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  1. #16
    aznbrker69's Avatar Member
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    i tryed using this and it didnt work that well glider is better but down so yea

    Zolofighter threads - post in here
  2. #17
    xkisses's Avatar Active Member
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    I cant find anywhere to DL glider since they dont have the dl on site anymore and every DL is just a crack no regular glider
    IFE YUO CNA READE THSI YUO HVAE DWON SNYDREOM

  3. #18
    jjaa's Avatar Contributor
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    Originally Posted by xkisses View Post
    I cant find anywhere to DL glider since they dont have the dl on site anymore and every DL is just a crack no regular glider

    Even if you could Download glider it wouldn't work, because Glider connected to a server to get WoW Memory addresses, and that server would have been taken down.

  4. #19
    xkisses's Avatar Active Member
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    Originally Posted by jjaa View Post
    Even if you could Download glider it wouldn't work, because Glider connected to a server to get WoW Memory addresses, and that server would have been taken down.
    Yeah I figured something like that but people are talking like they still use it it
    IFE YUO CNA READE THSI YUO HVAE DWON SNYDREOM

  5. #20
    marcojoao's Avatar Master Sergeant
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    Im pretty n00b in this bot...
    anyone can explain how to put zolo profiles (Paladin pack 1-70)

  6. #21
    slo's Avatar Member
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    I`m using zoloFighter now becouse glider is donwn... I just hate to set it up... I`m botting my mage and its pain in the ass... =) does any1 know any better bot? Not openbot... cuz I hate innerscape =P
    PiroxBots.com ----> Great PVP and Fishing Bot for only 10$
    mmoglider.com ----> Great Lvling and Farming bot! Only 25$
    Have fun and don` forget to +Rep

  7. #22
    JakezShadow's Avatar Member
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    Hey guys,
    Just started using zolofighter, and am currently leveling a hunter with the default hunter bindings.
    Im running a profile along the coast of westfall, that is designed for killing neutral sea crawlers.
    However, the hunter just never attacks. Could anyone help?
    Jakez
    xbl: bigsneakyninja

  8. #23
    ckzillx's Avatar Member
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    has anyone been successful setting up automation for repair and vendor? i've tried doing this by selecting the NPC and adding it as a target and creating the way point to repair/vend but for some reason the toon never does it. Can someone please point out to me what I may be missing or doing wrong? Also, what are the benefits of registering zolofighter? right now I am using the FREE version. Thank you.

  9. #24
    ElfLite's Avatar Member
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    Originally Posted by JakezShadow View Post
    Hey guys,
    Just started using zolofighter, and am currently leveling a hunter with the default hunter bindings.
    Im running a profile along the coast of westfall, that is designed for killing neutral sea crawlers.
    However, the hunter just never attacks. Could anyone help?
    Jakez
    You can try setting up and then pressing Add Target and then Save profile. Usually have to do that for Glider converted files.

  10. #25
    JakezShadow's Avatar Member
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    Originally Posted by ElfLite View Post
    You can try setting up and then pressing Add Target and then Save profile. Usually have to do that for Glider converted files.
    Thanks a LOT and plus rep.
    All is working cool now
    xbl: bigsneakyninja

  11. #26
    dbalauca's Avatar Member
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    I have some ZF profiles and i want to insert them in the bot. How do i do that ? I don't want to create my own waypoints and stuff as i got these. Pls tell me how do this.

  12. #27
    guizmows's Avatar Banned
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    Fire Mage BG Profil

    Hi,

    here is my mage profil. It use a lot of javascript functions.

    I still working on it :

    Code:
    # Fire mage for BG by guizmows
    
    DRINKPERCENT=0.15
    FOODPERCENT=0.15
    
    manaRestPercent=0.01
    healthRestPercent=0.01
    
    manaRestToPercent=0.97
    healthRestToPercent=0.99
    
    Reach= 33
    engage_dist=30
    MaxReach=33
    
    
    defact= act:firearmor slot:6 key:9 cooldown:1.5
    defact= act:pyroblast slot:1 key:1 cooldown:6.1
    defact= act:fireball slot:1 key:2 cooldown:3.1
    defact= act:scorch slot:1 key:3 cooldown:1.6
    defact= act:fireblast slot:1 key:4 cooldown:1.4 prevacttime:8 js:CheckTargetHealth
    defact= act:fireblast2 slot:1 key:4 cooldown:1.4 prevacttime:8
    defact= act:firewave slot:1 key:5 cooldown:1.4 prevacttime:30 js:isPlayerCLose()
    defact= act:dragon slot:1 key:6 cooldown:1.4 prevacttime:20
    defact= act:combustion slot:1 key:7 cooldown:1.4 prevacttime:185
    
