Z 's Battleground Honor Farming Bot (Alpha - Source included) menu

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  1. #91
    BiGDeE's Avatar Member
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    Originally Posted by dep.ARTed View Post
    Awesome Work. Just want to +Rep , but I can't rep you today.
    How Ban-Able is this method?
    i have been doin the past 2 days nothing so far, few ****ers mark me afk.. which blows but what can i say.. gained 2 lvls in like 2 days ... alliance is fail on stormfail..

    Z 's Battleground Honor Farming Bot (Alpha - Source included)
  2. #92
    azkza's Avatar Member
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    thanks

  3. #93
    executioneroz's Avatar Member
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    Originally Posted by =Z= View Post
    The reason that's happening is because the script is looking for a specific color (the red color used for join battle), if it finds any red on your screen in the specified area that it searches for the join battle button, it will assume the button is there and attempt to click it.

    Chances are you're sitting there staring at something red, try moving to an area that is relatively dark and devoid of red colored things (i.e sand or paved areas).

    It could also be screen mods / addons and other things interfering with the color detection, if you pay attention to the code, anywhere where it says "pixelsearch" it also shows coordinates on the screen, in those areas is where it will look for the red colors for the various buttons it needs to click, if anything other than the buttons is in those areas and matches the red color, the bot will malfunction.

    That's an unfortunate side-effect of pixelsearching, but if you want safety you have to give up a bit of reliability.

    As for other people having issues with AutoIt, I explained earlier that you simply have to download AutoIt and copy-paste my code into the autoit window then save the macro, then go to tools -> go, if you still can't figure it out after that, chances are you shouldn't be using this bot.
    ahh it makes sense now because I was in orgrimmar I'll try again l8r thx

  4. #94
    dep.ARTed's Avatar Member
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    The Nav is really buggy. It runs into a hill and then says: BG ending , join battle , wait for loading and then its starting the nav again (Yes, I'm Horde and AV!)
    Edit: Sometimes it's normally working, but sometimes the BG is ended, but the script thinks the BG is still open.
    Edit2: Or it says: "Charakter died" and then he starts the whole script again
    Last edited by dep.ARTed; 09-21-2009 at 06:46 AM.
    ...from Germany. I'm sorry for bad english, but I'll try my best!




  5. #95
    =Z='s Avatar Contributor
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    As I mentioned before, due to the script using pixel searching only, it's not always 100% reliable, most of the time this isn't due to some bug but likely due to something on the screen "tripping" the detection. Unfortunately, there's not much I can do to fix that other than really honing down the detection area or maybe lowering the variations on the color its looking for.

    As for bannable, this is the safest way I know how to do this kind of thing, as my script uses no injection or memory leading or any hooks of any kind, so as far as blizzard is concerned it's no different than you playing the game manually. All you have to worry about is players reporting you, and that largely depends on luck.

  6. #96
    Kissy's Avatar Active Member
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    The nav system if just a laid out set off keystrokes. Lag or being distracted by a rogue will throw it out of line.

  7. #97
    Suxxyduck's Avatar Member
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    Rly nice works just perfect for me :] thx for it

  8. #98
    Kissy's Avatar Active Member
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    Lame ass theroy ?

    Nav Theroy.

    Weather this idea is possible or not i have no idea, but hoping this may help you with your NAV system.

    Ok biggest problem is due to the safeguards on the bot you can't pull the info you need. So, I was thinking,

    if you made an addon for the cords but displaying them as coloured blocks and use a pixel check to read them and return the resalts you'd be able to get your location. Obviously you dont want to consistantly read this data due to alot of mem usage, so how about getting it to check where you rez therefor being able to return your location then follow a new nav path that relates to your current spawning point which in turn would add a more human nature to the bot which will help reduce flaggin.

    This would be a fair bit of work but am sure there would be people willing to help.

    Personally i think if this is possible it would be a big step up for the bot and open to new many possiblitys like combat checks death checks via addons simular to power auras, major downside i can see is that after awhile with so many colours the bot may get confused but add tighter tolerance controls then the possiblitys are quite far as to how far its possibly to go with a non injection bot.

