How to enumerate mobs near player and get theirs coords???
Is there static pointer to unit's structure for patch 2.4?
I did created waypoints system and movement...
How to enumerate mobs near player and get theirs coords???
Is there static pointer to unit's structure for patch 2.4?
I did created waypoints system and movement...
try search for "TLS" on these forums.
Yawn. Use TLS to access the ObjectMgr, enumerate the linked list and rip out all object of type CGUnit_C, then call the virtual function defined in CGObject_C to get the coords.