    defact= act:nova slot:1 key:8 cooldown:1.4 prevacttime:25 js:isPlayerCLose()
    defact= act:blink slot:2 key:9 cooldown:1.4 prevacttime:14
    
    defact= act:firearmor slot:6 key:9 cooldown:1.5
    defact= act:dampen slot:2 key:7 cooldown:1.4
    defact= act:arcanint slot:2 key:6 cooldown:1.4
    
    defact= act:quickattack slot:2 key:3 cooldown:1
    
    defact= act:makefood slot:6 key:3 js:checkFood() cooldown:1.5
    defact= act:makewater slot:6 key:1 js:checkWater() cooldown:1.5
    defact= act:conjurEmerald slot:6 key:2 js:checkEmerald() cooldown:1.5
    
    defact= act:food slot:6 key:6 cooldown:1
    defact= act:water slot:6 key:4 cooldown:1
    defact= act:emerald slot:6 key:5 cooldown:1.3 js:checkMana()
    
    defact= act:mount slot:2 key:8 
    #defact= act:mount2 slot:2 key:8  js:BGCheckAndMount()
    
    defact= act:reachCombat js:BGReachCombatDistance()
    defact= act:mount2 js:BGCheckAndMount()
    
    defact= act:checkeatdrink js:checkEatDrink()
    defact= act:checkneedbuff js:checkNeedBuff()
    
    ##################################################################
    
    precombat= act:reachCombat
    precombat= act:fireblast2
    #precombat= act:pyroblast
    
    combatseq= act:reachCombat
    combatseq= act:combustion
    combatseq= act:firewave
    combatseq= act:nova
    combatseq= act:fireball
    combatseq= act:nova
    combatseq= act:scorch
    combatseq= act:firewave
    combatseq= act:nova
    combatseq= act:scorch
    combatseq= act:scorch
    combatseq= act:nova
    combatseq= act:emerald
    combatseq= act:fireball
    combatseq= act:nova
    combatseq= act:firewave
    combatseq= act:emerald
    combatseq= act:fireblast2
    combatseq= act:nova
    combatseq= act:firewave
    combatseq= act:nova
    combatseq= act:emerald
    
    lootseq= act:makewater
    lootseq= act:makefood
    lootseq= act:conjurEmerald
    lootseq= act:checkeatdrink
    lootseq= act:mount2
    
    #globalact= act:firearmor timeout:25m
    #globalact= act:arcanint timeout:25m
    #globalact= act:dampen timeout:5m
    #globalact= act:combustion timeout:4m
    #globalact= act:checkeatdrink timeout:5m
    #globalact= act:conjurEmerald timeout:10m
    globalact= act:checkneedbuff timeout:20m
    
    #####################################################################
    <script>
    function checkNeedBuff()
    {
    	me.wowDoFightAction("firearmor");
    	me.wowDoFightAction("arcanint");
    	me.wowDoFightAction("dampen");
    	me.wowDoFightAction("combustion");
    	me.wowDoFightAction("conjurEmerald");
    	me.wowDoFightAction("checkeatdrink");
    	me.wowDoFightAction("mount2");
    }
    
    function checkFood()
    {
    	var names=["Conjured Mana Strudel",
    	"Conjured Croissant",
    	"Conjured Manna Biscuit",
    	"Conjured Cinnamon Roll",
    	"Conjured Croissant",
    	"Conjured Sweet Roll",
    	"Conjured Sourdough",
    	"Conjured Pumpernickel",
    	"Conjured Rye",
    	"Conjured Bread",
    	"Conjured Muffin"];
    	
    	var foodTotal = 0;
    	for (var i in names){
    		foodTotal += me.wowGetAllContainerItemCount(names[i]);
    		}
    	
    	var res=foodTotal < 2;
    	if (res == true) {
    		me.wowLog("my food " + foodTotal +" need to make more");
    		return true;
    		}
    	me.wowLog("there are enough food " + foodTotal);
    	return false;
    	}
    
