[Release]Mr Track It - Hunter/Resource Tracking hack menu

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  1. #31
    Alth's Avatar Contributor

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    Originally Posted by igrek312 View Post
    I meant your old version, when you had the "Track All Resources" feature on v1.0, you probably set the value to something so high that it allowed you to track quest items and other interactable objects like Netherwing Eggs and such, and it was removed on your second version. I was wondering if I could have another link to download the old one since that feature was very helpful.
    I would love to have this feature for Everfrost Chip. Would be very useful !
    why don't you?

    [Release]Mr Track It - Hunter/Resource Tracking hack
  2. #32
    Joda's Avatar Member
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    when i track humanoids ...track it too players with invisible?

  3. #33
    CrazyCactuaR's Avatar Contributor
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    Love the program keep up the good work

  4. #34
    jjaa's Avatar Contributor
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    Originally Posted by Joda View Post
    when i track humanoids ...track it too players with invisible?

    No.


    (filla)

  5. #35
    Nesox's Avatar ★ Elder ★
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    no it doesnt btw, ive added fishing pools now ^^

  6. #36
    Man2001's Avatar Member
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    thank you for this tool

    could you make it play a soundfile when a herb/mine pops up?
    i dont look at my minimap all the time..

  7. #37
    Nesox's Avatar ★ Elder ★
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    Originally Posted by Man2001 View Post
    thank you for this tool

    could you make it play a soundfile when a herb/mine pops up?
    i dont look at my minimap all the time..
    No i dont wanna do that! u need to dump all the objects then and im not feeling like it, im gonna make a scanner sometime a cool one but i dont have time atm.

  8. #38
    Dead_Man's Avatar Active Member
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    Anyway you can make it track specific mobs? ( Reasoning:Looking for Rares )

  9. #39
    Nesox's Avatar ★ Elder ★
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    Originally Posted by Dead_Man View Post
    Anyway you can make it track specific mobs? ( Reasoning:Looking for Rares )
    i know in theory how to do it but i dunno how i would implement it in c#
    maybe if u do it in c++ but my c++ skills arent too good atm. xD

  10. #40
    Dead_Man's Avatar Active Member
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    Originally Posted by Nesox View Post
    i know in theory how to do it but i dunno how i would implement it in c#
    maybe if u do it in c++ but my c++ skills arent too good atm. xD
    sadly i gave up C#/C++ some time ago; though im still a programmer just doing different language's now adays.

    imo go look up some tutorials and try to implement it, worth the challenge as a programmer, otherwise this project is pretty much done, as some initiative i wont rep ya till you add it

    im off to bed, 4:30AM
    Last edited by Dead_Man; 12-09-2008 at 06:36 AM.

  11. #41
    Nesox's Avatar ★ Elder ★
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    Originally Posted by Dead_Man View Post
    sadly i gave up C#/C++ some time ago; though im still a programmer just doing different language's now adays.

    imo go look up some tutorials and try to implement it, worth the challenge as a programmer, otherwise this project is pretty much done, as some initiative i wont rep you add it
    http://forum.gamedeception.net/showthread.php?t=11635

    u need to inject a dll to make the detour, u can talk to the dll from c# but u need to write it in c++

  12. #42
    Xcron's Avatar Member
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    too bad it can't track quest items...i was doing a quest in un'goro where you need to collect dirt basically and i thought this prog would do the trick but once i saw that a "misc. items" type of option didn't exist I knew that I couldn't track "dirt piles" heh...=/

  13. #43
    naterz420's Avatar Member
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    Very nice Nesox, i think i may be using this often from now on +rep. Good example of programming knowledge put to work.

  14. #44
    Penguiin's Avatar Member
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    Originally Posted by Dead_Man View Post
    Anyway you can make it track specific mobs? ( Reasoning:Looking for Rares )
    I second this, I would love to be able to see if rares are up.

  15. #45
    den11's Avatar Member
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    any chance of lettin us track quest items again? or giving a link to v1.0?

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