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  1. #286
    billonis's Avatar Member
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    Someone mind explain to me how to setup the death waypoint in pve in accordance with the alive waypoints?

    [Beta release]: Silly tarre 0.2 FREE (BGS,PVE,MINE/HERB)
  2. #287
    wtbepics's Avatar Member
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    Originally Posted by Forke View Post
    No big probs with waypoints here, dunno what u r doing wrong. Mine runs out of the cave and runs to the horde base, when dead, he runs smoothly out of the graveyard area and again straight to the horde base. Fine for me.

    The only problem: Sometimes he runs left of the Iceblood tower to the graveyard, does a circle at the graveyard and then just waits till the battle is over. Looked through the waypoints but wasn't able to figure it out. Gladfully this only happens when the Horde is running out of reinforcements.

    Is there a possibility to add a "run bot for x minutes" function? Would be great!

    Thanks so far!
    Me either, I disabled all my addons and what not. Does yours wait to res at gy? or does he run to the corpse and res there? Since mine doesnt wait at the gy, he ends up run into a wall trying to get somewhere Im using 1.7 as well if that helps. I love this bot and would gladly even pay for it lol since i hate the grind for honor every season on four of 80s i have

  3. #288
    Forke's Avatar Member
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    He doesnt run into a wall for me, everything works perfect.

    When alive, he just makes a cirlce at the graveyard left of Iceblood Tower und waits there. But he still is using his Anti-AFK (moving). When a Horde player gets in range, he dismounts and starts to fight. After fight (when dead everything runs well and he's starting to storm enemy base again!) when I am still alive he just stands there doing nothing. When BG is over, he waits the 2 minutes, back in town he queues again. Everything works pretty good, except this "Graveyard-Stand-Still-Bug".

    Maybe you can have a look into it _natt.

  4. #289
    Rayme's Avatar Member
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    i made the alliance wps, ill take a look at that iceblood thing tonight when i get home. Also i have finished the SOTA wps, Natt will ahve to test them first but then theyll be in aswell

  5. #290
    Forke's Avatar Member
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    Great to hear! If you need any more information about the "Iceblood-Thing" feel free to ask. Thanks!

  6. #291
    natt_'s Avatar Contributor
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    Originally Posted by {CoReY} View Post
    McAffe removed about 3 worms.
    thanks for sharing your computer-scan results in my thread...

    Someone mind explain to me how to setup the death waypoint in pve in accordance with the alive waypoints?
    just make your deathwaypoints run from the greaveyard to closest alive waypoint, and the bot will start run the normal path for your corpse
    Last edited by natt_; 02-15-2010 at 06:49 AM.

  7. #292
    Coreey's Avatar Private
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    Could you please reply my question? Thanks

    I'Ve got a little problem here, I wanted to try PvP part, but everytime it joins Arathi Basin, it just stays at the beggining:

    LOG:

    Code:

    [16:34:38] #> Silly Tarre.nu 1.7
    [16:35:36] [DEBUGGER] P_Queue current status: 0
    [16:35:36] [PVP] Queue for bg: 2
    [16:35:44] [PVP] Waiting to join
    [16:35:45] [PVP] Joining!
    [16:35:45] [PVP] Waiting for start!
    [16:35:58] [PVP]: Current location: abastart
    [16:35:58] [DEBUGGER] The section: abastart was not read-able
    [16:35:58] Pvp mode
    [16:35:58] #> Silly Tarre.nu 1.7
    [16:36:01] [PVP]: Current location: abastart
    [16:36:01] [DEBUGGER] The section: abastart was not read-able
    [16:36:01] Pvp mode
    [16:43:25] #> Silly Tarre.nu 1.7
    [16:43:27] [DEBUGGER] P_Queue current status: 0
    [16:43:27] [PVP] Queue for bg: 2
    [16:43:36] [PVP] Waiting to join
    [16:43:40] [PVP] Joining!
    [16:43:40] [PVP] Waiting for start!
    [16:43:53] [PVP]: Current location: abastart
    [16:43:53] [DEBUGGER] The section: abastart was not read-able
    [16:43:53] Pvp mode

    ...

