isn't it way to risky using protected lua with your next version? few weeks ago here was a program allowing the use of protected lua and everyone who used it got banned
isn't it way to risky using protected lua with your next version? few weeks ago here was a program allowing the use of protected lua and everyone who used it got banned
nothing here
Nesox your upcoming new version looks sweet (under lures theres a spelling error *in in instead of *it in*) i know its not finished yet and you would probly fix it,,but just in case.
Also was wondering spyro fisher had an option to use a random emote for players that targeted them to minimize the chance hat someone would report you botting as it would seem more player animated curious if this is an option you have looked into incorporating into your fisher?
hey guys , i tried this at a private server and it's really awesome and perfectly coded but i was wonderin if i used it on official blizz realms , can i get banned?i wanna use it on the official but am afraid that it be detected and get banned
Great bot thanks
Last edited by Nesox; 03-17-2009 at 03:50 AM.
Will it loot items that are BoP ?
hey guys , i tried this at a private server and it's really awesome and perfectly coded but i was wonderin if i used it on official blizz realms , can i get banned? i wanna use it on the official but am afraid that it be detected and get banned
you need to protect your binarys better man, you do great work man, Id just hate to see someone steal it, >< I hope your not using that shitty Eazfuscator crap... the whole assembly de-obfuscated in 5-seconds... PM me if you want proof, I can give you some pointers so your apps, cant be decompiled to original source code mate. good luck
Nothing is immune to reversing. I can convert native code (ASM) to C/C++. No amount of packing, virtualizing, etc. can stop that. At some point the code has to be executed by the CPU, and at that point you can always translate those low level instructions back into high level code.