Many people have trouble skinning with openbot... I came up with a fix
any problems plese notify me
Change the following..
oState:
Search this:
Code:
if ${POI.Type.Equal[LOOT]}
replace with:
Code:
if ${POI.MetaType.Equal[LOOT]}
Search This:
Code:
if (${Inventory.FreeSlots} > 0) && ${UIElement[chkLoot@Config@InvPages@Inventory@Pages@openbot].Checked}
{
list:Clear
list:Search[-units,-dead,-lootable,-nearest]
Index:Set[0]
Replace With:
Code:
if (${Inventory.FreeSlots} > 0) && ${UIElement[chkLoot@Config@InvPages@Inventory@Pages@openbot].Checked}
{
list:Clear
list:Search[-units,-dead,-nearest]
Index:Set[0]
oToon:
Code:
member CanSkinMob(string theGUID)
{
variable objectref theCorpse
theCorpse:Set[${theGUID}]
if ${OBDB.SkinType[${theCorpse.Name}].Equal[Skinning]}
{
if ( ${Item[-inventory,"Skinning Knife"](exists)} || ${Item[-inventory,"Finkle's Skinner"](exists)} || ${Item[-inventory,"Zulian Slicer"](exists)} ) && ${UIElement[chkSkinning@Config@InvPages@Inventory@Pages@openbot].Checked}
{
return TRUE
}
}
elseif !${OBDB.SkinType[${theCorpse.Name}].Equal[Mining]} || !${OBDB.SkinType[${theCorpse.Name}].Equal[Herbalism]} )
{
if ${Toon.HasSkill[${OBDB.SkinType[${theCorpse.Name}]}]} >= ${Math.Calc[${theCorpse.Level}*5]} || ${theCorpse.Level} < 21
{
return TRUE
}
}
return FALSE
}
HOPE YOU LIKE IT!!
Sorry if its a repost but I couldnt find one....