  8. #293
    natt_'s Avatar Contributor
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    It seems Arathibasin start is not in your. Please post 0.ini for me


    edit: replace 0.ini with this:

    http://pastebin.com/d77891e1b
    Last edited by natt_; 02-15-2010 at 11:41 AM.

  9. #294
    Coreey's Avatar Private
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    Fine, waypoints works well now. But I've got second, smaller problem :/

    ;1 = av, 2 = wsg, 3 = ab, 4 = eots... alt_bg if you would like to join 2 battlegrounds and join the first
    bg=3
    alt_bg=3
    But even thought i have both set to find AB, it always starts finding WSG, dunno why :/. Yesterday i had same problem, but it couldnt start finding WSG, just AB, wtf? :/
    Last edited by Coreey; 02-15-2010 at 03:11 PM.

  10. #295
    Demonslayer77's Avatar Member
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    Getting the same error

    Originally Posted by Melv View Post
    Heej

    The bot works well, queues AV, joins up, does its thing, doesnt leave right away tho when the game ends.. but thats not the problem.

    The problem is that it doesnt requeue,
    After I get out of AV, it only says in the chat: hh

    Im running on winxp 32bit.

    Log:

    [16:53:42] [DEBUGGER] $running_bg =1 current status: 3
    [16:57:04] Attacking target
    [16:57:08] Player died --->CastSpellBySection
    [16:57:37] [PVP]: Current location: shgy
    [16:57:37] [DEBUGGER] $running_bg =1 current status: 3
    [16:59:22] [PVP]: End of Wps. Chilling like a fool in a swimming P-pp--p-pp--phool !
    [17:00:46] Attacking target
    [17:00:57] Player died --->CastSpellBySection
    [17:03:08] [PVP] Leaving->[PVP] Left @ chilling WPSPSPSPLSOLOLOLOLOLOL HEHEHEHHE
    [17:03:18] [DEBUGGER] P_Queue current status: 0
    [17:03:18] [PVP] Queue for bg: 1
    [17:03:25] [PVP] Queue for bg: 1
    [17:03:33] [PVP] Queue for bg: 1
    [17:03:41] [PVP] Queue for bg: 1
    [17:03:49] [PVP] Queue for bg: 1
    [17:03:57] [PVP] Queue for bg: 1
    [17:04:04] [PVP] Queue for bg: 1
    [17:04:12] [PVP] Queue for bg: 1
    [17:04:20] [PVP] Queue for bg: 1
    [17:04:27] [PVP] Queue for bg: 1
    [17:04:35] [PVP] Queue for bg: 1
    [17:04:43] [PVP] Queue for bg: 1

    And that last part goes on for the time the bot remains on.. Is this a fix that is possible on my side, or is it something you can help?
    I am getting the same thing, after an AV queue, the bot will just sit and spam "hh" in /say.

  11. #296
    Forke's Avatar Member
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    That's because of your keybindings are not set correctly. Was disscussed few pages ago.

  12. #297
    Baelzebub's Avatar Member
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    Nope. I thought so to but i had it happen to me yesterday for no reason. Only happened the one time, i saw, and hasen't happened again.
    I always do /g when i log on so that way any crazy shit gets sent to your guild channel. Only if it's your guild or someone you trust ofc. Habit i got into years ago and has saved my ass more than a few times on different bots.
    Usual cause would be lag. Putting a delay of a couple more ms before typing the message wouldn't hurt. Not saying that Is the issue here just another 2c worth

    Meant to add script.cfg works great now
    Last edited by Baelzebub; 02-15-2010 at 06:25 PM. Reason: script.cfg

  13. #298
    Melv's Avatar Member
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    That didnt fix it as I said Forke..
    Could you help us out on that Natt?

  14. #299
    Baelzebub's Avatar Member
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    Also seems that if you die and rez quickly in the BGS the bot doesn't know you died so keeps trying to run to the last known co-ords. That's what causes the wall running. At least it looks that way at my end.

  15. #300
    wtbepics's Avatar Member
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    natt, do you have any idea what is wrong with mine? he ques and all that fine but once he dies he runs away from the gy as a ghost and ends up running to a wall and getting afk. he doesnt wait for spirit to release him. maybe you can teach me how to make him jump once every 30-40 sec so even in ghost as long as noone report him, he will be all good. please sir and ty

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