    function checkWater() {
    	me.wowLog("checking water");
    	var waterTotal = 0;
    	var names=["Conjured Mana Strudel",
    	"Conjured Glacier Water",
    	"Conjured Manna Biscuit",
    	"Conjured Mountain Spring Water",
    	"Conjured Crystal Water",
    	"Conjured Sparkling Water",
    	"Conjured Mineral Water",
    	"Conjured Spring Water",
    	"Conjured Purified Water",
    	"Conjured Fresh Water",
    	"Conjured Water"
    	];
    	for (var i in names) {
    		waterTotal += me.wowGetAllContainerItemCount(names[i]);
    		}
    	me.wowLog("checking water total is " + waterTotal);
    	var needWater = waterTotal<2;
    	if (needWater == true) {
    		me.wowLog("Need more water, we have "+waterTotal);
    		return true;
    		}
    	me.wowLog("Don't need more water, we have "+waterTotal);
    	return false;
    	}
    
    function checkLife()
    {
    	var lifePrecent = me.health/me.maxhealth;
    	if (lifePrecent < .60) return true;
    	return false;
    	}
    
    function checkFireball()
    {
    	var hasBuf = me.wowGetBuff(57761);
    	return hasBuf;
    	}
    
    function checkFingers()
    {
    	var hasBuf = me.wowGetBuff(44544);
    	return hasBuf;
    	}
    
    function checkMana()
    {
    	var manaPrecent = me.mana/me.maxmana;
    	if (manaPrecent < .40) return true;
    	return false;
    	}
    
    function CheckTargetHealth()
    {
    	var target = me.target;
    	if (target == null) return false;
    	
    	var targethealth = target.health;
    	var targetmaxhealth = target.maxhealth;
    	if(targethealth !=0 && ((targethealth / targetmaxhealth) < 0.25) )
    	{
    		return true;
    		}
    	return false;
    	}
    
    // Tells bot to eat/drink if health/mana fall below a threshold
    function checkEatDrink()
    {
    	me.wowDoFightAction("makefood");
    	me.wowDoFightAction("makewater");
    	var lifep = ((me.health/me.maxhealth)*100)|0;
    	var manap = ((me.mana/me.maxmana)*100)|0;
    	var lifeAct = 40; //activate food when < 60%
    	var manaAct = 30; //activate water when < 60%
    	var lifeTo = 90; //rest to 90%
    	var manaTo = 90; //rest to 90%
    	var action = ""; // used for while loop so we know when to stop
    	wowjs.wowLog("checkEatDrink start: LIFE="+lifep+" MANA="+manap);
    	doUnsafeRefresh();
    	if (me.inCombat || (lifep >= lifeAct && manap >= manaAct))
    		return;
    	if (lifep < lifeAct) {
    		action = action + "life";
    		me.wowDoFightAction("food");
    		}
    	if (manap < manaAct) {
    		
    		action = action + "mana";
    		me.wowDoFightAction("water");
    		}
    	
    	while (me.wowBotRun) {
    		doUnsafeRefresh();
    		lifep = ((me.health/me.maxhealth)*100)|0;
    		manap = ((me.mana/me.maxmana)*100)|0;
    		wowjs.wowLog("resting: LIFE="+lifep+" MANA="+manap);
    		if ( ((action == "life") && (lifep > lifeTo)) ||
    		((action == "mana") && (manap > manaTo)) ||
    		((action == "lifemana") &&  (manap > manaTo) && (lifep > lifeTo)) ) {
    			wowjs.wowLog("rest ok!");
    			return;
    			}
    		if (wowjs.wowGetAttackingMob() != null) {
    			wowjs.wowLog("rest interrupted: someone is attacking me.");
    			return;
    			}
    		if (me.lifep <= 1) {
    			wowjs.wowLog("rest interrupted: I am dead.");
    			return;
    			}
    		wowjs.wowSleep(1000);
    		}
    	}
    
    function isPlayerCLose(){
    	var sdist = BGgetDistToNearstMob(me.x, me.y);
    	me.wowLog("isPlayerCLose : dist "+sdist+" return "+(sdist < 10) );
    	return (sdist < 10)
    	}
    
