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  1. #211
    mikey2261's Avatar Member
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    Is there anyway you can increase the time it takes between the ending of a bg and start, im finding 10 secs to short becuse sometimes my loading screen will take longer and then the whole process is screwed.
    also im having a problem with the detect death it wont detect it when im dead but will randomly say that i have died when im alive. does it work much like detecting if it can join a bg through pixel and specific cordinate scaning? or is it something different.

    Z 's Battleground Honor Farming Bot (Alpha - Source included)
  2. #212
    zetafree's Avatar Member
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    okey, I downloaded the bot, I start it then It ques and join, but it does not leave the battleground when its over? And if I press leave the whole thing is screwed, someone knows how to fix it?

  3. #213
    j0eL's Avatar Contributor
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    I love this =Z=. I'm going to try tweaking this later today , or this weekend when I have time to fix certain things and will send you a PM. +REP.

  4. #214
    drek2's Avatar Member
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    :P~~~~~~~~~

  5. #215
    Mike3667's Avatar Banned
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    Hm, I have this problems with all the BG bots. They queue up and all but when the queue pops up, it ignores it.

  6. #216
    dohi312's Avatar Member
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    Everything works fine with this bot for me except when i die, it doesnt respawn me, any ideas? my res is 1366x768 i changed the coords for the other functions but cant figure out the one for dying
    "To dilute the will to win is to destroy the purpose of the game. There is no substitute for victory."

  7. #217
    curseblanck's Avatar Member
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    Ok, i got autoit v3 now, how do i use it?:S:S


    +rep if you help
    Last edited by curseblanck; 11-27-2009 at 09:17 AM.

  8. #218
    Rocker's Avatar Active Member
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    Any plans for a UI, so we don't have to go through like highlighting the BG we want, opening up auto-it and all that Jazz? This would be really nice.

    Just my 2 copper!

  9. #219
    Shobek's Avatar Member
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    oh and people who are saying its not working read all the pages they explain how to fix that.

  10. #220
    xerexlord's Avatar Member
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    I play ally side, using the same resolution and have found that these changes improve the performance of this excellent bot.

    I'm on a lower population battlegroup, and found myself AFK'ing and DC'ing if I left the bot unattended.

    Code:
    ;Join function - detects enter battle button and joins BG
    Func Join()
    	ToolTip("Waiting for BG to start", 0, 0) ; displays tooltip in top left corner
    	while 1=1
    		$coord = PixelSearch(450, 150, 800, 230, 0xE01308, 100) ;searches for color of join battleground button within 100 variations
    		If Not @error Then
    			MouseMove  ($coord[0], $coord[1]) ;move to area coordinates for join button
    			ToolTip("Joining BG", 0, 0) ; displays tooltip in top left corner
    			Sleep(Random(2015,2270))
    			MouseClick ("left")
    			ToolTip("Waiting for BG to load for 10 seconds...", 0, 0) ; displays tooltip in top left corner
    			Sleep (10000)
    			BG() ; call combat loop
    		EndIf
    	ToolTip("No Enter Battle button located, checking again in 5 seconds...", 0, 0) ; displays tooltip in top left corner
    	Sleep(Random(1010,2020))
    	Send ("{SPACE}")
    	Sleep (5000)
    	Join()
    	WEnd
    EndFunc
    Adding a jump when checking for the join battle eliminates the afk issue.

    This is my AV nav code for ally side, works 9/10 times to get out of the cave.
    Code:
    	;AV NAV CODE
    	If $bgnum = 1 Then
    				Send ("{w down}")
    		sleep (1500)
    		Send ("{W up}")
    		sleep (500)
    		Send ("{e down}")
    		sleep (250)
    		Send ("{e up}")
    		sleep (500)
    		Send ("{w down}")
    		sleep (3000)
    		Send ("{W up}")
    		sleep (500)
    		Send ("{e down}")
    		sleep (25)
    		Send ("{e up}")	
    		sleep (500)
    		Send ("{w down}")
    		sleep (5000)
    		Send ("{W up}")
    		sleep (500)
    		Send ("{NUMLOCK}")
    		Sleep (9000)
    		Send ("{NUMLOCK}")
    		ToolTip("Waiting for 1:45 before continuing Nav procedure...)", 0, 0) ; displays tooltip in top left corner
    		sleep (95000)
    		ToolTip("Commencing Nav routine...", 0, 0) ; displays tooltip in top left corner
    		Send ("{NUMLOCK}")	
    		Sleep (7000)
    		Send ("{w down}")
    		sleep (10000)
    		Send ("{w up}")
    		sleep (25000)
    		Send ("{NUMLOCK}")
    		ToolTip("Nav routine complete...", 0, 0) ; displays tooltip in top left corner
    		sleep (2000)
    These coordinates work a lot better for leaving the battleground than what are in the original code (for me, I still suggest coding your own coordinates, if you look through the thread it's very simple and takes 30 seconds).

