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  1. #16
    Apoc's Avatar Angry Penguin
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    Originally Posted by Nonominator View Post
    Why would you want to use this to cast spells? I dont get it....

    Whats the main point of it..?

    I read. Still don't comprehend why I would need it or someone else would...
    You can create macros such as;

    Code:
    /run Do(
    "if (UnitDebuff(\"party\", \"polymorph\")) then CastSpellByName(\"Cleanse\") end")
    And it will be executed as if it were Blizzard code.

    Eg; you can write an entire bot just by wrapping it with the Do() command (or DoFile)

    [Release] LuaFoo - Use Lua Protected Commands
  2. #17
    Kissy's Avatar Active Member
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    Nice, the possiblitys on this could be endless if people take there time to actually understand the concept here.

    Major thanks, gonna go toy with this on my spare account and see how much i can actually do with this.

    EDIT: ok looks like am gonna have to wait for blizzard to sort there act out and get the EU Servers back online first.

  3. #18
    Ssateneth's Avatar Contributor
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    This almost sounds like renaming patch-enUS-2.MPQ is 100% detected and will cause a ban. Is this the case?

  4. #19
    Apoc's Avatar Angry Penguin
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    Originally Posted by Ssateneth View Post
    This almost sounds like renaming patch-enUS-2.MPQ is 100% detected and will cause a ban. Is this the case?
    Most definitely not.

    However; if Blizzard decides to use a new signing key for their addons, the /dump stuff will no longer work regardless. However, this little hack will continue to work.

    I'm registering 2 commands within WoW's 'protected function' context. (That is a very... very... dumbed down version of what is actually happening.)

  5. #20
    Ssateneth's Avatar Contributor
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    Originally Posted by Apoc View Post
    Most definitely not.

    However; if Blizzard decides to use a new signing key for their addons, the /dump stuff will no longer work regardless. However, this little hack will continue to work.

    I'm registering 2 commands within WoW's 'protected function' context. (That is a very... very... dumbed down version of what is actually happening.)
    Thank you for the very detailed and helpful response.

    Originally Posted by Harko View Post
    yes it is.

    the dump.lua released this week is checked by warden. Renaming the patch-*-2.mpq file or forcing somehow the usage of a different one will result in suspension / ban.
    Apoc indicates otherwise, and he has almost 20 more times rep than you. What's your source for this info? Give me a reason to consider your response and I may take your post with more than a grain of salt
    Last edited by Ssateneth; 08-22-2009 at 05:14 AM.

  6. #21
    Cypher's Avatar Kynox's Sister's Pimp
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    Originally Posted by Ssateneth View Post
    Thank you for the very detailed and helpful response.



    Apoc indicates otherwise, and he has almost 20 more times rep than you. What's your source for this info? Give me a reason to consider your response and I may take your post with more than a grain of salt
    If it's regarding Warden and Harko says it's true then it's true.

  7. #22
    jjaa's Avatar Contributor
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    Originally Posted by Ssateneth View Post
    Thank you for the very detailed and helpful response.



    Apoc indicates otherwise, and he has almost 20 more times rep than you. What's your source for this info? Give me a reason to consider your response and I may take your post with more than a grain of salt
    Don’t judge someone solely based on their reputation especially when it comes to the reverse engineering community on MMowned. Harko is probably the most knowledgeable person, for Warden information.
    Last edited by jjaa; 08-22-2009 at 05:26 AM.

  8. #23
    Apoc's Avatar Angry Penguin
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    Originally Posted by Harko View Post
    yes it is.

    the dump.lua released this week is checked by warden. Renaming the patch-*-2.mpq file or forcing somehow the usage of a different one will result in suspension / ban.
    Ah, thanks for the clarification Harko.

  9. #24
    Ssateneth's Avatar Contributor
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    Originally Posted by jjaa View Post
    Don’t judge someone solely based on their reputation especially when it comes to the reverse engineering community on MMowned. Harko is probably the most knowledgeable person, for Warden information.
    Sorry, I'll keep this in mind now. After experiencing DCing like mad, looking through incoming/outgoing packets to no avail, I saw the update on this by accident, so yeah, will try luafoo now :P
    edit: hmm, getting errors trying to inject. "Could not create thread in remote process" something to do with using XP 64?
    edit2: xp 32 bit gives me loadlibraryW error, and Injec-TOR gets some sort of "this program had an error and needs to shut down" BS error when I try to inject. tried a 3rd injector and it says successful but the /run Do(blahblahwhatever) doesn't seem to do anything at all which leads me to thing that injecting is hosed on my system.. thing is I don't even know how I broke it. I just installed a fresh 32 bit XP, all the latest windows updates, latest drivers for mainboard, vid card, raid card, mouse, sound, and programs like winrar, WMP 11, k-lite codec pack + quicktime alternative, firefox. I also have .net 1.1 + hotfix, 2.0 SP2, 3.0 SP2, and 3.5 SP1. Does anyone else have a similar issue or know what is breaking my injecting abilities? I had a similar problem when injecting DLL's for Halo PC when I played it a long time ago and in the end the dll could only be injected if I compiled it on the computer I was going to be injecting it on

    Wall of text aside, I'm going to reinstall 32 bit XP AGAIN and just not run any updates, only bare minimums, then see what breaks injecting.

    another edit: another brand new install with only drivers installed, and injecting is still broken. I can inject the dll into any process except wow.exe using Injec-TOR (the one included with luafoo doesnt work). Does this honestly mean I need to get vista in order to get my rotation automation working again? :/
    Last edited by Ssateneth; 08-23-2009 at 12:33 PM.

  10. #25
    Jaerin's Avatar Former Staff
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    I know with the dump command it didn't seem to work, but do you know if you can pass a variable to the CastSpellByName function with this?

    If so it would be really easy to mod your current rotation addon to feed into a macro. I know with FeralByNight all you would need to do is change the 'nextspell' variable to not be local since that has the current prediction of what should be used.

    With the old /dump method it looks like it tainted something and triggered the UI to block the command.

    I suppose since there isn't a character limitation I could just hack out the formula that determines the next spell and embed it in the lua file.

    Just curious if anyone knew

  11. #26
    Cypher's Avatar Kynox's Sister's Pimp
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    Apoc you lazy ****er, update the injector, Harko tested it on XP for me this time.

  12. #27
    Ssateneth's Avatar Contributor
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    Originally Posted by Cypher View Post
    Apoc you lazy ****er, update the injector, Harko tested it on XP for me this time.
    this (filler)

  13. #28
    Apoc's Avatar Angry Penguin
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    Originally Posted by Cypher View Post
    Apoc you lazy ****er, update the injector, Harko tested it on XP for me this time.
    Blah blah blah. Was in the middle of doing that when I realized I never installed the Boost libs.

    Thusly; I'll update it later.

  14. #29
    mnbvc's Avatar Banned
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    nice

    (why do i need 5 posts to contribute and why is there a 10 charakter minimum? )

  15. #30
    zzgw's Avatar Member
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    Atleast on EU it is still being scanned by Warden, so I wouldn't bother.

    Originally Posted by mnbvc View Post
    nice

    (why do i need 5 posts to contribute and why is there a 10 charakter minimum? )
    Of course so people don't post useless posts containing nothing but "nice", for example!

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