[Lbot] Bot source code for wow 3.0.9 menu

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  1. #1
    naa's Avatar Contributor
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    [Lbot] Bot source code for wow 3.0.9

    Stop replying to this thread!
    Last edited by naa; 03-05-2010 at 05:05 PM.

    [Lbot] Bot source code for wow 3.0.9
  2. #2
    Lelle's Avatar Member
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    Thanks for sharing this with the community. But how do you update the offsets to work with 3.1.1?

  3. #3
    YetiHunter's Avatar Member
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    nice! thanks

  4. #4
    grak's Avatar Contributor
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    I don't know alot about this, but i'm trying to learn. It's a really nice contribution, so +rep
    Last edited by grak; 05-02-2009 at 06:47 AM.

  5. #5
    bugmebug's Avatar Member
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    just checked the code a little and it looks good. thanks

  6. #6
    Jadd's Avatar 🐸 Premium Seller
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    Thanks for the contribution. 50000g? Very nice!

    +Rep*2!

  7. #7
    Robske's Avatar Contributor
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    Good job, took a quick peek at the code - very nicely done, although most of the offsets and addresses are hardcoded and not centralized so manually updating and testing them all can become a rather exhaustive process, hf people
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  8. #8
    naa's Avatar Contributor
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    Originally Posted by Robske007a View Post
    Good job, took a quick peek at the code - very nicely done, although most of the offsets and addresses are hardcoded and not centralized so manually updating and testing them all can become a rather exhaustive process, hf people
    Yep that was on my to do list

  9. #9
    Robske's Avatar Contributor
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    Originally Posted by naa View Post
    Yep that was on my to do list
    Still an awesome job, I love how you implemented the objectmanager and general class structure
    "Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
    "I cried a little earlier when I had to poop" - Sku

  10. #10
    awl1991's Avatar Member
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    Very very nice. I will be working on updating this for personal use.

  11. #11
    Azzie2k8's Avatar Member
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    Originally Posted by awl1991 View Post
    Very very nice. I will be working on updating this for personal use.
    any chance you would show a leecher like me what and where to update ?

    I already updated descriptors.cs and I went through every other page.

    Honestly I don'T want to beg here but I guess I will never get better at c if I don't have stuff to do.

    I really want to get into this but as far as programming goes I have only made my own simple software without any need of reading offsets and stuff like this.

    Azzie

  12. #12
    haxlol's Avatar Member
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    Originally Posted by Azzie2k8 View Post
    any chance you would show a leecher like me what and where to update ?

    I already updated descriptors.cs and I went through every other page.

    Honestly I don'T want to beg here but I guess I will never get better at c if I don't have stuff to do.

    I really want to get into this but as far as programming goes I have only made my own simple software without any need of reading offsets and stuff like this.

    Azzie
    Feel free to add me on MSN, aleksander"at"kjapt.net if you want to team up :-)

  13. #13
    Krillere's Avatar Contributor
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    Omg.. A C# Bot = good.. But something made on a DANISH SYSTEM = Epixnezz! + Rep * 2!

  14. #14
    luciferc's Avatar Contributor
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    Great job, nice pvp bot. I see its not really suited for pve that much from your code but good job trying to mimic glider's Structure.


  15. #15
    Azzie2k8's Avatar Member
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    Okay I actually want to use this if I am able to get this started.

    I know the writer of this bot won't give any support but I hope someone will.

    What I have done so far is to update Descriptors.cs but I cannot figure out how to update those files

    GplayerSelf.cs
    GObject.cs
    GObjextList.cs
    Keys.cs
    CanRead.cs
    PostMessage.cs
    MemoryFunctions.cs

    The addresses or parts of them do not show up in the usual offsets provided in the offsets thread by Cypher.

    Is there another list they are saved to or how do I figure them out ?

    Thanks

    Azzie

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