useful,
        but WITHOUT ANY WARRANTY; without even the implied warranty of
        MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
        GNU General Public License for more details.
    
        You should have received a copy of the GNU General Public License
        along with LazyBot.  If not, see <http://www.gnu.org/licenses/>.
    */
    #region
    
    using System.Reflection;
    
    #endregion
    
    namespace LazyLib.Wow
    {
        [Obfuscation(Feature = "renaming", ApplyToMembers = true)]
        public class PublicPointers
        {
            #region Globals enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum Globals
            {
                PlayerName = 0x9BE6B8,
            }
    
            #endregion
    
            #region InGame enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum InGame
            {
                InGame = 0xAD7296,
            }
    
            #endregion
        }
    
        internal class Pointers
        {
            #region ActionBar enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum ActionBar
            {
                ActionBarFirstSlot = 0xB440E0,
                ActionBarBonus = 0xB44324,
            }
    
            #endregion
    
            #region AutoLoot enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum AutoLoot
            {
                Pointer = 0xAD74A0,
                Offset = 0x30,
            }
    
            #endregion
    
            #region CgUnitCGetCreatureRank enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum CgUnitCGetCreatureRank
            {
                Offset1 = 0x91C,
                Offset2 = 0x1C,
            }
    
            #endregion
    
            #region CgUnitCGetCreatureType enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum CgUnitCGetCreatureType
            {
                Offset1 = 0x91C,
                Offset2 = 0x14,
            }
    
            #endregion
    
            #region CgWorldFrameGetActiveCamera enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum CgWorldFrameGetActiveCamera
            {
                CameraPointer = 0xAD7870,
                CameraOffset = 0x80D0,
                CameraX = 0x8,
                CameraY = 0xC,
                CameraZ = 0x10,
                CameraMatrix = 0x14,
            }
    
            #endregion
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum Quests
            {
                ActiveQuests = 0x274,
                SelectedQuestId = 0xB436F0,
                TitleText = 0xB434D0,
                GossipQuests = 0xB70F08,
                GossipQuestNext = 0x214,
            }
    
            #region ClickToMove enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum ClickToMove
            {
                Pointer = 0xAD7480,
                Offset = 0x30,
            }
    
            #endregion
    
            #region IsFlying enum
    
            /// <summary>
            ///   4.3
            /// </summary>
            public enum IsFlying
            {
                // Reversed from Lua_IsFlying
                Pointer = 0x100,
                Offset = 0x38,
                Mask = 0x1000000
            }
    
            #endregion
    
            #region Nested type: AutoAttack
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum AutoAttack
            {
                AutoAttackFlag = 0x9E8,
                AutoAttackMask = 0x9EC,
            }
    
            #endregion
    
            #region Nested type: CastingInfo
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum CastingInfo
            {
                IsCasting = 0xA34,
                ChanneledCasting = 0xA48,
            }
    
            #endregion
    
            #region Nested type: Chat
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Chat : uint
            {
                ChatStart = 0xAD8FD0 + 0x3C,
                OffsetToNextMsg = 0x17C0,
            }
    
            #endregion
    
            #region BlueChat
            /// <summary>
            ///   4.2  - Not updated
            /// </summary>
            internal enum Messages
            {
                EventMessage = 0xA98068
            }
    
            #endregion
    
            #region Nested type: ComboPoints
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum ComboPoints
            {
                ComboPoints = 0xAD7361,
            }
    
            #endregion
    
            #region Nested type: Container
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Container
            {
                EquippedBagGUID = 0xB4DC38,
            }
    
            #endregion
    
            #region Nested type: Globals
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Globals
            {
                RedMessage = 0xAD6698,
                MouseOverGUID = 0xAD72A8,
                LootWindow = 0xB45088,
                IsBobbing = 0xD4,
                ArchFacing = 0x1c8,
                ChatboxIsOpen = 0xAC6C58,
                CursorType = 0x93D0E0,
            }
    
            #endregion
    
            #region Nested type: Items
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Items : uint
            {
                Offset = 0x998580,
            }
    
            #endregion
    
            #region Nested type: KeyBinding
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum KeyBinding
            {
                NumKeyBindings = 0xB33D04,
                First = 0xC8,
                Next = 0xC0,
                Key = 0x14,
                Command = 0x28,
            }
    
            #endregion
    
            #region Nested type: ObjectManager
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum ObjectManager
            {
                CurMgrPointer = 0x9BE678,
                CurMgrOffset = 0x463C,
                NextObject = 0x3C, //4.3.0.15005
                FirstObject = 0xC0, //4.3.0.15005
                LocalGUID = 0xC8 //4.3.0.15005
            }
    
            #endregion
    
            #region Nested type: Reaction
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Reaction : uint
            {
                FactionStartIndex = 0x998FB4,
                FactionPointer = FactionStartIndex + 0xC,
                FactionTotal = FactionStartIndex - 0x4,
                HostileOffset1 = 0x14,
                HostileOffset2 = 0x0C,
                FriendlyOffset1 = 0x10,
                FriendlyOffset2 = 0x0C,
            }
    
            #endregion
    
            #region Nested type: Runes
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Runes
            {
                RunesOffset = 0xB35EB8,
            }
    
            #endregion
    
            #region Nested type: ShapeshiftForm
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum ShapeshiftForm
            {
                BaseAddressOffset1 = 0xF8,
                BaseAddressOffset2 = 0x1B7,
            }
    
