You can view the page at http://www.ownedcore.com/forums/cont...-or-a-disaster
You can view the page at http://www.ownedcore.com/forums/cont...-or-a-disaster
With as much as people seem to rage against Pay-2-Win I'm surprised anyone plays these digital CCG's. Its the very definition of pay-2-win.
No you can't buy specific cards, but that's no different than opening chests until you get the deck you want. Just keep giving them money until you get the cards you want. I'm all for new types of gameplay, but digital TCG's that require you to buy "boosters" are just a stupid concept to me.
I just love the titles of your articles.
I suspect with a game design of this type, it would be very easy to end up with a muddled, watered-down mixture of both genres, lacking the best aspects of both.
I'm not sure how to capture the suspense of a difficult dungeon crawl with coordinated multi-class requirements, or the scale of a world-first rai boss kill, and somehow fashion it into a TCG experience.
Coming the other way, I don't know how to keep the TCG competitive feeling in an MMO. As an example, many M:TG games are "mirror matches" where 2 opponents play identical decks, but somehow the really good players consistent overcome luck with skilled play and their mirror-match record is well over the statistical 50% it should mathematically be.
I wish them luck.
It might not go that bad. Inspect function is easy to implement, and tcg players are really hooked on the achievements, which are an aspect of mmorpgs, so it might actually blend in nicely
I'm not a TCG fan, nor do I like the people that cursed players with World of Warcraft, but I do want too see this happen. Maybe this opens the eyes of other developers and they realize that MMO genre doesn't have to end with RPG. Let's keep our fingers crossed here and see what an MMORTS might look like.
It looks okay in my opinion, though it WILL grow old in no time for alot of the players, just like every other game there is time consuming.