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  1. #151
    venom0713's Avatar Member
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    I love this bot. I especially love the automated sniping feature. I have a question though.. Is it possible to separate the total pokeballs to keep into pokeballs, great balls, ultra balls? Right now I have it set to 300 and what happens is the bot uses my great and ultra balls and keeps the regular pokeballs so I end up with 300 regular pokeballs lol. Other then that, it's pretty much flawless!

    PokeMobBot - A Community Driven Project
  2. #152
    nioin's Avatar Sergeant
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    I'm getting this error on 2 out of 5 of my bots. The error keeps popping up, and then bot will attempt to log in again, but it just cycles the error - so no exp. If anyone can help I would really appreciate it, thank you.

    Code:
    System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
    Parameter name: index
       at Google.Protobuf.Collections.RepeatedField`1.get_Item(Int32 index)
       at PoGo.PokeMobBot.Logic.Tasks.LevelUpPokemonTask.<Execute>d__0.MoveNext() in G:\GIT_Projects\PokeMobBot\PoGo.PokeMobBot.Logic\Tasks\LevelUpPokemonTask.cs:line 57
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at PoGo.PokeMobBot.Logic.State.FarmState.<Execute>d__0.MoveNext() in G:\GIT_Projects\PokeMobBot\PoGo.PokeMobBot.Logic\State\FarmState.cs:line 26
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at PoGo.PokeMobBot.Logic.State.StateMachine.<Start>d__3.MoveNext() in G:\GIT_Projects\PokeMobBot\PoGo.PokeMobBot.Logic\State\StateMachine.cs:line 37

  3. #153
    pindapower's Avatar Sergeant
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    hello,

    can someone help me with the setting to pick every pokemon he can catch? already turned of auto evolve and auto transfer but now i want to catch every pokem he can

    thnx for the help

  4. Thanks riceshocker (1 members gave Thanks to pindapower for this useful post)
  5. #154
    Ride1226's Avatar Member
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    Woke up to a fun new little bug. Seems the bot somehow gets outside of its radius and then hangs trying to walk back. When I woke up this morning I had 10+ errors all telling me it was trying to walk back from outside its radius. Just ran it for about 2 hours right now as well and got the same thing. Sniping is on so I am wondering if its getting stuck way out wherever its going to snipe and then attempting to walk all the way back from that point, thatd be nuts and a easy way to end up getting banned. Any ideas?

  6. #155
    Moratir's Avatar Member
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    Originally Posted by nioin View Post
    I'm getting this error on 2 out of 5 of my bots. The error keeps popping up, and then bot will attempt to log in again, but it just cycles the error - so no exp. If anyone can help I would really appreciate it, thank you.

    Code:
    System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values.
    Parameter name: index
       at Google.Protobuf.Collections.RepeatedField`1.get_Item(Int32 index)
       at PoGo.PokeMobBot.Logic.Tasks.LevelUpPokemonTask.<Execute>d__0.MoveNext() in G:\GIT_Projects\PokeMobBot\PoGo.PokeMobBot.Logic\Tasks\LevelUpPokemonTask.cs:line 57
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at PoGo.PokeMobBot.Logic.State.FarmState.<Execute>d__0.MoveNext() in G:\GIT_Projects\PokeMobBot\PoGo.PokeMobBot.Logic\State\FarmState.cs:line 26
    --- End of stack trace from previous location where exception was thrown ---
       at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
       at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
       at PoGo.PokeMobBot.Logic.State.StateMachine.<Start>d__3.MoveNext() in G:\GIT_Projects\PokeMobBot\PoGo.PokeMobBot.Logic\State\StateMachine.cs:line 37

    I am getting the same does anyone knows what it is and how to fix it?

  7. #156
    artudito33's Avatar Member
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    Hello dear users, Artud from the MobBot staff team here, just wanted to clarify that the bot is not broke and working good, but the Pokemon Go servers are down. Check for live updates here: Is Pokémon GO down or not?

  8. #157
    R3dspark's Avatar Sergeant
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    Originally Posted by Moratir View Post
    I am getting the same does anyone knows what it is and how to fix it?
    Niantic servers down. http://ispokemongodownornot.com

    Sent from my SM-G930F using Tapatalk

  9. #158
    otter9422's Avatar Member
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    Can u help me?
    PokeMobBot - A Community Driven Project-jpg
    walkingspeed:200
    traveldistance:5500
    teleport:true

  10. #159
    InvisibleTouch's Avatar Member
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    Read this... ^^

    Originally Posted by simoneken1 View Post
    From the PokeMobBot discord chat


    UPDATE :

  11. Thanks R3dspark (1 members gave Thanks to InvisibleTouch for this useful post)
  12. #160
    krisz1994lord's Avatar Member
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    Finally dont write the red text, now i have same problem. The bot dont find pokestop..(in central park..) I hope it will work

  13. #161
    Ride1226's Avatar Member
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    Pay attention and read what was just written above. Niantic is pushing out to Brazil and at the same time has updated the PoGo API while doing so meaning no bots or tools are currently working at all. The only thing you can currently do is use NOX to manually move around on your own. MobBot, Necro, and all the others are reverse engineering the new API and Id imagine within a few hours will be releasing updates to get us all back botting again.

  14. #162
    Enkami's Avatar Member
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    Originally Posted by venom0713 View Post
    I love this bot. I especially love the automated sniping feature. I have a question though.. Is it possible to separate the total pokeballs to keep into pokeballs, great balls, ultra balls? Right now I have it set to 300 and what happens is the bot uses my great and ultra balls and keeps the regular pokeballs so I end up with 300 regular pokeballs lol. Other then that, it's pretty much flawless!
    I also have the same question.

  15. #163
    Valmere's Avatar Contributor
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    Originally Posted by krisz1994lord View Post
    Finally dont write the red text, now i have same problem. The bot dont find pokestop..(in central park..) I hope it will work
    Originally Posted by Enkami View Post
    I also have the same question.

    This was implemented in the dev branch a day or two ago. You can now configure the maximum amount of each type of ball/potion/revive you want to keep and it will toss any extra during the recycle.

    It will be in the next release build after the cell ID thing is fixed
    wat

  16. #164
    wlfpanda's Avatar Member
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    nice bot what i have used.

  17. #165
    xruefulxstarx's Avatar Member
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    Is this bot working or is it just me?
    My bot is spamming

    "[12:30:11] (ATTENTION) No usable PokeStops found in your area. Is your maximum distance too small?
    [12:30:15] (EGG) Incubator status update: 0.74km left
    [12:30:15] (ATTENTION) No usable PokeStops found in your area. Is your maximum distance too small?
    [12:30:19] (EGG) Incubator status update: 0.74km left
    [12:30:20] (ATTENTION) No usable PokeStops found in your area. Is your maximum distance too small?
    [12:30:25] (EGG) Incubator status update: 0.74km left
    [12:30:25] (ATTENTION) No usable PokeStops found in your area. Is your maximum distance too small?"

    Its running in a very busy area (I have even tried changing the location) and max travel distance is high

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