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    Valithria Dreamwalker

    Be noted that the numbers provided for this "boss fact" is copied from ************, and may have seen some changes from the PTR.

    Valithria Dreamwalker:

    This is a boss fight brings something completely new.
    Instead of dealing damage to the "boss", you will have to heal her from 50% health to 100%.

    What will happen?:

    Valithria will be standing still in the middle of a room at the size of Council room.
    Adds will be coming in from different sides and attack the raid, trying to prevent us from healing her.

    She will spawn portals throughout the fight. When you enter one of these portals, you will be phased to an alternate version of the room, and in there you will see Valithria still in the middle and a Dream cloud.
    Killing a dream cloud will buff the people within 10 yards of it with something called Emerald Vigor.
    This is a buff that will regenerate 200 mana every 3.0 sec, increases healing and damage done by 10% for 35 seconds. Stacks up to 20 times. (From what I've been able to find out atleast)

    Adds and abilities:


    Zone attacks:

    During the fight, there is a void zone like attack called Column of frost. This is an attack that will randomly spawn under players, and will within 2 seconds it will errupt and deal 14138 to 15862 Frost damage to everyone within 3 yards and toss them into the air.

    Risen Archmage:

    This is a mob that have the looks of a Lich, like Araj the Summoner or Kel'Thuzad.
    He have two abilities. Frostbolt Volley and Mana Void.
    Frostbolt Volley is exactly as it sounds. A typical AOE Frostbolt which will hit the entire raid for 3770 to 4230 frost damage, and reduces movement speed with 50% for 8 seconds. It has a 2 sec cast time, and is interuptable.

    Mana void is somewhat alike the Shock Vortex from the Council fight, but it does not knockback. Instead, it burns 1000 mana from players within 6 yards of the Mana void. It lasts for 30 seconds, so it's something that people should be aware about while moving about. It's instant cast and have a 60 yard range.

    Blazing Skeleton:

    It's a orange/red like skeleton mage (If I have seen correctly)
    He have two abilites. Lay Waste and Fireball.
    Lay Waste is a AOE spell cast on the skeleton. It lasts for 12 seconds, and deals 5655 to 6345 Fire damage every 2.0 second to the nearby enemies. This should make him the top priority mob to kill when spawned, as when he's not dealt with quick enough, his AOE damage can devestate the raid.
    Fireball Inflicts 4713 to 5287 Fire damage to one of the players, and it has a 0.5 second cast time, making it extremely hard to interupt, but it should be possible. Unlimited range.

    Blistering Zombie:

    It looks like a mutated Fanatic at the Second boss.
    He have two abilites. Corrosion and Acid Burst.
    Corrosion is a sunder armor and damange debuff ability. Whenever he lands a hit on a player, it will deal 2500 nature damage every 3.0 seconds and will reduce the armor for 10%. Lasts 6 seconds and stacks up to 5 times.
    So if a tank get's 5 stacks, it's 2500x5= 12500 damage every third second and 50% less armor, making this something tanks should really keep an eye on. Kiting the add is more recommended than actually tanking it.

    Acid burst is cast when the zombie is about to die. It will make him explode, dealing 14138 to 15862 instant nature damage and 1000 extra damage every second for 20 seconds to everyone within 15 yards of the zombies death. Has a 0.75 sec cast.

    Gluttonous Abomination:

    It is what it sounds like. An abomination.
    He currently have one ability. Gut Spray.
    This attack deals 3000 nature damage per second, and increases physical damage taken by 25%. Lasts 12 seconds, and is instant cast.
    If a tank is to grab this add, it's highly recommended to get a healer to stay focused on him, as his damage taken will be quite large.

    After the Abomnation dies, he will spawn round about 7-10 Rot worms, which is said to deal about 10k damage to players in melee.

    Supressor:

    I currently have no direct information about how this creature looks like.
    It only have one ability. Suppression.
    It will reduce healing recived from Valithria by 10%.
    Easy said: Deal with this one after Blazing skeleton. He can be slowed by traps.

    Raid setup:

    Recommended setup is 2 tanks, 7 healers and rest DPS.
    It's no reason to choose ranged over melee or melee over ranged, so you can experiment on that just there.

    Tactic:

    When the fight starts, it's recommened by some of the healers to go into the portal, stack up at the cloud, and destroy it. The buff will last for 35 seconds, and can be stacked up to 20 times.
    So if things go clean by killing the adds, you can get about 2-3 stacks of this before it starts to get to hard to heal due to the spawn rate of the adds.

    Killing priority for the adds should be: Blazing Skeleton > Suppressor > Gluttonous Abomination > Risen Archmage > Blistering Zombie.

    Blazing skeleton will be the biggest danger for the raid thanks to his AOE, and should be dealt with swiftly.
    Suppressors is dealt with because of the obvious debuff which slows down the proggression on Valithria.
    Gluttonous Abomination due to their "puking" debuff is a high danger to the raid if melee/ranged get's infront of him. ONLY tanks should be infront of this one at all times.
    Risen Archmage isn't really a big danger, but if his AOE frost bolts and Mana voids is allowed to be cast freely, in combination with Blazing Skeleton AOE, he can bring some death to the raid.
    Blistering Zombie is last on the priority list due to their explosion. If you kill one before positioning is ready and melee is still on him, it will be devestating for the raid.

    As a tip for the DPS: Be careful about your threat. This isn't a DPS race. It's a HPS race, so there is NO reason for you to grab aggro from the tanks while DPS'ing.

    Hope this will help your guild in killing this very unique boss.

    Valithria Dreamwalker

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