            #endregion
    
            #region Nested type: SpellCooldown
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum SpellCooldown : uint
            {
                CooldPown = 0xACD584,
            }
    
            #endregion
    
            #region Nested type: Swimming
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Swimming
            {
                Pointer = 0x100,
                Offset = 0x38,
                Mask = 0x100000,
            }
    
            #endregion
    
            #region Nested type: UnitAuras
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UnitAuras : uint
            {
                AuraCount1 = 0xE90,
                AuraCount2 = 0xC14,
                AuraTable1 = 0xC10,
                AuraTable2 = 0xC18,
                AuraSize = 0x28,
                AuraSpellId = 0x8,
                AuraStack = 0xF,
                TimeLeft = 0x14,
            } ;
    
            #endregion
    
            #region Nested type: UnitName
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UnitName : uint
            {
                ObjectName1 = 0x1CC,
                ObjectName2 = 0xB4,
                UnitName1 = 0x91C,
                UnitName2 = 0x64,
                PlayerNameCachePointer = 0x997F48,
                PlayerNameMaskOffset = 0x024,
                PlayerNameBaseOffset = 0x01c,
                PlayerNameStringOffset = 0x020
            }
    
            #endregion
    
            #region Nested type: UnitSpeed
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UnitSpeed
            {
                Pointer1 = 0x100,
                Pointer2 = 0x80,
            }
    
            #endregion
    
            #region Nested type: WowObject
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum WowObject
            {
                X = 0x790,
                Y = X + 0x4,
                Z = X + 0x8,
                RotationOffset = X + 0x10,
                GameObjectX = 0x110,
                GameObjectY = GameObjectX + 0x4,
                GameObjectZ = GameObjectX + 0x8,
            }
    
            #endregion
    
            #region Nested type: Zone
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum Zone : uint
            {
                ZoneText = 0xAD7288,
                ZoneID = 0xAD7320,
            }
    
            #endregion
    
    
            #region Nested type: UiFrame
    
            /// <summary>
            ///   4.3
            /// </summary>
            internal enum UiFrame
            {
                ButtonEnabledPointer = 0x200,
                ButtonEnabledMask = 0xF,
                ButtonChecked = 0x238,
                EditBoxText = 0x218,
                FirstFrame = 0xce4,
                FrameBottom = 0x68,
                FrameLeft = 0x6c,
                FrameTop = 0x70,
                FrameRight = 0x74,
                LabelText = 0xEC,
                Name = 0x1C,
                NextFrame = 0xCDC,
                RegionsFirst = 0x170,
                RegionsNext = 0x168,
                FrameBase = 0x9D379C,
                ScrHeight = 0x909A04,
                ScrWidth = 0x909A00,
                Visible = 0x64,
                Visible1 = 0x1A,
                Visible2 = 1,
                CurrentFrameOffset = 0x88,
                CurrentFramePtr = 0x9D379C,
            }
    
            #endregion
        }
    }

  8. #1283
    mckemo's Avatar Member
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    i can show you that i is detecting that the player is ingame!
    i already got some offsets but now my ida crashed so i need some additional which are not in the 4.3.2. thread

    b.t.w. you need to get the other files too. i am using visual studio 2010

    edit: here is a screenshot

    http://www.bild.me/bild.php?file=8951104holyshit.png
    Last edited by mckemo; 02-02-2012 at 06:36 AM.

  9. #1284
    trynhyty's Avatar Member
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    Good luck to try to update Lazybot guys, if i could I'll help you, but I haven't got knowledge of C# or programming :/ Thank you all ! (Sorry for my english I'm a poor french )

  10. #1285
    mckemo's Avatar Member
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    Originally Posted by trynhyty View Post
    Good luck to try to update Lazybot guys, if i could I'll help you, but I haven't got knowledge of C# or programming :/ Thank you all ! (Sorry for my english I'm a poor french )
    maybe you can help me with the offsets and thats it. i have already done some other things and improvements

  11. #1286
    nertman's Avatar Active Member
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    Originally Posted by mckemo View Post
    i can show you that i is detecting that the player is ingame!
    i already got some offsets but now my ida crashed so i need some additional which are not in the 4.3.2. thread

    b.t.w. you need to get the other files too. i am using visual studio 2010

    edit: here is a screenshot

    http://www.bild.me/bild.php?file=8951104holyshit.png


    Which offsets do you need?

  12. #1287
    demoniste's Avatar Active Member
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    @mckemo : What offset do you need ? can you pm your pointer.cs ?

    I just update mine with offset found in the dump thread it detect the toon and launch well but freeze when i start the bot or try to access to debug

    I will try to update the offset I found in IDA, but if you have some already no need to do 2times the wheel :P

  13. #1288
    mckemo's Avatar Member
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    like i said my IDA ist death atm. bot is detecting mines and flying to it, but not dismounting and gathering. i think there is a problem with getting to the position. a wrong position offset could be it too. please someone check WowObject

    internal enum WowObject
    {
    X = 0x790,
    Y = X + 0x4,
    Z = X + 0x8,
    RotationOffset = X + 0x10,
    GameObjectX = 0x110,
    GameObjectY = GameObjectX + 0x4,
    GameObjectZ = GameObjectX + 0x8,
    }

  14. #1289
    Metalicat's Avatar Member
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    Just wanted to say well done so far guys, looks like your really making progress here.

  15. #1290
    Racso97's Avatar Member
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    Yeah. I really appreciate that something is going on

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