Stop replying to this thread!
Stop replying to this thread!
Last edited by naa; 03-05-2010 at 05:05 PM.
Thanks for sharing this with the community. But how do you update the offsets to work with 3.1.1?
nice! thanks
I don't know alot about this, but i'm trying to learn. It's a really nice contribution, so +rep
Last edited by grak; 05-02-2009 at 06:47 AM.
just checked the code a little and it looks good. thanks
Thanks for the contribution. 50000g? Very nice!
+Rep*2!
Good job, took a quick peek at the code - very nicely done, although most of the offsets and addresses are hardcoded and not centralized so manually updating and testing them all can become a rather exhaustive process, hf people
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku
"Always code as if the guy who ends up maintaining your code will be a violent psychopath who knows where you live." - Martin Golding
"I cried a little earlier when I had to poop" - Sku
Very very nice. I will be working on updating this for personal use.
any chance you would show a leecher like me what and where to update ?
I already updated descriptors.cs and I went through every other page.
Honestly I don'T want to beg here but I guess I will never get better at c if I don't have stuff to do.
I really want to get into this but as far as programming goes I have only made my own simple software without any need of reading offsets and stuff like this.
Azzie
Omg.. A C# Bot = good.. But something made on a DANISH SYSTEM = Epixnezz! + Rep * 2!
Great job, nice pvp bot. I see its not really suited for pve that much from your code but good job trying to mimic glider's Structure.
Okay I actually want to use this if I am able to get this started.
I know the writer of this bot won't give any support but I hope someone will.
What I have done so far is to update Descriptors.cs but I cannot figure out how to update those files
GplayerSelf.cs
GObject.cs
GObjextList.cs
Keys.cs
CanRead.cs
PostMessage.cs
MemoryFunctions.cs
The addresses or parts of them do not show up in the usual offsets provided in the offsets thread by Cypher.
Is there another list they are saved to or how do I figure them out ?
Thanks
Azzie