    Code:
    		$coord = PixelSearch(608, 643, 715, 649, 0x670000, 10) ;searches for color of leave battleground button within 10 variations
    		If Not @error Then
    			MouseMove  ($coord[0], $coord[1]) ;move to area coordinates for leave battleground button
    			ToolTip("BG has ended, re-starting queing process in 10 seconds", 0, 0) ; displays tooltip in top left corner
    			sleep (2000)
    			MouseClick ("left")
    			sleep (8000)
    			Queue() ; call combat loop
    		EndIf
    And finally, I changed the time for auto-requeue to 30 minutes, as 40 seemed a bit long to me. (you can change the value to whatever works best for you, the number in bold is number of seconds to wait before auto-requeue, so 2400 = 40 min, 1200 = 20 min etc.).

    Code:
    			if $recount = 1800 Then		; Counts to 30 minutes and restarts the Queue - for long BGs/if you've been kicked
    This bot now works flawlessly for me, Thanks to Z for making and updating this excellent piece of work, and I hope these changes help those who are struggling.

  11. #221
    dohi312's Avatar Member
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    I got mine to work near perfectly now and even made a NAV system for AV(horde) to run out the cave, mount, and run up near IB GY
    Last edited by dohi312; 11-30-2009 at 05:09 AM.
    "To dilute the will to win is to destroy the purpose of the game. There is no substitute for victory."

  12. #222
    Lelle's Avatar Member
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    Originally Posted by dohi312 View Post
    I got mine to work near perfectly now and even made a NAV system for AV(horde) to run out the cave, mount, and run up near IB GY
    Can you please post your script mate?

  13. #223
    dohi312's Avatar Member
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    Code:
             ;AV NAV CODE
        If $bgnum = 1 Then
            Send ("{left down}")
            sleep (150)
            Send ("{left up}")
            sleep (500)
            Send ("{NUMLOCK}")
            Sleep (2200)
            Send ("{NUMLOCK}")
            sleep (500)
            Send ("{right down}")
            sleep (205)
            Send ("{right up}")
            sleep (500)
            Send ("{NUMLOCK}")
            Sleep (9000)
            Send ("{NUMLOCK}")
            ToolTip("Waiting for 1:45 before continuing Nav procedure...)", 0, 0) ; displays tooltip in top left corner
            sleep (100000)
            ToolTip("Commencing Nav routine...", 0, 0) ; displays tooltip in top left corner
            Send ("{NUMLOCK}")    
            Sleep (5000)
            Send ("{NUMLOCK}")
            Sleep(1000)
            Send ("{=}")
            Sleep (500)
            Send ("{=}")
            Sleep (1750)
            Send ("{right down}")
            Sleep (200)
            send ("{right up}")
            Sleep (1000)
            Send ("{NUMLOCK}")
            Sleep (2700)
            Send ("{NUMLOCK}")
            Sleep (500)
            Send ("{NUMLOCK}")
            Sleep (20000)
            Send ("{NUMLOCK}")
            Sleep (300)
            Send ("{D}")
            Sleep (200)
            send ("{D}")
            Sleep (300)
            Send ("{NUMLOCK}")
            Sleep (25000)
            send ("{NUMLOCK}")
            Sleep (500)
            ToolTip("Nav routine complete...", 0, 0) ; displays tooltip in top left corner
            sleep (2000)
    D is strafe right for me and = is my mount key for botting purposes. This runs you out the cave, mounts and run you somewhere between IBGY and the tower. I'm going to try to make it better so it runs up farther(somewhere in the valley by SPGY)
    Last edited by dohi312; 11-30-2009 at 04:41 PM.
    "To dilute the will to win is to destroy the purpose of the game. There is no substitute for victory."

  14. #224
    willfly's Avatar Corporal
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    mokey at what rates were you and what server?

  15. #225
    dohi312's Avatar Member
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    Originally Posted by zetafree View Post
    okey, I downloaded the bot, I start it then It ques and join, but it does not leave the battleground when its over? And if I press leave the whole thing is screwed, someone knows how to fix it?

    After you put the right coords in, it will leave. It doesn't leave as soon as the BG ends but after it checks for it. AKA, when it is about to do its jump, it checks to see if the BG is over or not
    "To dilute the will to win is to destroy the purpose of the game. There is no substitute for victory."

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