[Release] WoW ObjectDumper/Radar menu

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  1. #451
    whappit's Avatar Member
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    The code is very clean, thanks Gamer. Unfortunately I know nothing about the offsets wow uses etc... so I have no clue how to edit it. If any1 comes with a solution how to fix this code properly: REP

    g_ClientConnection = &H1139F80 '11CB310
    s_CurMgr = &H2C34 '28A4

    alone didnt do the trick for me.

    Is there an ionfo thread about these offsets?

    [Release] WoW ObjectDumper/Radar
  2. #452
    theawpspy's Avatar Site Donator
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    wtb update plx

  3. #453
    abuckau907's Avatar Active Member
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    http://www.mmowned.com/forums/wow-me...t-trouble.html

    Like the 6th post down (by me) -->
    ++
    Private StaticClientConnection As UInt32 = &H125A590
    Private ObjectManagerOffset As UInt32 = &H2D8C ' 3.1.1 0x2c24
    Private ClientConnection As UInt32 = 0
    Private ObjectManager As UInt32 = 0
    Private FirstObjectOffset As UInt32 = &HAC
    Private LocalGuidOffset As UInt32 = &HC0 'Note that GuidOffset for objects in objMgr is 0x30 WOTLK3.2 + 3.1.3

    Notice some variables are set to 0..because they're not static..set these values below when you want to 'load' the obj_mgr ..ie. after you log-in!

    Try

    ClientConnection = memReader.ReadUInt32(New IntPtr(StaticClientConnection))
    ObjectManager = memReader.ReadUInt32(New IntPtr(ClientConnection + ObjectManagerOffset))
    FirstObjectAddress = memReader.ReadUInt32(New IntPtr(ObjectManager + FirstObjectOffset))
    Dim tempLocalPlayerGuid As UInt64
    tempLocalPlayerGuid = memReader.ReadUInt64(New IntPtr(ObjectManager + LocalGuidOffset))
    LocalPlayer = New wowLocalPlayer(wowBasicObject.GetObjectBaseByGuid(tempLocalPlayerGuid))
    Catch ex As Exception
    MessageBox.Show("wowWorld::New() Couldn't load Object Manager: MUST CLOSE" & ex.Message)
    Application.Exit()
    End Try

    edit: all the offsets for the obj_mgr stayed the same:
    Public Enum wowBasicObjectOffsets As UInt32

    UnitFields = &H8
    Type = &H14
    Guid = &H30
    NextObjectPointer = &H3C
    Pos_X = &H79C
    Pos_Y = &H798
    Pos_Z = &H7A0
    Rotation = &H7A8
    End Enum

    just read the post I linked.
    Last edited by abuckau907; 08-13-2009 at 02:09 AM.

  4. #454
    Mr. Pancake's Avatar Member
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    3.2.0 update for this program yet?

  5. #455
    whappit's Avatar Member
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    Thanks for your updates on the offsets. I looked into the code Gamer released but since Im not at all a procedural programmer (Im schooled in JAVA etc...) and my reverse engineering skills are near to non-existant I couldnt make the change I needed. Ofcourse Im able to compile etc.. and change the offsets since I'm able to read plain english but further then that I couldnt get. I think there is somewhat more work to do to get the radar working.

    Well, all that aside: Were you able to debug the code and get it working? If so, could you give me the solution?

    Ah well +rep and thanks

  6. #456
    abuckau907's Avatar Active Member
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    I'm re-writing my personal code into a simple radar + some random functions example code in vb.net..It'll be finished in a couple of hours and I'll upload the full source + .exe later..

    ps. My advice to anyone using anything that isn't object oriented, like AutoIt..or something not good like java, I really recomend vb.net (or c#..vb syntax is easier) because it really easy to develop in a graphical environment (not that gui is important..but it helps new ppl), it's free, it has intelli-type which means you only have to type a few letters of a function name and it pulls up prototype etc..anyway, be back later.