    function isPlayerFar(){
    	var sdist = BGgetDistToNearstMob(me.x, me.y);
    	me.wowLog("isPlayerFar : dist "+sdist+" return "+(sdist > 40) );
    	return (sdist > 40)
    	}
    /*
    function BGReachCombatDistance() {
    	var target = me.target;
    	if (target == null) return;
    	//if (target.mobSpell == 0) return; //if target not casting, don't care.  They migh fleeing
    	var myReach = me.myCombatReach;
    	var dx = me.x - target.x;
    	var dy = me.y - target.y;
    	var dz = me.z - target.z;
    	var targetDist = Math.sqrt( (dx*dx) + (dy*dy) + (dz*dz) );
    	me.wowLog("BGReachCombatDistance : target dist "+ targetDist+" MyReach "+myReach);
    	//me.wowApproach(x,y,dist, timeout in seconds)
    	if (myReach - 5 < targetDist) {
    		//distance is too far to caster, try to reach to myReach-5 in 6 seconds
    		me.wowLog("target too far, reaching");
    		me.wowApproach(target.x, target.y,  myReach -5, 6);
    		}
    	}*/
    
    function BGReachCombatDistance() {
    	var target = me.target;
    	var myReach = me.myCombatReach;
    	if (target != null) {
    		var dist = fDist3D(target.x, target.y, target.z);
    		if (myReach - 5 < dist) {
    			wowjs.wowLog("BGReachCombatDistance : mob too far dist="+dist+", try to run to "+target.name);
    			if (dist < 45) {
    				var myreach = me.myCombatReach;
    				wowjs.wowLog("BGReachCombatDistance : my reach is " + myreach);
    				myreach = myreach - 5;
    				if (myreach < 0) myreach = 5;
    				wowjs.wowRunTo(target.x, target.y, 6, myreach);
    				}
    			}
    		}
    	return;
    	}
    
    
    //mount if nearst ennemy is 40 yards away.
    function BGCheckAndMount() {
    	var minMob = BGgetDistToNearstMob(me.x, me.y);
    	wowjs.wowLog("BGCheckAndMount : nearst mob dist " + parseInt(minMob));
    	if (minMob > 40) {
    		wowjs.wowDoFightAction("mount");
    		}
    	}
    
    
    function BGgetDistToNearstMob(x,y) {
    	var min = 99999;
    	for (var i = 0 ;i < me.toonCount; i++) {
    		var toon = me.wowGetToon(i);
    		if (toon.isPlayer && isOppositRace(toon) ) {
    			if (toon.isAttackAbleFaction && toon.health > 0) {
    				var xx = x - toon.x;
    				var yy = y - toon.y;
    				xx = xx * xx;
    				yy = yy * yy;
    				var dist = Math.sqrt(xx+yy);
    				if (dist < min) min = dist;
    				}
    			}
    		}
    	return min;
    	}
    
    
    function checkEmerald()
    {
    	var names=["Mana Emerald",
    	"Conjured Emerald"];
    	
    	var EmeraldTotal = 0;
    	for (var i in names){
    		EmeraldTotal += me.wowGetAllContainerItemCount(names[i]);
    		}
    	
    	var res=EmeraldTotal < 1;
    	if (res == true) {
    		me.wowLog("my Emerald " + EmeraldTotal +" need to make more");
    		return true;
    		}
    	me.wowLog("there are enough Emerald " + EmeraldTotal);
    	return false;
    	}
    	
    function checkCounter() {
      wowjs.wowLog("check counter");
      var target = me.target;
      if (target == null) return false;
      wowjs.wowLog("mob spell " + target.mobSpell);
      if (target.mobSpell != 0) {    
        return true;
      }
      return false;
    }
    </script>

  13. #28
    Dybberg's Avatar Banned
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    can any1 tell me how to get that version? version 0.8.6.10.... cause when im downloading it on zolofighters homepage it comes an error. like this:

    Not Found

    The requested URL /wow/wowFighter/publicrelease0.8.6.10.zip was not found on this server.

    Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
    Apache/2.0.63 (Unix) mod_ssl/2.0.63 OpenSSL/0.9.8e-fips-rhel5 mod_auth_passthrough/2.1 mod_bwlimited/1.4 FrontPage/5.0.2.2635 Server at Zolo's Typing Easy&Quick Port 80

  14. #29
    wowpanda's Avatar Site Donator
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    Sorry I only have so much time before I went to work to do virus check/upload/notes and I guess I messed up. I will fix the download link after I get home.

  15. #30
    KuRIoS's Avatar Admin
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    Closed, zolofighter is dead, it was good as long as it lasted wowpanda.

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