    What everyone else think?

    (I posted this here cos its an idea i had for this bot.)

  9. #99
    dep.ARTed's Avatar Member
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    Originally Posted by Kissy View Post
    Nav Theroy.

    Weather this idea is possible or not i have no idea, but hoping this may help you with your NAV system.

    Ok biggest problem is due to the safeguards on the bot you can't pull the info you need. So, I was thinking,

    if you made an addon for the cords but displaying them as coloured blocks and use a pixel check to read them and return the resalts you'd be able to get your location. Obviously you dont want to consistantly read this data due to alot of mem usage, so how about getting it to check where you rez therefor being able to return your location then follow a new nav path that relates to your current spawning point which in turn would add a more human nature to the bot which will help reduce flaggin.

    This would be a fair bit of work but am sure there would be people willing to help.

    Personally i think if this is possible it would be a big step up for the bot and open to new many possiblitys like combat checks death checks via addons simular to power auras, major downside i can see is that after awhile with so many colours the bot may get confused but add tighter tolerance controls then the possiblitys are quite far as to how far its possibly to go with a non injection bot.

    What everyone else think?

    (I posted this here cos its an idea i had for this bot.)
    Or simply just take another Sort of moving: Just right klick on the ground: Tada!

    I'm making an own BG Bot (AutoIT) at the moment and this method works great.
    (I'm posting it on MMOWNED if it is ready - I still have some problems with the stability.)
    Last edited by dep.ARTed; 09-21-2009 at 04:50 PM.
    ...from Germany. I'm sorry for bad english, but I'll try my best!




  10. #100
    =Z='s Avatar Contributor
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    Originally Posted by Kissy View Post
    Nav Theroy.

    Weather this idea is possible or not i have no idea, but hoping this may help you with your NAV system.

    Ok biggest problem is due to the safeguards on the bot you can't pull the info you need. So, I was thinking,

    if you made an addon for the cords but displaying them as coloured blocks and use a pixel check to read them and return the resalts you'd be able to get your location. Obviously you dont want to consistantly read this data due to alot of mem usage, so how about getting it to check where you rez therefor being able to return your location then follow a new nav path that relates to your current spawning point which in turn would add a more human nature to the bot which will help reduce flaggin.

    This would be a fair bit of work but am sure there would be people willing to help.

    Personally i think if this is possible it would be a big step up for the bot and open to new many possiblitys like combat checks death checks via addons simular to power auras, major downside i can see is that after awhile with so many colours the bot may get confused but add tighter tolerance controls then the possiblitys are quite far as to how far its possibly to go with a non injection bot.

    What everyone else think?

    (I posted this here cos its an idea i had for this bot.)
    That's a pretty solid idea, something worth looking into, not sure I have the time currently to do that kind of thing right away but it makes a lot of sense. I could also look into detection the player's health via pixelsearching that, again the issue arises that people using mods and various resolutions may have problems with that.

    Navigation is very difficult to pull off without hooking/interacting with the client, unfortunately.

  11. #101
    DengoPL's Avatar Member
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    Idk, what is it, just not workin' for meh.

  12. #102
    juntang's Avatar Member
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    hey im finding dat av botting wth dis is rlly bad honor anone able 2 help wth a SotA nav script? and let me know how to put it in. I find the best way 2 bot strand is when ur offensive u jump off boat at beginning coz ur off the map and cant get reported. Problem is when ur on d u get killed no matter wat so u needa release and i cant find the release coords in script. Also, is there a way to cast spells? so u stay in pvp

  13. #103
    bobbles's Avatar Member
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    looks good, trying out tonight

  14. #104
    BiGDeE's Avatar Member
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    I belive to day a few things will need to be changed, because blizzard is changing the timer that the enter battle ground gump stays up, from 60 seconds to 40 seconds, and the script only looks every 60 seconds, so theres a chance that the script will no longer find the gump.

  15. #105
    posto's Avatar Member
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    I'm playing at the same settings as recommended but in AV the bot will turn and then run into the lamp post for a few minutes and then being it's anti-afk procedure making me get reported nearly every game.

    Can you post exactly what your settings are for this?

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