    Ps. I'll create a new thread, something like [Updated3.2 wowRadar]

    -Andrew
    Last edited by abuckau907; 08-13-2009 at 05:59 PM.

  7. #457
    Ssateneth's Avatar Contributor
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    Can someone PLEASE post a 3.2 compatible version? The source code was released a few pages back, and I'm not savvy on source (I have no clue what to do with it). If you got this working, PLEASE post your compiled version in this thread with a link to the download.
    edit: thanks abucka, looking forward to it.
    Last edited by Ssateneth; 08-13-2009 at 06:22 PM.

  8. #458
    SharQueDo's Avatar Member
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    The offset '&H11AF470 + &H8' for nameStorePtr in GetPlayerName seems wrong, and this causes the program to hook but not show objects because the new process offsets are correct. It throws an exception when it tries to do: 'Dim current = MagicWoW.ReadUInt(base + offset + '.

    I'm not an expert programmer but I'm giving it a try to see what I can do (no guarantees). If anyone else can also work stuff out with this...
    Last edited by SharQueDo; 08-13-2009 at 07:59 PM.

  9. #459
    abuckau907's Avatar Active Member
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  10. #460
    demonicsoul's Avatar Member
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    SO has anyone been able to get objectdumper to work in 3.2? I admin this is the first wow app I have ever messed with. This is what I changed so far and it attaches to the wow window but does nothing. Are these changes correct? If so what else needs changed?


    Class Fields
    Public Enum BaseOffsets As UInteger
    g_ClientConnection = &H125A590
    s_CurMgr = &H2D8C
    localGUID = &HC0
    firstObj = &HAC
    End Enum

    Public Enum UnitInfo As UInteger
    Type = &H14
    Pos_X = &H79C
    Pos_Y = &H798
    Pos_Z = &H7A0
    Rot = &H7A8
    Level = &H2774
    End Enum

  11. #461
    SharQueDo's Avatar Member
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    Originally Posted by demonicsoul View Post
    SO has anyone been able to get objectdumper to work in 3.2? I admin this is the first wow app I have ever messed with. This is what I changed so far and it attaches to the wow window but does nothing. Are these changes correct? If so what else needs changed?
    Like I said earlier, it returns false when it tries to get the player's name because those offsets are not correct anymore. It just suppresses any error message or exception in the code, that's why you don't see anything on the radar but the program itself hooks to the process just fine.

  12. #462
    maclone's Avatar / Authenticator enabled
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    There it is, updated for 3.2.
    Instead of just saying "i'll look at it lat3r guize, plz wate" I just updated it.

    Code:
    Notes:
    This version currently uses injection to get the object/player names.
    Currently UNDETECTED.
    Will update with a non-injection version later.
    
    There is also no more running it with admin rights on vista/7 to fix problems.
    It just needs to be ran with admin now.
    
    It takes some time until it displays movement.
    
    It's better if you LOGIN FIRST.
    
    There are bugs, bear with it until I can fix them.
    Be happy that you're able to see something.
    Download:
    http://www.mmowned.com/forums/bots-p...ml#post1650673

    Have fun. Thanks to the people form the memory edit section for the new offsets.
    If you get errors, PM them to me and tell me what you did.
    Last edited by maclone; 08-14-2009 at 06:54 PM.
    Zomfg. And no, don't ask. - Dombo did it.

  13. #463
    Kamuuk's Avatar Member
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    Thanks Maclone, but can you post the source too?

    There are people that want to learn from this, quite badly

  14. #464
    maclone's Avatar / Authenticator enabled
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    Originally Posted by Kamuuk View Post
    Thanks Maclone, but can you post the source too?

    There are people that want to learn from this, quite badly
    Nah, there is actually nothing new to learn from that what I did.
    Zomfg. And no, don't ask. - Dombo did it.

  15. #465
    Kamuuk's Avatar Member
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    Offsets are, and a complete working sample is really appreciated!

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